Ok teh breaking down metal stuff.
[INORGANIC:IRON_CRUDE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:crude iron]
[STATE_NAME_ADJ:LIQUID:molten iron]
[STATE_NAME_ADJ:GAS:boiling iron]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:7]
[SPEC_HEAT:450]
[MELTING_POINT:12768]
[BOILING_POINT:15150]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:488250]
[IMPACT_FRACTURE:976500]
[IMPACT_STRAIN_AT_YIELD:287]
[COMPRESSIVE_YIELD:488250]
[COMPRESSIVE_FRACTURE:976500]
[COMPRESSIVE_STRAIN_AT_YIELD:287] bulk modulus 170 GPa
[TENSILE_YIELD:139500]
[TENSILE_FRACTURE:279000]
[TENSILE_STRAIN_AT_YIELD:65] young's modulus 211 GPa
[TORSION_YIELD:139500]
[TORSION_FRACTURE:279000]
[TORSION_STRAIN_AT_YIELD:170]
[SHEAR_YIELD:139500]
[SHEAR_FRACTURE:279000]
[SHEAR_STRAIN_AT_YIELD:170] shear modulus 82 GPa
[BENDING_YIELD:139500]
[BENDING_FRACTURE:279000]
[BENDING_STRAIN_AT_YIELD:65]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:GRAY]
[REACTION_CLASS:CRUDE_METAL]
[INORGANIC:SILVER_CRUDE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:crude silver]
[STATE_NAME_ADJ:LIQUID:molten silver]
[STATE_NAME_ADJ:GAS:boiling silver]
[DISPLAY_COLOR:7:7:1]
[BUILD_COLOR:7:7:1]
[MATERIAL_VALUE:8]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[ITEMS_WEAPON][ITEMS_AMMO]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:10490]
[LIQUID_DENSITY:9320]
[MOLAR_MASS:107868]
[IMPACT_YIELD:315000]
[IMPACT_FRACTURE:535500]
[IMPACT_STRAIN_AT_YIELD:315]
[COMPRESSIVE_YIELD:315000]
[COMPRESSIVE_FRACTURE:535500]
[COMPRESSIVE_STRAIN_AT_YIELD:315] 100
[TENSILE_YIELD:90000]
[TENSILE_FRACTURE:153000]
[TENSILE_STRAIN_AT_YIELD:108] 83
[TORSION_YIELD:90000]
[TORSION_FRACTURE:153000]
[TORSION_STRAIN_AT_YIELD:299]
[SHEAR_YIELD:90000]
[SHEAR_FRACTURE:153000]
[SHEAR_STRAIN_AT_YIELD:299] 30
[BENDING_YIELD:90000]
[BENDING_FRACTURE:153000]
[BENDING_STRAIN_AT_YIELD:108]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:SILVER][REACTION_CLASS:QUICK_SILVER_MAKING2]
[REACTION_CLASS:CRUDE_METAL]
[INORGANIC:COPPER_CRUDE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:crude copper]
[STATE_NAME_ADJ:LIQUID:molten copper]
[STATE_NAME_ADJ:GAS:boiling copper]
[DISPLAY_COLOR:6:4:0]
[BUILD_COLOR:6:4:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:385]
[MELTING_POINT:11952]
[BOILING_POINT:14611]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:220500]
[IMPACT_FRACTURE:693000]
[IMPACT_STRAIN_AT_YIELD:157]
[COMPRESSIVE_YIELD:220500]
[COMPRESSIVE_FRACTURE:693000]
[COMPRESSIVE_STRAIN_AT_YIELD:157] 140
[TENSILE_YIELD:63000]
[TENSILE_FRACTURE:198000]
[TENSILE_STRAIN_AT_YIELD:52] 120
[TORSION_YIELD:63000]
[TORSION_FRACTURE:198000]
[TORSION_STRAIN_AT_YIELD:130]
[SHEAR_YIELD:63000]
[SHEAR_FRACTURE:198000]
[SHEAR_STRAIN_AT_YIELD:130] 48
[BENDING_YIELD:63000]
[BENDING_FRACTURE:198000]
[BENDING_STRAIN_AT_YIELD:52]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:COPPER]
[REACTION_CLASS:CRUDE_METAL]
[INORGANIC:BRONZE_CRUDE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:crude bronze]
[STATE_NAME_ADJ:LIQUID:molten bronze]
[STATE_NAME_ADJ:GAS:boiling bronze]
[DISPLAY_COLOR:6:4:0]
[BUILD_COLOR:6:4:0]
[MATERIAL_VALUE:3]
[SPEC_HEAT:435]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:8250]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:80000]
