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Author Topic: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)  (Read 10259 times)

Nirur Torir

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #105 on: December 06, 2010, 04:30:59 pm »

I'm giving an extension of less then 24 hours, as four people still need to send in their actions.
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lemon10

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #106 on: December 06, 2010, 07:57:57 pm »

Hm... not to be rude or anything, but if they miss the deadline, then they shouldn't fire their nukes. In real life if world leaders missed people fireing the nukes, then they would die when they got hit by them anyways.

and toaster, someone needed to fire, otherwise the game would end at the end of this round.
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #107 on: December 06, 2010, 08:07:56 pm »

I agree, but this would leave too many people left unkilled in this instance.
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lemon10

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #108 on: December 06, 2010, 08:29:20 pm »

Urm... isn't that a good thing for the people still alive?
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

Nirur Torir

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #109 on: December 06, 2010, 08:51:12 pm »

Well, yes, but I won't be satisfied until the entire fictional world is reduced to a small chunk of brightly glowing rubble.
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Toaster

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #110 on: December 06, 2010, 11:17:18 pm »

Delicious rubble!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nirur Torir

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #111 on: December 07, 2010, 11:20:38 am »

Only one extra person launched nukes. Bah.

Round 2 over. Final hits:
FuzzyZergling
Shade-o
Jetsquirrel
LordSlowpoke
Nuke - 1
USEC_OFFICER - 2
Sheb - 3
Caesar - 3
Lemon10 - 4
Toaster - 5
Johnfalcon - 6

Some say that the world was spared by party goers. This historian agrees. Although the golden age of civilization had ended, humanity itself lived on. Many nations escaped the first nuclear conflict unscathed. The leaders Shade-o, Jetsquirrel, and Sheb were out of communication after the nukes were launched, and improper command protocols prevented their nukes from firing until it was all over. Johnfalcon, in a drunken stupor, managed to launch his nukes at his own nation.

Not a single player decided to go with three nukes over one infrastructure and one nuke.

FuzzyZergling, Shade-o, Jetsquirrel, and LordSlowpoke each ended with 3 infrastructure.
Nuke ended with 2 infrastructure.
USEC_OFFICER ended with one infrastructure.

28 total shares of points for 20 infrastructure.
USEC_OFFICER gets 1 point.
Nuke gets 2 points.
All others get 4 points.

Extra point goes into the pool for round 3.

Discuss what you'd like to see in round 3.
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FuzzyZergling

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #112 on: December 07, 2010, 11:29:43 am »

Discuss what you'd like to see in round 3.
Anti-nuke defences, perhaps?
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NUKE9.13

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #113 on: December 07, 2010, 12:53:25 pm »

Discuss what you'd like to see in round 3.
Anti-nuke defences, perhaps?
Anti-missile missiles. You have [one or two], which you can fire at [one or two] nation(s), which then destroy any nukes being fired at your nation by those nation(s).
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Long Live United Forenia!

Nirur Torir

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #114 on: December 07, 2010, 12:59:31 pm »

Anti-missile missiles. You have [one or two], which you can fire at [one or two] nation(s), which then destroy any nukes being fired at your nation by those nation(s).
I like that idea, it deals with the balance issues by adding strategy. Or Random.org use.

I'll probably reduce them to each only destroying one nuke. How plentiful should they be, and how much should they cost in relation to nukes and infrastructure if I make it multi-turn?
Should round 3 have multiple turns, or was the single turn more enjoyable?
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FuzzyZergling

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #115 on: December 07, 2010, 01:19:38 pm »

I think 2-3 turns, with an upgrade choice between them would work nicely.
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Johnfalcon99977

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #116 on: December 07, 2010, 04:15:19 pm »

THATS RIGHT! I NUKED MYSELF BI*CHEZ!...wait.
« Last Edit: December 07, 2010, 04:16:51 pm by Johnfalcon99977 »
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Johnfalcon99977

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Re: Nuclear Diplomacy: Round 2 over. (Sign-ups for future rounds always open)
« Reply #117 on: December 07, 2010, 04:18:02 pm »

Also funny how everone in the anti-nuke allince got nuked themselves.
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.
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