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Author Topic: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)  (Read 10276 times)

Johnfalcon99977

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Re: Nuclear Diplomacy: Round 1 over! (Sign-ups for future rounds always open)
« Reply #60 on: November 23, 2010, 05:58:31 pm »

Sure....

*leaves radio to set his defcon to defcon 2*

Defcon 2 is right behind defcon 1, which is full on NUCLEAR WAR)
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Shade-o

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Re: Nuclear Diplomacy: Round 1 over! (Sign-ups for future rounds always open)
« Reply #61 on: November 23, 2010, 06:10:49 pm »

Damn, I knew I should have put more funding in the Metro.
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Apparently having a redundant creature entry causes the game to say, "Oh, look, it's crazy world now. Nothing makes sense! Alligators live in houses!"

Johnfalcon99977

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Re: Nuclear Diplomacy: Round 1 over! (Sign-ups for future rounds always open)
« Reply #62 on: November 24, 2010, 07:50:55 am »

*bumb*

So whens the new round going to start?
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Nirur Torir

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Re: Nuclear Diplomacy: Round 1 over! (Sign-ups for future rounds always open)
« Reply #63 on: November 25, 2010, 07:21:42 am »

Tomorrow.
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Johnfalcon99977

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Re: Nuclear Diplomacy: Round 1 over! (Sign-ups for future rounds always open)
« Reply #64 on: November 26, 2010, 10:23:10 am »

Tomorrow.

Ok, its tomorrow. Wheres mah nukes!
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Nirur Torir

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Round 2 start!

Spoiler: Round 2 specifics (click to show/hide)

Major rule changes: There are two turns for round two.
After the nukes have landed, players may buy more nukes or infrastructure, based on their remaining infrastructure. After purchasing, turn two continues much like turn one.
Players are eliminated when they have no infrastructure remaining. Any nukes still stored by a defeated player are lost.
Nukes may be saved for turn two.
All players start with two nukes. For turn 2, they'll have one free nuke, plus any they may buy.

Round 2, turn 1: Start!
Turn 1 ends on Wednesday, November 30th, at 11:00 AM EST.
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Caesar

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Yes, I know that we are all angry at Sheb for deliberately infecting all of our cattle with a lethal disease, but we should resolve that conflict without nuking him.
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Johnfalcon99977

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Yes, I know that we are all angry at Sheb for deliberately infecting all of our cattle with a lethal disease, but we should resolve that conflict without nuking him.

Yes Caesar, in fact, lets start a alliance!
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Jetsquirrel

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WE shall find some peacefull way to not start a NUCLEAR war! Lets create a alliance which will only fire blank nuke!

Caesar

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What about starting an alliance that does not fire nukes at all so that we won't scare the hell out of the rest?!

I'm 100% pro doing that.
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Sheb

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Caesar, I'm with you. I suggest we fire deseased cattles instead. No more nuke!
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Caesar

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The alliance of World Peace:

- Johnfalcon99977
- Jetsquirrel
- Sheb
- Caesar

Very nice. Now let's hope nobody will backstab one another.

Would we need to elect a supreme leader or something like that, or would we form some sort of parliamentary governing system?
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Sheb

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Parliament is the way to go. I suggest we vote the following proposition into Law. "Nukes are bad. In order to preserve world peace, the Alliance of World Peace is going to dispose of his nuke by launching them on whoever launch one at the end of turn 1."
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Caesar

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Agreed.

I could even write a complete UN-stylish resolution about it, but that might be a bit too much.
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Spider Overhaul
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Eagle_eye

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I'd like to be on the list for round three
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