[IMPACT_YIELD:541800]
[IMPACT_FRACTURE:759150]
[IMPACT_STRAIN_AT_YIELD:492]
[COMPRESSIVE_YIELD:541800]
[COMPRESSIVE_FRACTURE:759150]
[COMPRESSIVE_STRAIN_AT_YIELD:492] no data, used 110
[TENSILE_YIELD:154800]
[TENSILE_FRACTURE:216900]
[TENSILE_STRAIN_AT_YIELD:140] 110
[TORSION_YIELD:154800]
[TORSION_FRACTURE:216900]
[TORSION_STRAIN_AT_YIELD:140]
[SHEAR_YIELD:154800]
[SHEAR_FRACTURE:216900]
[SHEAR_STRAIN_AT_YIELD:140] no data, used 110
[BENDING_YIELD:154800]
[BENDING_FRACTURE:216900]
[BENDING_STRAIN_AT_YIELD:140]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:BRONZE]
[REACTION_CLASS:CRUDE_METAL]
[INORGANIC:STEEL_CRUDE]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:crude steel]
[STATE_NAME_ADJ:LIQUID:molten steel]
[STATE_NAME_ADJ:GAS:boiling steel]
[DISPLAY_COLOR:0:7:1]
[BUILD_COLOR:0:7:1]
[MATERIAL_VALUE:26]
[SPEC_HEAT:500]
[MELTING_POINT:12718]
[BOILING_POINT:14968]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[SOLID_DENSITY:7850]
[LIQUID_DENSITY:6980]
[MOLAR_MASS:55845]
[IMPACT_YIELD:1354500]
[IMPACT_FRACTURE:2268000]
[IMPACT_STRAIN_AT_YIELD:846]
[COMPRESSIVE_YIELD:1354500]
[COMPRESSIVE_FRACTURE:2268000]
[COMPRESSIVE_STRAIN_AT_YIELD:846] 160
[TENSILE_YIELD:387000]
[TENSILE_FRACTURE:648000]
[TENSILE_STRAIN_AT_YIELD:202] 200
[TORSION_YIELD:387000]
[TORSION_FRACTURE:648000]
[TORSION_STRAIN_AT_YIELD:202]
[SHEAR_YIELD:387000]
[SHEAR_FRACTURE:648000]
[SHEAR_STRAIN_AT_YIELD:202] no data, used 200
[BENDING_YIELD:387000]
[BENDING_FRACTURE:648000]
[BENDING_STRAIN_AT_YIELD:202]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[STATE_COLOR:ALL_SOLID:GRAY]
[REACTION_CLASS:CRUDE_METAL]
Iron
Copper
Bronze
Silver
Steel all need a
[MATERIAL_REACTION_PRODUCT:CRUDE:INORGANIC:<said metal name>_CRUDE] dropped into them
----Weapon Breaking---
[REACTION:BREAK_METAL_WEAPON]
[NAME:break war-grade metal weapon]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WEAPON:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:CRUDE]
[PRODUCT:100:2:TOOL:ITEM_TOOL_CHUNK:GET_MATERIAL_FROM_REAGENT:A:CRUDE]
[SKILL:METALCRAFT]
[REACTION:BREAK_METAL_ARMOR]
[NAME:break war-grade metal armor]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:ARMOR:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:CRUDE]
[PRODUCT:100:3:TOOL:ITEM_TOOL_CHUNK:GET_MATERIAL_FROM_REAGENT:A:CRUDE]
[SKILL:METALCRAFT]
[REACTION:BREAK_METAL_HELM]
[NAME:break war-grade metal helm]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:HELM:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:CRUDE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_CHUNK:GET_MATERIAL_FROM_REAGENT:A:CRUDE]
[SKILL:METALCRAFT]
[REACTION:BREAK_METAL_GLOVE]
[NAME:break war-grade metal glove]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:GLOVES:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:CRUDE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_CHUNK:GET_MATERIAL_FROM_REAGENT:A:CRUDE]
[SKILL:METALCRAFT]
[REACTION:BREAK_METAL_PANT]
[NAME:break war-grade metal pants]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:PANTS:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:CRUDE]
[PRODUCT:100:2:TOOL:ITEM_TOOL_CHUNK:GET_MATERIAL_FROM_REAGENT:A:CRUDE]
[SKILL:METALCRAFT]
[REACTION:BREAK_METAL_BOOT]
