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Author Topic: Sorcerer's Apprentice Mafia II [Over: And it was KaminaSquirtle all along]  (Read 89124 times)

JanusTwoface

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Sorcerer's Apprentice Mafia II
Power corrupts. Absolute power is kind of neat.
-- John Lehman, Secretary of the Navy, 1981-1987

Somewhere in the wilderness, there exists a small school of Sorcerers, proud and powerful.  Each with his own school of magic, the Sorcerers co-exist in relative peace, each teaching several Apprentices about their trade.  But it seems that some of the Sorcerers may have an ulterior motive...

Basic Rules
- PMs between players are allowed, CC the mod
- Votes should be in red
- Unvoting in encouraged but not required
- Vote No Lynch if you don't want to kill anyone
- Use bold text to get the mod's attention
- Do not edit your posts

Gameplay
- Days will last 72 hours (excepting weekends)
- Nights will last 24 hours (excepting weekends) or until all actions have been received
- If no night action is received, you will perform no action
- Extension requests will extend the day by 24 hours
- Extensions require a simple majority and no more than 2 per day will be accepted
- Each day players will Vote for one Sorcerer to be Lynched
- Each night the Dark Sorcerers will choose a Sorcerer to Killed via the most heinous means available
- The Sorcerers win if there are no more Dark Sorcerers alive
- The Dark Sorcerers win if the remaining Sorcerers can no longer win
- If a vote ends in a tie, No Lynch will occur
- Roles will be revealed on death

Lurking Policy
- After 36 hours (1.5 days) without posting, you will receive a warning
- After 60 hours (2.5 days) without posting, you will be modkilled
- The time restarts each game day
- Only posts in the thread count (not PMs or Scumchat)
- If you have a reasonable excuse, PM the mod

Roles
- Each player will be either an Apprentice or a Sorcerer
- Apprentice: each *DAY* they will PM the mod one of the remaining schools of magic to support
- Sorcerer: get more powerful abilities depending on how much support their school has

Schools of Magic
- Possible schools will be Red Magic, Green Magic, Blue Magic, White Magic, and Black Magic
- The remaining schools of magic will be posted each morning
- The number of Apprentices who supported each school the previous day will be posted each morning
- Each school will have an associated night action for 1, 2, or 3 Apprentices (with increasing power)

Remaining Players
- KaminaSquirtle
- lemon10
- Toaster

Dead Players
- Criptfeind the Apprentice
- IronyOwl the Apprentice
- Jim Groovester the Red, Master of Metamagic
- Jokerman-EXE the Apprentice
- Mr.Person the Blue, Master of Time Magic, Dark Sorcerer
- Nirur Torir the Apprentice
- Jetsquirrel / Zathras the Apprentice
« Last Edit: December 15, 2010, 03:10:31 pm by JanusTwoface »
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Jokerman-EXE

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Re: Sorcerer's Apprentice Mafia II [Signups: 0 / 9+]
« Reply #1 on: November 13, 2010, 05:54:59 pm »

You know me.

In.
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Toaster

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Re: Sorcerer's Apprentice Mafia II [Signups: 1 / 9+]
« Reply #2 on: November 13, 2010, 09:17:58 pm »

I thought the first one had an interesting mechanic, and I'm only in one game, so in.

Also, I wanted to post this last game, but I wasn't in it, so...

Spoiler: Tim the Blue (click to show/hide)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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IronyOwl

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Re: Sorcerer's Apprentice Mafia II [Signups: 1 / 9+]
« Reply #3 on: November 13, 2010, 09:19:25 pm »

Hell yes, in.
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Criptfeind

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Re: Sorcerer's Apprentice Mafia II [Signups: 3 / 9+]
« Reply #4 on: November 14, 2010, 02:19:13 am »

In then.
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Jim Groovester

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Re: Sorcerer's Apprentice Mafia II [Signups: 4 / 9+]
« Reply #5 on: November 14, 2010, 04:32:31 am »

In.

