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Poll

What game are we playing next week?

Allegiance
- 5 (20.8%)
Battle for Wesnoth
- 1 (4.2%)
Toribash
- 0 (0%)
Infiniminer
- 0 (0%)
M.U.L.E.
- 1 (4.2%)
OpenTTD
- 1 (4.2%)
Smokin' Guns
- 0 (0%)
Tribes 2
- 0 (0%)
TripleA
- 0 (0%)
Urban Terror
- 1 (4.2%)
Warzone 2100
- 1 (4.2%)
Hedgewars
- 0 (0%)
Scorched 3D
- 0 (0%)
Alien Swarm
- 0 (0%)
WebDiplomacy
- 0 (0%)
Freeciv
- 0 (0%)
Savage 2
- 0 (0%)
Mechwarrior 4
- 0 (0%)
Subvein
- 0 (0%)
Infiniminer
- 0 (0%)
Minecraft
- 4 (16.7%)
BYOND (Mitadake High, SS13, etc.)
- 5 (20.8%)
Mega Man 8-bit
- 1 (4.2%)
C&C: Tiberian Sun
- 0 (0%)
iSketch
- 0 (0%)
Transformice
- 1 (4.2%)
A New Zero
- 0 (0%)
Men of War
- 1 (4.2%)
UFO: Alien Invasion
- 1 (4.2%)
Unreal Tournament
- 0 (0%)
Other
- 1 (4.2%)

Total Members Voted: 24


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Author Topic: Bay12 Games Night! (Allegiance!)  (Read 25436 times)

Frumple

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Re: Bay12 Games Night! (We're back baby!)
« Reply #450 on: December 03, 2010, 08:31:53 pm »

I can throw up a game of allegiance, I suppose. There's a single-team option, yeah. Friendly fire is available :P
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PenguinOverlord

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Re: Bay12 Games Night! (We're back baby!)
« Reply #451 on: December 03, 2010, 08:33:23 pm »

I thought we were doing Allegiance tomorrow, but okay.
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Jusman

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Re: Bay12 Games Night! (We're back baby!)
« Reply #452 on: December 03, 2010, 08:34:27 pm »

Ooh count me in  :D
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Frumple

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Re: Bay12 Games Night! (We're back baby!)
« Reply #453 on: December 03, 2010, 08:35:49 pm »

Pass is Dwarves.
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Orb

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Re: Bay12 Games Night! (We're back baby!)
« Reply #454 on: December 03, 2010, 08:53:10 pm »

I thought we were doing Allegiance tomorrow, but okay.

I'm considering it more of a test game, and there was a lot of people on at the moment, so why not....


We need one more player to at least competently start the game. Mind dropping by?
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Ozyton

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Re: Bay12 Games Night! (We're back baby!)
« Reply #455 on: December 03, 2010, 08:58:32 pm »

There's a single-team option, yeah.

You mean like a co-op mode? that might be better, and more preferable seeing how many players we usually get. (I like co-op anyways =p)

Frumple

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Re: Bay12 Games Night! (We're back baby!)
« Reply #456 on: December 03, 2010, 10:35:43 pm »

For allegiance? There's a single team mode, yes. It's not really co-op, per se. There's just no other team. You can't win or lose. It's for buggering around and figuring out commander stuff, mostly. Nothing to shoot, unless friendly fire's turned on.
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Shadowlord

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Re: Bay12 Games Night! (We're back baby!)
« Reply #457 on: December 03, 2010, 10:37:17 pm »

The first two games we played (originally!) were somewhat of a co-op, as they were everyone against me. By the second game, however, everyone had begun to learn rapidly. :P
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Ozyton

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Re: Bay12 Games Night! (We're back baby!)
« Reply #458 on: December 04, 2010, 12:14:18 am »

(I forget if I mentioned this)
In the two games I played I managed to kill a bunch of you guys. I was using a scout and the other guy was using an advanced fighter and I still raped his bum bum. Do you guys even use missiles? Maybe that's why you're dying so quick.

Being able to add bots would have been sweet. Oh well.

Orb

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Re: Bay12 Games Night! (We're back baby!)
« Reply #459 on: December 04, 2010, 12:55:29 am »

Is there a way to strafe in Allegiance? The dogfights feel pretty limited right now(or maybe I'm doing them in a stupid way....)
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Shadowlord

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Re: Bay12 Games Night! (We're back baby!)
« Reply #460 on: December 04, 2010, 12:57:52 am »

Yes, there is, you have thrusters for left, right, up, down, forward, and backwards. You may need to kill your engines, though. And your opponent might or might not need to cooperate (I have yet to try killing my engines entirely, rather than simply setting desired velocity to 0).
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Ozyton

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Re: Bay12 Games Night! (We're back baby!)
« Reply #461 on: December 04, 2010, 01:17:36 am »

Eh, I just hit the buttons and it works regardless of what my thrusters are set to. It sets all thrusters to that direction at full power, and returns to normal thrust when you let go.

Frumple

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Re: Bay12 Games Night! (We're back baby!)
« Reply #462 on: December 04, 2010, 01:28:48 am »

Yeah... I don't even try that fancy maneuvering stuff. Most I do is hit backspace (no throttle) and vaguely attempt to point at my target, spewing missiles whenever possible (Seriously prefer quickfires :P). I have noticed some people like, circle strafing me or something. Sometimes it helps them, sometimes it doesn't. Depends on if they manage to shake my aim off of 'em when they do it... and sometimes it works, sometimes it dunnit.

I... I do considerably better in a turret, if the current trends have been anything to go by. Anything that hits from about 1.5-2km out and turns quickly, really.

As a side note, sky rips are freaking awesome. I can just imagine what a fully loaded battleship can do to people.
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PenguinOverlord

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Re: Bay12 Games Night! (We're back baby!)
« Reply #463 on: December 04, 2010, 09:41:38 am »

Should I organize a very very big Allegiance game, one of these days?
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Orb

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Re: Bay12 Games Night! (We're back baby!)
« Reply #464 on: December 04, 2010, 10:09:51 am »

Should I organize a very very big Allegiance game, one of these days?

Yes, yes you should.   :)
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