I've been playing Metal Max off and on. It's an interesting JRPG for the NES (remade as Metal Max Returns for the SNES) with some randomness added in, tanks you can drive around in for most fights, and mostly nothing to keep you from going to later areas and coming back.
One of the cool things they do is choose a monster off a list of level-appropriate monsters for you to hunt. You can visit a special bounty shop in each town (also where you get rewards for the bosses you have killed) to get money based on how many of that monster you killed (double the money they normally drop), but if you have killed any when you level up, it changes to a new monster. That also means if you haven't killed any since you last turned them in, you're stuck with the same monster.
I lucked into a semi-common monster if you know where to find them, and they give good money/little xp, and have a chance at dropping fairly expensive tank equipment (which means peeling armor/hp off a tank, selling the heavy equipment, and then repairing at a great profit: about 8 gold worth of armor removed for a part you take back to town for 400 gold). That means I'm loaded for the point in the game I'm at.
It feels like a loss, though, because it's a lot of grinding for money that I don't need yet. And I'm either not powerful or good enough at the game yet to defeat either of the bosses in the area, including the one boss who blocks progress instead of being a bounty target. Back to the grind.