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Author Topic: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)  (Read 108387 times)

dirkdragonslayer

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #330 on: September 25, 2012, 08:43:54 pm »

i just realised there is no reaction to make shoes, and my leader of the Red Raiders, "Rachel the Red", just had a shoe stolen, and the only thing stopping her for a tantrum is her husband Rusty, who recently got a minor case of necrosis from a snake, so he might die from my lake of string and cloth to seal the wounds. luckily shes part of my second squad armed with shovels and knives and not my amazing super spearbold army

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"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

CaptainKobold

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #331 on: September 25, 2012, 09:59:27 pm »

Three quick questions...

1) Are there any crazy game breaking bugs in this version?
2) Is there a big release on the way I should wait for?
3) Is two aborted community camps too many or shall I try another?

dirkdragonslayer

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #332 on: September 26, 2012, 05:29:44 am »

Three quick questions...

1) Are there any crazy game breaking bugs in this version?
2) Is there a big release on the way I should wait for?
3) Is two aborted community camps too many or shall I try another?
1) none that i found, because you can make shoes but they are called ankle band.
2) i think hes gonna update it when DF updates, and when he feels like it.
3) this is the still running version, we don't need more people working on their own version.
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"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

nanomage

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #333 on: September 26, 2012, 05:42:59 am »

Three quick questions...
1) Are there any crazy game breaking bugs in this version?
2) Is there a big release on the way I should wait for?
3) Is two aborted community camps too many or shall I try another?
I would definitely like to participate in a community KC game.
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OREOSOME

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #334 on: September 26, 2012, 07:32:37 am »

Sign me up!
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dirkdragonslayer

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #335 on: September 26, 2012, 02:52:16 pm »

Three quick questions...
1) Are there any crazy game breaking bugs in this version?
2) Is there a big release on the way I should wait for?
3) Is two aborted community camps too many or shall I try another?
I would definitely like to participate in a community KC game.
Oh that's what he meant, i thought he asked if this thread was dead. Also troll be trollin:

Edit: Why can trolls make parties but not babies(I havent had a single baby troll, been a DF year) Edit2: the reason why they have job titles like Outlander Spearman and Red Raider is because i give bolds in my squads and special bolds special job names, and name the squads things like The Outlanders.
« Last Edit: September 26, 2012, 03:05:45 pm by dirkdragonslayer »
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"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

CaptainKobold

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #336 on: September 27, 2012, 12:21:21 pm »

Alright!  I'll have to download the latest, tinker a little bit to make sure I understand what I'm doing, and then I'll post some kind of a thread!

dirkdragonslayer

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #337 on: September 27, 2012, 06:54:30 pm »

Alright!  I'll have to download the latest, tinker a little bit to make sure I understand what I'm doing, and then I'll post some kind of a thread!
cool, not sure if i will play, but i would like to be bolded once its up.
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"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

Hugo_The_Dwarf

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #338 on: September 28, 2012, 06:06:50 pm »

I don't know what work lago has done in the down time (between updates) But I know in this version (1.51) He included my updates of:
Ankle Bands (shoes)
Necklaces (Shirts)
Throwing axes + Battle Axe(t) [Throwing axes are ammo for Battle Axe(t) which is a melee, thoughts of renaming to "tomahawk"s are in the works]
Wagons (track) [minecarts but hold less]
Hand Carts (wheelbarrows for kobolds, half the capacity of a wheelbarrow)
Banded Skirt (lower body armor)
Blocking Bracer (shield)
Shin Guard (foot armor)
I think slings was added too.

And most of my reactions and fixes
Altho "Bone Flask" at the bone shop still uses "horn" materials.

Now it's been a bit before I posted any sort of modding stuff, but I'm still bogged down with collage. And another project on hold, But I still receive PMs (via email notifcation) I'll try and keep an eye out for Bugs and what have you, and if enough are posted and Lago is not around I guess I could take some time to complie a Hotfix.
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Meph

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #339 on: September 28, 2012, 06:35:03 pm »

I can be mistaken, but isnt ITEM_TOOL_CHUNK missing from the download (I tried the raw-only version)
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Hugo_The_Dwarf

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #340 on: September 28, 2012, 08:59:30 pm »

Just checked and it is missing, It must have been the argument about breaking metal stuff into crude metal (metal chunks) and the simple fact that kobolds could just "melt" items and "re-forge" them. So I think Lago was adding in that part of my addition, then thought against it. Leaving partial reminents.

Since my Regen Rip was far from what Lago has here.

Now que my disappearance again.
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dirkdragonslayer

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #341 on: September 28, 2012, 09:35:00 pm »

i just had three people give birth, two with quintuplets and one with octotuplets, SO MANY BABIES. also these baby snatchers might be useful to me in the future. also i made the kobold equivalent of a atom smasher at my front gates, that also flings animals very far. next the the goblins come they will fear the raining of moose.
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"Games come and go, and we all get tired of some games after time, but Dwarf Fortress seems to grab me by the leg every couple months and drags me back with it's bloody, ASCII claw. I think this game has given me Stockholm syndrome, but I love it so, and it's simplistic style yet extremely complex mechanics are like fine art, like a beautifully crafted ☼Cave Spider Silk Sock☼" - Dirk 3/31/2014
TAIL SHOOOOES!

Aseaheru

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #342 on: October 02, 2012, 06:38:52 pm »

i REALLY dont like the no stone. can't there be, say, a single type of stone boids can dig and get material from?
also, can there be a ziped download? i dont have anything that can get into RAR files and i REALLY dislike WinRar.
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GreatWyrmGold

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #343 on: October 02, 2012, 08:07:22 pm »

Kobolds can dig native gold...
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Aseaheru

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Re: Kobold Camp (Version 1.51 for DF 34.11, last update 07/01/2012)
« Reply #344 on: October 02, 2012, 08:23:08 pm »

...... is that stone?
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