I love this mod.
There does seem to be rather a lot of precious metal laying in the dirt now. My 'bold just tripped over two gold veins and one platinum vein on the way to the weapon shop.
In reality, aside from maybe the occasional placer deposit, precious metals and ores just don't appear in soil layers... then again, dwarven geology does need to be taken with a grain of salt.
Yes, definitely didn't mean to have soil be goldmines perse. I've changed it cluster_small, so it shouldn't be breathing the precious metals, I'm just having trouble with the crop. In any case, reality has been changed for this case, as I don't think it makes the game too easy. The best weapons you can make are still copper, the best advantage is likely having the precious metals made into tradeable materials.
In other news, only thing I believe left to do for ideas is get those crops up. The crops exist, but trying to turn them into wood.. well that works too, problem is is that kobolds seem to be able to use anything, not just the kobold lumber plant.
[REACTION:PROCESS_KOBOLD_LUMBER_PLANT]
[NAME:process kobold lumber plant]
[BUILDING:WOOD_PROCESSOR:CUSTOM_K]
[REAGENT:A:1:PLANT:KOBOLD_LUMBER_PLANT:NONE:NONE]
[PRODUCT:100:1:WOOD:PINE:NONE:NONE]
[PRODUCT:75:1:SEEDS:KOBOLD_LUMBER_PLANT:NONE:NONE]
[SKILL:WOODCRAFT]
[REACTION:SEED_KOBOLD_LUMBER_PLANT]
[NAME:gather seed of kobold lumber plant]
[BUILDING:WOOD_PROCESSOR:CUSTOM_S]
[REAGENT:A:1:PLANT:KOBOLD_LUMBER_PLANT:NONE:NONE]
[PRODUCT:100:1:SEEDS:KOBOLD_LUMBER_PLANT:NONE:NONE]
[PRODUCT:50:1:SEEDS:KOBOLD_LUMBER_PLANT:NONE:NONE]
[PRODUCT:50:1:SEEDS:KOBOLD_LUMBER_PLANT:NONE:NONE]
[SKILL:WOODCRAFT]
There are the two reactions used, one for the log at a detriment to seeds, the other to get more seeds over logs. Never was able to get a grip on item/material subtypes. I'll toy around with it though, it should work before too long.