One big tip is to drive the Edelweiss AWAAAAY (like, behind those ruins, or far past the Batomys, dedicating at least 1 move per turn for it until you get your people up and grenade/launcher it). I suffered many fun deaths until I realized what its firing angles (and surprise machine guns) had, and since I never relied on tankbusters (I'm more of a scout/shock girl, because movement is KING
), it is pretty much possible to get a 'decoy' for the Batomys to fire at, while you get your troops in for a 1 turn grenade-all. [Order of speed is usually Scout -> Shocktrooper/Engineer -> Lancer [Rocket/Anti-Tank unit] -> Sniper], although I could be mixing up Engineer and Lancers :v Engineers are like Scouts but slower and can defuse/repair everything.
Defense orders and Evade orders are also cheap stuff to rely on. They save souls!
Really there is no point in having Edelweiss anywhere near Batomys, the best strat is to either use grenade launchers or manually board the Batomys and toss grenades into the radiators, just park Edel in cover somewhere.
Wait you can do that? @_@ I recall grenade launchers/rifle grenades are at higher levels than...that level. Cool though to know!
I've always had to climb people up those ladders as I couldn't find a good way to hit those weakpoints from the ground.
Also I feel bad about Selvaria's ending
and feel good that she did stuff to that one haughty General, but that's spoiler territory.
I mean, I WOULD feel good, if it was only the General, but taking out most of the entire national army and only sparing the militia...didn't.
>_>
The General was honestly a jerk. Like that Duke. Who wanted the throne by subtly being a traitor to the CROWN AND PRINCESS.
Anyway yeah ._. Many a death to sudden popups of Lancers blowing up the Edelweiss. It is, however, satisfying to see those lance-rockets woosh in many different directions when you see the enemy or your own units try, and extremely satisfying if you even get a lucky one-hit kill on enemy tanks that way, at long range.