[NAME:break war-grade metal boot]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:SHOES:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:CRUDE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_CHUNK:GET_MATERIAL_FROM_REAGENT:A:CRUDE]
[SKILL:METALCRAFT]
[REACTION:BREAK_METAL_SHIELD]
[NAME:break war-grade metal shield]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:SHIELD:NONE:NONE:NONE][HAS_MATERIAL_REACTION_PRODUCT:CRUDE]
[PRODUCT:100:2:TOOL:ITEM_TOOL_CHUNK:GET_MATERIAL_FROM_REAGENT:A:CRUDE]
[SKILL:METALCRAFT]
---Crude stuff making---
[REACTION:MAKE_CRUDE_SHOVEL]
[NAME:make crude shovel from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SHOVEL:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_CHOPPER]
[NAME:make crude chopper from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CHOPPER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_DAGGER]
[NAME:make crude dagger from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_DAGGER_LARGE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_MACHETE]
[NAME:make crude machete from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_MACHETE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_SPEAR]
[NAME:make crude spear from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_THROW_AXE_BATTLE]
[NAME:make crude battle axe(t) from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_THROW_AXE_BATTLE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_THROW_AXES]
[NAME:make 30 crude throwing axes from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:15:AMMO:ITEM_AMMO_AXES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:100:15:AMMO:ITEM_AMMO_AXES:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_WOOD_CLUB]
[NAME:make wooden club]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_CLUB:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT]
[REACTION:MAKE_WOOD_SPEAR]
[NAME:make wooden spear]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:WEAPON:ITEM_WEAPON_SPEAR:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT]
[REACTION:MAKE_CRUDE_SHIELD]
[NAME:make crude buckler from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:SHIELD:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_CAP]
[NAME:make crude cap from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:10000:CLOTH:NONE:NONE:NONE]
[PRODUCT:100:1:HELM:ITEM_SHIELD_BUCKLER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
[REACTION:MAKE_CRUDE_BREASTPLATE]
[NAME:make crude cap from chunks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:TOOL:ITEM_TOOL_CHUNK:NONE:NONE][REACTION_CLASS:CRUDE_MAT]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_BREASTPLATE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:METALCRAFT]
^^^Also has make wooden spears and clubs nested in there^^^
also for allowing kobolds access to vital metals
---Free Metals---
[REACTION:FREE_COPPER]
[NAME:lol]
[PRODUCT:100:1:BAR:NONE:INORGANIC:COPPER]
[REACTION:FREE_COPPER_CRUDE]
[NAME:lol?]
[PRODUCT:100:1:BAR:NONE:INORGANIC:COPPER_CRUDE]
[REACTION:FREE_BRONZE_CRUDE]
[NAME:lol??]
[PRODUCT:100:1:BAR:NONE:INORGANIC:BRONZE_CRUDE]
[REACTION:FREE_IRON_CRUDE]
[NAME:lol???]
[PRODUCT:100:1:BAR:NONE:INORGANIC:IRON_CRUDE]
[REACTION:FREE_SILVER_CRUDE]
NAME:lol????]
[PRODUCT:100:1:BAR:NONE:INORGANIC:SILVER_CRUDE]
[REACTION:FREE_STEEL_CRUDE]
[NAME:lol?????]
