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Author Topic: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)  (Read 10378 times)

lemon10

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AVAST, i notice a distinct lack of nuclear war, and while nuclear war is bad, so is me not winning, particularly me taking (well sharing at least), last place.
Looking at it, it seems that nuclear war is in the below 4's best interests in particular:
FuzzyZergling (-1) - In round 1, 2
Shade-o (-1) - In round 1, 2
Lemon10 (-1) - In round 1, 2
Jetsquirrel (-1) - In round 1, 2
These 3's slightly less so:
LordSlowpoke (0) - In round 2
Sheb (0) - In round 2
Johnfalcon (0) - In round 2
While peace is in these three's best interests:
Toaster (7) - In round 1, 2
Nuke (2) - In round 1, 2
USEC_OFFICER (7) - In round 1, 2

So, unless you are toster, nuke or usec, you should rise up and kill the top three players.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Johnfalcon99977

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Wow. A small group of people managed to ruin the whole point of the game.
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Please excuse my horrible awful linguistic skills.

lemon10

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Not really, it sorta seems that everyone is against it, which strikes me as silly (for everyone that isn't winning), since if it doesn't happen the winner is already decided, while if it does happen, then anyone could win.
Also, being pro-peace is a valid strategy in my opinion, the only problem with which is that the game never really starts if everyone is pro peace.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Wow. A small group of people managed to ruin the whole point of the game.
Anybody can start the nuclear war which may destroy everybody, but nobody did.

The only problem with which is that the game never really starts if everyone is pro peace.
That's partially what the time limit is for. Turn two will be the final turn for round two.
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Caesar

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Hey. I play as if I'd be a real world leader.
Don't care about points, as long as there's peace.
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Sheb

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Or just do as any batshit dictator would do: only shoot nuke if you hope they can't shoot back (Aka, at the end of  the last turn).
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Caesar

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Nah. The peace countdown'll end and there'll be twenty-four hours of countdown to nuclear wasteland.
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Adding realistic spiders to Dwarf Fortress. (Discontinued.)

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Toaster

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AVAST, i notice a distinct lack of nuclear war, and while nuclear war is bad, so is me not winning, particularly me taking (well sharing at least), last place.
Looking at it, it seems that nuclear war is in the below 4's best interests in particular:

So you're urging nuclear war without being willing to start it yourself?  The true mark of a coward.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

FuzzyZergling

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So, when does turn 2 start?
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Nirur Torir

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So, when does turn 2 start?
In around 17 hours and 30 minutes.

New rule: whichever investment you make will not be revealed until after the round is over. If this causes anyone to change their minds, please say in the PM that you've changed your mind from your previous choice.
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Nirur Torir

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Re: Nuclear Diplomacy: Round 2, turn 2. (Sign-ups for future rounds always open)
« Reply #100 on: December 04, 2010, 02:40:23 pm »

The final turn of round 2 begins now.

Turn 2 ends in three-ish days.
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FuzzyZergling

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Re: Nuclear Diplomacy: Round 2, turn 2. (Sign-ups for future rounds always open)
« Reply #101 on: December 04, 2010, 03:05:32 pm »

So, war or peace?
Time to decide, people.
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lemon10

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Re: Nuclear Diplomacy: Round 2, turn 2. (Sign-ups for future rounds always open)
« Reply #102 on: December 05, 2010, 04:33:44 pm »

It is with a heavy heart that i fire my blank missles into the sky, starting nuclear war.
FIRE ZE MISSLES
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Toaster

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Re: Nuclear Diplomacy: Round 2, turn 2. (Sign-ups for future rounds always open)
« Reply #103 on: December 06, 2010, 11:52:48 am »

I must commend you for sticking to your guns missiles, at least, though your move is foolhardy.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nirur Torir

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Re: Nuclear Diplomacy: Round 2, turn 2. (Sign-ups for future rounds always open)
« Reply #104 on: December 06, 2010, 12:11:09 pm »

Round 2 ends in four hours.
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