... Utility power? Do explain. In fact, explain ALL the other race's powers.
That's what I forgot to do! I knew it was something!
Flans: The most durable race, and the food creators. These guys have a special affinity towards the culinary arts, and use this to their advantage in and out of battle. They can hit for pretty good damage if they get some cooking ingredients, but their base attack power is still pretty good, all though nothing to talk about. Being more solid, flans have to jump instead of pseudopod, leading to mobility problems. They may have cool food based powers, and with catalyst they can rock the battle field, but you better hope you cooked some powercakes for them to regenerate mystical ability, because they burn through it.
Ooze: Oozes are quick, being the least solid race, which has some unfortunate implications. They have low health and almost no defense. But, they also have high basic power in attackitude and mystical stuff. They are naturally acid unless combined with something to jump their PH, which wouldn't cost an essence. Oozes usually have jobs behind desks and can't handle much physical labor. They are also the highest demographic for speed sports and racing. They learn a ton of techs, and have the mystical essence and physical power to handle it (but they are still frail, so back row is best). Oozes are also liquid enough to get though most doors and drains and things if they aren't equipped with anything.
Jellies: Jellies hit
Hard. They have high basic attack and are proficient with most weapons. They have few good armors, and low movement speeds though. And their HP isn't anything to write home about, and they are sort of socially awkward. They can't posses certain social skills unless the word of god dictates this jelly is pretty good with the social stuff. Our resident jelly, Gansta Jelly, has issues with the way he talks and comes off as intimidating. If a jelly has analytical skills, he will read to much into stuff. They oveshoot social abilities, so much so that they roll for socials
backwards. They are pretty good with Absorption though, and stick to it pretty well.
Blob: Ah the blob. The blob is average in most areas, without an object absorbed. With something, anything, they will take on that characteristic personality and physical wise. They absorb everything that isn't still kicking, and, if it's in bad shape, they can still take it. Blobs are really average and lackluster until they get their hands on an item to absorb, so you can't say much about them. They have two extra essence slots though and varying social skills on how they do stuff depending on the object.
Slime: The slime. You've killed thousands, in the name of SquareSoft. If however, you put away that sword and started up a chat or yo-momma jokes, you would get your ass handed to you on a silver platter. Slimes are pretty crappy when it comes to most things combat wise, low HP, crappy attack and basic mysticality. But, what they do have is charisma. And, with charisma comes healing because I made the class trees that way. Slimes also have an ace in the hole: Clang. It costs a little bit to use, but it turns your metal up really fast. Literally. And, speaking of metal, slimes are good with it. Really good. These guys are craftsman through and through.
Bubble: The most notable advantage of the bubble is that it can fly. And, if they can't reach you, they can't hurt you. Bubbles have really high dodge rolls, and can get anywhere provided they have the time, money, and food. Which is to say they don't need much. They need food to keep the conversion of helium up in their bodies though, and are kind of frail, as they are bubbles. Bubbles are pilots or operators on big machines, and are very adventurous.
EDIT: Damn, that's tl;dr . You guys can still post stuff, and an update at six.