[PRODUCT:100:1:BAR:NONE:INORGANIC:STEEL_CRUDE]
^^^Allows embarking and trading of said metals^^^
also these are used in the metal breaking reactions
[ITEM_TOOL:ITEM_TOOL_CHUNK]
[NAME:chunk:chunks]
[VALUE:1]
[TILE:145]
[SIZE:50]
[UNIMPROVABLE]
[MATERIAL_SIZE:1]
Entity crap
[PERMITTED_REACTION:BREAK_METAL_WEAPON]
[PERMITTED_REACTION:BREAK_METAL_ARMOR]
[PERMITTED_REACTION:BREAK_METAL_HELM]
[PERMITTED_REACTION:BREAK_METAL_GLOVE]
[PERMITTED_REACTION:BREAK_METAL_PANT]
[PERMITTED_REACTION:BREAK_METAL_BOOT]
[PERMITTED_REACTION:BREAK_METAL_SHIELD]
[PERMITTED_REACTION:MAKE_CRUDE_SHOVEL]
[PERMITTED_REACTION:MAKE_CRUDE_CHOPPER]
[PERMITTED_REACTION:MAKE_CRUDE_DAGGER]
[PERMITTED_REACTION:MAKE_CRUDE_MACHETE]
[PERMITTED_REACTION:MAKE_CRUDE_SPEAR]
[PERMITTED_REACTION:MAKE_CRUDE_THROW_AXE_BATTLE]
[PERMITTED_REACTION:MAKE_CRUDE_THROW_AXES]
[PERMITTED_REACTION:MAKE_WOOD_CLUB]
[PERMITTED_REACTION:MAKE_WOOD_SPEAR]
[PERMITTED_REACTION:MAKE_CRUDE_SHIELD]
[PERMITTED_REACTION:MAKE_CRUDE_CAP]
[PERMITTED_REACTION:MAKE_CRUDE_BREASTPLATE]
[PERMITTED_REACTION:FREE_COPPER]
[PERMITTED_REACTION:FREE_COPPER_CRUDE]
[PERMITTED_REACTION:FREE_BRONZE_CRUDE]
[PERMITTED_REACTION:FREE_IRON_CRUDE]
[PERMITTED_REACTION:FREE_SILVER_CRUDE]
[PERMITTED_REACTION:FREE_STEEL_CRUDE]
Oh crap I forgot that I had throwing axes for my kobolds
[ITEM_AMMO:ITEM_AMMO_AXES]
[NAME:throwing axe:throwing axes]
[CLASS:AXE]
[SIZE:600]
[ATTACK:EDGE:20000:4000:slice:slices:NO_SUB:1000]
[ITEM_WEAPON:ITEM_WEAPON_THROW_AXE_BATTLE]
[NAME:battle axe(t):battle axes(t)]
[ADJECTIVE:throwing axes and]
[SIZE:900]
[SKILL:AXE]
[RANGED:THROW:AXE]
[SHOOT_FORCE:500]
[SHOOT_MAXVEL:1000]
[TWO_HANDED:30000]
[MINIMUM_SIZE:20000]
[CAN_STONE]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:40000:6000:hack:hacks:battle axe:1250]
[ATTACK:BLUNT:40000:6000:slap:slaps:battle axe flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:battle axe pommel:1000]
^^^Could probally be called tomahawks? Hatchet/Choper with tomahawks? Also only fully grown bolds can hold these 1 handed with no penelties^^^
Everything in hear has been geared towards functionality, and flavour. So reading them looks nice, and figuring out what is what in a list of menus has been thought of and done.
As for the castes, I will be adding them into Regen, Ambushing bolds will use their hide power whenever they can even in battle. that is why I want to limit it's use to a month or half a month. So you don't have a shadowbold constantly phasing in and out of sight during combat, of course that would be epic to see. And the planned method of pulling these upgrades off will allow full control of who the player wishes to give the upgrades too.
Reguarding spells I have a minor healing spell and a ice strike spell (tosses 4 shards of ice) for starter. And planned to have the shaman have to meditate or do something to learn more spells. But due to the major frailty they get. Using for combat better be a last resort, because they will get torn apart. Also it's better for a kobold pup to become a shaman
the battery lasts longer.
Also what is your thoughts on a "beefier" kobold upgrade? Kinda like the kobold's own little Body builder Spartan (Btw the armor stuff I made was based on spartan armor, except for the shield (blocking bracer, made by Delioth) that was inspired by castlevaina LoS) but I don't know what side effects being a muscle bold would be? no physical stat gain and rust. all skills cut in half?