I have a crazy idea with the discovery of utility based bodyswapping but it's pretty buggy so saving often might be high.
why not have each member take up a companion and follow the adventurer on his/her/its journey.
-Each week(or when the player wants end it) a player moves either the adventurer or their character they selected for this playthrough in the generated world.
-Traveling out of the main group with your personal character may lead to a out of body experience where you have to reswap back to your body.
-you must in some way return to the group. so that the next person can have a shot at playing with their character or the adventurer.
-death is not permanent(losing a companion just mean a open slot for the adventurer to recruit go back and find another best to loot your old corpse for goodies) except for the main adventurer if that character kicks it then the next player must round up every one they can and hoof it to the nearest town to end their game session or end it and create another adventurer and recruit either the old band of companions or new ones if the old ones can't be found/agreeable.
-Retiring a companion is as simple as walking away from the group and sending back a different person to the Main group.
-picking up companions for your companion can be done just that that companion won't fast travel when controlling the adventurer so best not to go over board and bring 30 men(out of a 10 adventurer group) for a bandit raid and expect that those 20 new recruits going to follow you back to town.
so far every one needs to have
DfFusion 1.5(1.6 okay too) working to run this which right there a deal breaker. From my experience body swapping tend to lead to random results like crashing or teleporting into the ocean leaving you to have to hike it all the way to the shore.
so if you guys are up to it this would be a nice experiment.