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Author Topic: World of Tanks: F2P MMOFPS with tanks - Join in-game "Bay 12 Games" channel!  (Read 210754 times)

Journier

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if you went through the kv-3 to get the IS, you should have had the 122mm already unlocked, then you just need upgraded turret iirc.

the 122, can penetrate front hull of IS-3 and driver window of IS-4 up close i believe.

also the sides of most tier 9's like VK4502 and IS-4 are yours to take.
« Last Edit: January 08, 2011, 04:22:45 pm by Journier »
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Asehujiko

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I went directly to the IS using the 107mm, so no 122mm for me yet.
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Axil

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In those files where the invisibility info was, there was credit multipliers too, so for easy accessibility, I'll list some of the stats. Since there'll be a lot of info, I'll spoiler it.

Basically the credits you get is multiplied by this amount, anything above 0.90 is good for moneymaking, above 1.05 and it's at the top.

Terrible <0.71
Bad 0.71-0.75
Decent 0.76-0.85
Good 0.86-0.95
Great 0.96-1.05
Amazing 1.06-1.15
Godly >1.15

Spoiler: The Starters (click to show/hide)

Spoiler: Russian Heavy Line (click to show/hide)
Spoiler: Russian Medium Line (click to show/hide)
Spoiler: Russian TD Line (click to show/hide)
Spoiler: Russian SPG Line (click to show/hide)
Spoiler: Russian Gold Tanks (click to show/hide)

Spoiler: German Heavy Line (click to show/hide)
Spoiler: German Medium Line (click to show/hide)
Spoiler: German Light Line (click to show/hide)
Spoiler: German TD Line (click to show/hide)
Spoiler: German SPG Line (click to show/hide)
Spoiler: German Gold Tanks (click to show/hide)

Spoiler: American Heavy Line (click to show/hide)
Spoiler: American Medium Line (click to show/hide)
Spoiler: American SPG Line (click to show/hide)
Spoiler: American Gold Tanks (click to show/hide)



I'll add more over time.
« Last Edit: January 11, 2011, 02:58:52 pm by Axil »
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Journier

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that is some great info you put up, nice!
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Omegastick

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Wow, t5 is officially great for credits.
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Cheese

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Wow, t5 is officially great for credits.
Yea, my main 2 tanks are t5s at the moment, Panzer 4 and StuG 3. Explains why I'm swimming in cash. I'm also getting what seems to be quite a fast rate of XP, so the credits and XP may be linked.
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Journier

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the m37 arty im working towards getting right now, since it looks like a fun little tank, fast firing and accurate. and for a t3 a real credit maker!

wow the t57 usa arty is fun!, like it much better than the bison. fast firing and moves pretty quick!

Ok I now own a m37 SPG....

beginning trial runs now.
« Last Edit: January 10, 2011, 01:58:27 pm by Journier »
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Deadbeard

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I am glad my thoughts on how awesome the SU-26 is are founded on actual proof. T3 with 0.55 camo value when not moving, has a turret as an SPG, 0.70 multiplier for cash, 122mm gun. I officially have good reason for loving this tank to death.
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Journier

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m37 ughhhhhhh.

i bought a su-26 and holy crap its so accurate in comparison.
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tesarro

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Tried to tell you su-26 is OP its so accurate just its gun is a little weak compared to other tier 3 arty.
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Asehujiko

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Spoiler (click to show/hide)
The person I'm talking with is the Pz3/4, who I had a dogfight with on two separate occasions, one in the initial rush which left him at 80% and me and the 1 hp seen here and another one on our cap which was a 2v2 with a t46 on my side and a badly damaged ram II on theirs, which I killed both without taking hits.

Edit: forgot spoiler tags to avoid table breakage.
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motorbitch

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played this game up to a kv-3 with 107mm.

i think it has enjoyable aspects.
but there are some facts that are just total gamebreakers for me.

first and most important: the stupid matchmaker. being placed vs tanks 4 tiers above one is just stupid. at the moment with my kv3, half of my games are these where i cant hurt anything (maby exept arty) thus only farming repcosts. these games are just a waste of 15 mins of my time, and i realy have not so much time that i would allow anything to waste it that way.

2.: hit detection is broken. it seems to be round whise, some rounds, i would not hit even if the enemy is standing still, i aim for 5 secs and he is 75m away. note: crew lvls where as high as 95% last time i had this happening, and im 100% sure that it wasnt me that had missed.

3: invisible enemy tanks. ´nugh said.

4: games with 33% arty

5: imba german high tier arty (this one is going to be fixed next patch according to the ingame mods)


so, overall, im dissapointed. mostly because this is a game that gets worse from tier to tier. most fun so far i have had with tier 1 and 2, ever since its going strait down.
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Journier

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germany high tier arty i barely see in high tier cgames, most of the time i see the object 212 things
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Asehujiko

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Murovanka would be infinitely better if somebody took a flamethrower to that damned forest, flattened the west ridgeline and made the town the dominant position of the map. Sort of like Pagorki but less "let's stand on both sides of the hill and point cannons at the slope for 15 minutes" I just lost a match where 5 of us advanced around the south hill, took out half their team, were whittled down in the end by superior numbers and both sides camped on their respective terrain feature and it ended in a draw.
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Jopax

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Server split is tommorrow guys, choose wisely :P
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