Now if only people would send in their assists during the day.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

lemon10

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Re: Sorcerer's Apprentice Mafia II [Signups: 4 / 9+]
« Reply #6 on: November 14, 2010, 04:32:48 am »

In i suppose
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JanusTwoface

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Re: Sorcerer's Apprentice Mafia II [Signups: 4 / 9+]
« Reply #7 on: November 14, 2010, 04:48:40 pm »

In i suppose
Have you played Mafia before?

( Just checking, could get *interesting* if you haven't. :) )
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KaminaSquirtle

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Re: Sorcerer's Apprentice Mafia II [Signups: 4 / 9+]
« Reply #8 on: November 14, 2010, 04:56:14 pm »

In i suppose
Have you played Mafia before?

( Just checking, could get *interesting* if you haven't. :) )
Interesting indeed.
If it's your first game, I'd recommend waiting for the next beginner's mafia.

I may or may not join, we'll see how busy I am.
I want to see how the BM turns out (LYLO and day ends mon, so it could end), and see whether I survive the night in Paranormal.
Any particular time you're intending to close joining?  Or just whenever the game's full?
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Mr.Person

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Re: Sorcerer's Apprentice Mafia II [Signups: 4 / 9+]
« Reply #9 on: November 14, 2010, 05:14:09 pm »

Ok, I'll in.

I see your Tim the Blue and raise you with...

Spoiler: Tom the Red! (click to show/hide)
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JanusTwoface

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Re: Sorcerer's Apprentice Mafia II [Signups: 4 / 9+]
« Reply #10 on: November 14, 2010, 05:53:35 pm »

I may or may not join, we'll see how busy I am.
I want to see how the BM turns out (LYLO and day ends mon, so it could end), and see whether I survive the night in Paranormal.
Any particular time you're intending to close joining?  Or just whenever the game's full?
When it fills up.  There's not a hard upper limit though, so I'll let you know before I start.
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You may think I'm crazy / And I think you may be right
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Novels: A Sea of Stars, Confession

Nirur Torir

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Re: Sorcerer's Apprentice Mafia II [Signups: 7 / 9+]
« Reply #11 on: November 14, 2010, 07:12:00 pm »

For some strange and unknown reason, I miss being in a Mafia game.

In.
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KaminaSquirtle

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Re: Sorcerer's Apprentice Mafia II [Signups: 8 / 9+]
« Reply #12 on: November 14, 2010, 08:20:10 pm »

Screw it, I'm in.
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lemon10

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Re: Sorcerer's Apprentice Mafia II [Signups: 4 / 9+]
« Reply #13 on: November 14, 2010, 08:37:59 pm »

In i suppose
Have you played Mafia before?

( Just checking, could get *interesting* if you haven't. :) )
Interesting indeed.
If it's your first game, I'd recommend waiting for the next beginner's mafia.
In response yes, it my first game, if that will mean it's too "interesting" then i suppose ill drop out, so its your decision janus
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And with a mighty leap, the evil Conservative flies through the window, escaping our heroes once again!
Because the solution to not being able to control your dakka is MOAR DAKKA.

That's it. We've finally crossed over and become the nation of Da Orky Boyz.

JanusTwoface

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Re: Sorcerer's Apprentice Mafia II [Signups: 9 / ???]
« Reply #14 on: November 15, 2010, 12:50:43 am »

In response yes, it my first game, if that will mean it's too "interesting" then i suppose ill drop out, so its your decision janus
If you plan to be active (post at least a few times a day), the I don't mind.  Be warned that people will probably pick up behaviors that new players and scum tend to share and will try to lynch you for it.

I would suggest at the very least reading a few of the other games on the board to get a feel for how things happen. Paranormal is usually a good place to start.

If you have any questions, feel free to ask me.  ( Although I won't be able to answer all of them once the game actually starts :) )
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You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession
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