It's an RTS, yeah. One of the more innovative in existence, lots of crap you can do. You can get by fairly decently without having or memorizing that whole thing, but it helps if you're going after specific weapon loadouts, i.e. ARTILLERY,
AHAHAHAHAHAHA. No, heavy arty's not the best strategy -- I couldn't even remotely begin to say which is the best, as I'm not exactly good at the game -- but it's definitely
my favorite
.
I can't really put it in words at the mo'. WZ2100's just one of the best RTSes in existence, and the community effort to improve it once it went open source has been pretty impressive. If you're not on dial-up, the non-beta DL's pretty small (~50 megs), so all I can really say is pick it up and give it a whirl. It's actually pretty easy to pick up and run with, once you figure out what the menu does (Which takes like maybe 5 min at most).
From the wiki blurb: "Warzone 2100 is a real-time strategy game, originally developed by Pumpkin Studios and published by Eidos Interactive, now developed by the Warzone 2100 Project. Compared to other real-time strategy games, it has a greater focus on artillery, radar, and counter-battery technologies, more frequent in-game cinematic updates as game play progresses, a massive research tree, as well as a vehicle design system."
They don't mention the fully 3D game engine, an experience system, Air/Ground/Hover theaters of combat, and a fair number of other things. WZ2.1k's got a lot going on.