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Author Topic: Awesome worldmap location!  (Read 2151 times)

nbonaparte

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Re: Awesome worldmap location!
« Reply #15 on: November 14, 2010, 11:59:56 pm »

Excellent. The island in the northeast sea is pretty interesting as well.
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nbonaparte

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Re: Awesome worldmap location!
« Reply #16 on: November 15, 2010, 01:49:08 am »

It's rather green, and the water level took over the background, but this is what I got.
Spoiler (click to show/hide)
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Zaerosz

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Re: Awesome worldmap location!
« Reply #17 on: November 15, 2010, 02:26:45 am »

Whoa.

What happens when you lower the water level?
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Toastergargletop

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Re: Awesome worldmap location!
« Reply #18 on: November 15, 2010, 02:46:30 am »

It's rather green, and the water level took over the background, but this is what I got.

what did you do that with!!???!!
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nbonaparte

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Re: Awesome worldmap location!
« Reply #19 on: November 15, 2010, 02:50:00 am »

Whoa.

What happens when you lower the water level?
It's barely above the bottom. just imagine the same thing but dry.

It's rather green, and the water level took over the background, but this is what I got.

what did you do that with!!???!!
Free version of Terragen 2
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Itnetlolor

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Re: Awesome worldmap location!
« Reply #20 on: November 15, 2010, 01:46:36 pm »

Making more proper worldmap looks (via Terragen (2)) requires a bit of tweaking, but it's not too hard. With layering and setting the variables a tad, you can make some rather decent maps. Like I did with the world the Bloodfist was created in.

It looks like mostly plains, but it's still pretty good nonetheless. (Made in Terragen 2)
Spoiler (click to show/hide)

EDIT:
If I recall how TG2 uses water, compared to TG1, I think you can place water levels in blocks so you can make stepped lakes and such. I think if you do that instead, you can generate a more proper picture. Just make one for sea level, and another water level for the lake.

Speaking of water levels, I think you had the level a bit too high for the inner land. There's definitely more land than that inside the caldera.
« Last Edit: November 15, 2010, 01:58:04 pm by Itnetlolor »
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alphawolf29

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Re: Awesome worldmap location!
« Reply #21 on: November 16, 2010, 04:25:30 am »

Making more proper worldmap looks (via Terragen (2)) requires a bit of tweaking, but it's not too hard. With layering and setting the variables a tad, you can make some rather decent maps. Like I did with the world the Bloodfist was created in.

It looks like mostly plains, but it's still pretty good nonetheless. (Made in Terragen 2)
Spoiler (click to show/hide)

EDIT:
If I recall how TG2 uses water, compared to TG1, I think you can place water levels in blocks so you can make stepped lakes and such. I think if you do that instead, you can generate a more proper picture. Just make one for sea level, and another water level for the lake.

Speaking of water levels, I think you had the level a bit too high for the inner land. There's definitely more land than that inside the caldera.

WRITE A TUTORIAL. NAO.
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Shades

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Re: Awesome worldmap location!
« Reply #22 on: November 16, 2010, 04:32:20 am »

Nice map, I assume the other civs don't have access to that island though?
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alphawolf29

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Re: Awesome worldmap location!
« Reply #23 on: November 16, 2010, 05:37:22 am »

Nice map, I assume the other civs don't have access to that island though?

No, they do not. The entire world map is actually probably the best I've ever seen, there's quite a few much smaller calderas spread throughout the mountain, and I'm currently embarked on an island that is almost small enough to be taken over by a single embark. (It's a desert island complete with camels, very interesting.)
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Afelia Fail

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Re: Awesome worldmap location!
« Reply #24 on: November 16, 2010, 02:03:01 pm »

Generating with this seed, 45 regions rejected, having very hard times with forming lakes or minerals, it's ok?
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Afelia Fail

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Re: Awesome worldmap location!
« Reply #25 on: November 16, 2010, 02:11:24 pm »

Genned after 41 rejects, map is absolutely mad, two mountains, one of it is entirely evil, very very much volcano islands, wierd lake forms etc. how do i gen from seed properly? I copy pasted info from 3d post into world_gen.txt, and designed a new world with parameters, then choose that region.
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Draco18s

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Re: Awesome worldmap location!
« Reply #26 on: November 16, 2010, 03:41:00 pm »

I can't generate this world using the release of 0.31.17 and am unable to find "0.31.17d"
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