Second attempt at the new end boss introduced in yesterdays 1.0 update, probably best to spoiler it (it's Risk of Rain 2 btw)
So I'm fairly well geared for it (playing as the huntress with some alt abilities), plenty of dmg and sustain, trying to utilize the new bleed stuff, seems ok for prolonged fights, takes a while to really get going tho. Anyways, first phase is fairly straightforward, big dude with hammer, lots of dashes and AoE, but all nicely telegraphed so fairly trivial to dodge and I can tank a few hits here and there, breeze trough it. Second phase, he goes away, spawns a bunch of mobs, but they're not terribly hard since they too are easy to dodge with my levels of mobility. Third phase gets interesting, he gets some big AoE attacks that last a long while, and the mobs respawn, but again, if you pay attention and have decent mobility, nothing too hard. In comes the fourth fucking phase, dude just stands there a bit, then proceeds to suck out all of my goddamn items, literally all of them. And he gets a new moveset, not terribly dangerous it seems but when you are dialed back to your starting power levels shit becomes rather tricky. I start getting some of the items back too as I plink away at his massive hp pool, not fast enough tho as I get clipped by one of the attacks and promptly keel over and die. Still, damn cool fight, can't wait to try it again.
Edit:
Same game, different character (new one), doing a Void run, monsoon difficulty, got in just as it started into medium so kinda doable. What I didn't know that your ult and shift abilites are locked (makes sense in hindsight since they're orbital calldowns and you're literally in another dimension) but even without them, the basic attack and stun are pretty decent, especially with what I have in terms of items. Only thing I'm missing is sustain but I have plenty of time between individual vents to heal up to full.
Anyways, starts out easy with beetles, bastards get 5x lensmakers which gives them some 50% crit chance, they're melee and slow so it's not an issue. Second addition is lemurians, somewhat nasty with their fireballs but my point defense passive is doing its part and I'm not getting hit too much. Then they get the 5x crowbars, which means they're doing waaay more dmg if I'm on nearly full hp, getting a bit hairy now but still, I'm good if I don't get hit. Third enemy add is wisps which have hitscan ranged attacks that aren't that easy to dodge in a small space but they're one-shots so I can keep their numbers low enough for the most part. Then they get leeching seed, not terribly important since it offers little in way of sustain. Fourth enemy add are golems, big, slow, tanky, hit like absolute trucks, things are getting tricky, luckily my secondary attack is a pretty long lasting stun so I can keep them still while I deal with the now hordes of smaller bastards. Third buff they get is one of the bands, forget which, but it's basically a guaranteed big dmg proc if they hit hard enough, and they are hitting hard enough with all the previous buffs.
Still, I manage to beat all 8 of the stages so far, despite it getting a bit close for comfort in the last few. Last stage is always a red item buff which can either be irrelevant or game-ending bad. I get the game ender in the form of Dios friend, which is basically an extra life with a few seconds of dmg immunity after they respawn. So I have to kill everything twice and I can't do it quickly either. Promptly get swarmed by a mass of invulnerable bastards and die :I