X-Piratez.
I expect a lot of crap from it, but mid year-two the Technocracy targeted one of my bases with missile strikes. It happened to be the base I'd chosen to be my strike base, not even some economic expansion.
Let me set the stage. A Technocracy missile strike begins with a swarm of tiny drones. 4-8 swarming over an area... which cleverly evokes a certain dread in classic X-COM fans.
In the original, that was the sign that one of the patron nations was about to... engage with alien diplomats, traveling via Battleship IIRC, and the earth nation would withdraw their X-COM support. Very hard to prevent, and an eventual loss scenario if all the major nations were convinced.
It's bad news. And sure enough, in comes the missile... two missiles?? Striking my strike base, deleting 6 buildings. Oh yes, these are tier 3 missiles.
So long, voodoo school (and 10 precious looted hypno panels). So long mess hall, extractors, so much infrastructure. But... Agh, it's fine. I'm doing okay, and I can still strike. Not much medbay left, but things are still working.
Well they struck again in the same month, a single this time - but then again. And again.
They bombed the shit out of my nascent strike base. It sucked.
But I took it in stride. Sold a lot of plastasteel and hellerium. Began to rebuild.
Pro-note: I had been rebuilding burrows into every destroyed tile (they cheaply provide space for people/animals/items and make further construction much faster). And I can't confirm this, but I suspect that I saved some rooms because I had burrows-underway connected to them. (A room cut-off is simply counted as another casualty).
Okay well... next month brought more bombs. On a different base.
Now, let me be clear- I tried my best to stop these strikes. But I couldn't bring a single drone down with a Scarab spouting plasma-chargers! Or a trio of hunter-killers wielding 25mm and spike missiles... not the best, I know, but I couldn't even bring down *one*! The drones seemed unhittable.
That's where my run died, I guess. Or my honor, I'd say, if I wasn't honest about this.
The easiest change was reducing the missile's health such that my flak defences actually worked against it.
And I would have been satisfied with that, maybe, but I kept checking. A bit of leftover programmer in me- what happens if I made them destroy 0 buildings?
And oh joy of joys, and praise to Meridian for well-programming OpenXCOM Extended, it had a beautiful result:
Instead of deleting rooms, it launched a base defense with a hoard of Technocracy deathbots.
Extremely deadly with their plasma cannons and obscene stats. brutal shock troops.
Tragically weak internally. The piercing damage our laser weaponry was mostly absorbed, but enough got through. It took a few salvoes. Several of us died, each time.
But I had aid from the Mutant Alliance, including their heavy laser tech, and so we were victorious!
(and victorious and victorious and victorious through countless further strikes)
Still. I had to change the game. I failed the latest version of X-Piratez.