Witcher goddamn 2. I'm beginning to hate this game. Not because of somewhat dummied down alchemy and... levels... what is a correct word... not because "to drink potions you need to enter "meditation"" thing, and not even because of "dummied down" or "it's better than in first, cutmythroat!" combat system, although for me it was despite surely being more death-to-mousey, to rephrase russian saying, exchanging soap for an awl, in that sense that it is actually easier to wash your hands with soap
Meaning, at least on hard difficulty, many enemies have truly "click\tickle to death" amounts of HP, but you can't actually click them to death because you are being constantly interrupted by them breaking out of your combo after 2 to 5 attacks (or worse, blocking it) and attacking you. Although my absolute worst on this was Oblivion, where fighting any enemy that both can block and have big HP is an huge annoyance, and clearing dungeons full of them (which is seemingly 90% of them) is a torture (although not only because of this).
. I'm beginning to hate it because of quite frequent moment of trashwork (халтура. what proper word for this will be?) on dev side which can't all be just my glitches (well,
maybe).
Beginning from the not-glitch - some enemies in some places have a set points beyound which they will not chase you, rock-solid. And they aren't placed too far from their spawn point, at that. For example, soldiers near the stairs in the ballista courtyard in prologue. Run some 6 meters from where they are, and they will instantly turn around and slowly walk back. Ridiculous as it is. But here is the first glitch - if you will hit the enemy that walks in his place (or, better yet, stand between it and him - he will completely ignore you), it will be like hitting the air. No sounds, no animations of being hit. At least they actually got hit.
Another not-glitch surely being the trouble of everyone - you can't save in combat. It is fine by itself, it as just like that in Witcher 1. But, this "in combat" not ends for around 3-5 seconds after the last enemy around has been killed. Furthermore, you can't loot anything while in combat!
And i also don't remember it being the case in first one. It actually was.
Now, two more glitches, with game not recognizing state of things when loading the save in, well, not the worst possible way, but is still quite infuriating. First: I get into sudden hard fight, die, load, cast quen (magic shield against one strike), save, go in, die again, load. My mana is gone, and so did quen. Second - monsters spawning
when you load the freaking save. Like that - i cleaned the miniboss (endrega queen, no be precise) arena from monsters, and there are none around. I summon miniboss, die, load save, and game says to me "hey pal, what do you think, there is endrega that jumped from the tree just the moment you saved, cut my throat!". I promptly get one-shotted from the back, get
vengeful, load, and game says to me "hey pal, what do you think, it was actually a diffirent endrega!". To hell with this one.
Also there is some semi-unlootable sacks and crates threwn around, which are being semi-unlootable because you can't aim at them properly, but as long that there is nothing interesting in them, it's just a nitpick.