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Author Topic: Problem with modding non-humans to use citys  (Read 664 times)

CoolMatthew

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Problem with modding non-humans to use citys
« on: November 14, 2010, 07:21:03 pm »

I changed my entity_default.txt so that the dwarves, elves, kobolds, and goblins to use CITY sites.
e.g. I started with:
Code: [Select]
...
    [FRIENDLY_COLOR:1:0:1]
    [DEFAULT_SITE_TYPE:CAVE_DETAILED]
    [LIKES_SITE:CAVE_DETAILED]
    [TOLERATES_SITE:CITY]
    [TOLERATES_SITE:TREE_CITY]
    [TOLERATES_SITE:CAVE_DETAILED]
    [START_BIOME:MOUNTAIN]
    [BIOME_SUPPORT:ANY_FOREST:1]
    [BIOME_SUPPORT:MOUNTAIN:3]
    [BIOME_SUPPORT:ANY_GRASSLAND:1]
    [BIOME_SUPPORT:ANY_SAVANNA:1]
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]
    [BIOME_SUPPORT:ANY_RIVER:1]
    [DIPLOMAT_BODYGUARDS]
...
and then put
Code: [Select]
...
    [FRIENDLY_COLOR:1:0:1]
    [DEFAULT_SITE_TYPE:CITY]
    [LIKES_SITE:CITY]
    [TOLERATES_SITE:CITY]
    [TOLERATES_SITE:TREE_CITY]
    [TOLERATES_SITE:CAVE_DETAILED]
    [START_BIOME:MOUNTAIN]
    [BIOME_SUPPORT:ANY_FOREST:1]
    [BIOME_SUPPORT:MOUNTAIN:3]
    [BIOME_SUPPORT:ANY_GRASSLAND:1]
    [BIOME_SUPPORT:ANY_SAVANNA:1]
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]
    [BIOME_SUPPORT:ANY_RIVER:1]
    [DIPLOMAT_BODYGUARDS]
...

I also added
Code: [Select]
    [INDIV_CONTROLLABLE]
 - and -
    [ADVENTURE_TIER:<#>]
to all the entities.

But if I play a kobold or goblin I get attacked by my own people!  If I go to any town/hamlet but my starting one the kobolds/goblins there try to kill me and that site's govt' and my civ set me as an enemy.

Can anyone tell me what is happening?
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fivex

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Re: Problem with modding non-humans to use citys
« Reply #1 on: November 14, 2010, 07:26:08 pm »

I changed my entity_default.txt so that the dwarves, elves, kobolds, and goblins to use CITY sites.
e.g. I started with:
Code: [Select]
...
    [FRIENDLY_COLOR:1:0:1]
    [DEFAULT_SITE_TYPE:CAVE_DETAILED]
    [LIKES_SITE:CAVE_DETAILED]
    [TOLERATES_SITE:CITY]
    [TOLERATES_SITE:TREE_CITY]
    [TOLERATES_SITE:CAVE_DETAILED]
    [START_BIOME:MOUNTAIN]
    [BIOME_SUPPORT:ANY_FOREST:1]
    [BIOME_SUPPORT:MOUNTAIN:3]
    [BIOME_SUPPORT:ANY_GRASSLAND:1]
    [BIOME_SUPPORT:ANY_SAVANNA:1]
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]
    [BIOME_SUPPORT:ANY_RIVER:1]
    [DIPLOMAT_BODYGUARDS]
...
and then put
Code: [Select]
...
    [FRIENDLY_COLOR:1:0:1]
    [DEFAULT_SITE_TYPE:CITY]
    [LIKES_SITE:CITY]
    [TOLERATES_SITE:CITY]
    [TOLERATES_SITE:TREE_CITY]
    [TOLERATES_SITE:CAVE_DETAILED]
    [START_BIOME:MOUNTAIN]
    [BIOME_SUPPORT:ANY_FOREST:1]
    [BIOME_SUPPORT:MOUNTAIN:3]
    [BIOME_SUPPORT:ANY_GRASSLAND:1]
    [BIOME_SUPPORT:ANY_SAVANNA:1]
    [BIOME_SUPPORT:ANY_SHRUBLAND:1]
    [BIOME_SUPPORT:ANY_RIVER:1]
    [DIPLOMAT_BODYGUARDS]
...

I also added
Code: [Select]
    [INDIV_CONTROLLABLE]
 - and -
    [ADVENTURE_TIER:<#>]
to all the entities.

But if I play a kobold or goblin I get attacked by my own people!  If I go to any town/hamlet but my starting one the kobolds/goblins there try to kill me and that site's govt' and my civ set me as an enemy.

Can anyone tell me what is happening?
They have [local_banditry]  s they willdo that
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CoolMatthew

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Re: Problem with modding non-humans to use citys
« Reply #2 on: November 14, 2010, 10:06:57 pm »

Thank you!

(I thought it must be working as intended, I just don't really know what I'm doing.)
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