operation 'fudgepacked' went well.
it was not a game over, nor even a technical defeat, but it was as painful as they come.
the game plots you into getting a doppelgänger of yourself killed, escalating the amount of baddie spawn points until you get it killed. well i figured that since the super agents were disabled until he died id go on a crime spree and hit the hardest missions.
this attracted 2 hordes of pissed off africans, a good horde of American soldiers and ninjas, and they all bunched up into my entrance hall. without automated guns any kind of assault on such a mob is suicide.
they took my barracks, my mess hall, and sec room. they eventually died to fire from their own explosives and the respawning henchmen. thank heavens for theor special moves, they would never get more than one standard attack off otherwise.
anywho, with 85000 dollars and 200000 of damage to replace i passed the mission, lost all my minions except for a 'seed stock' of experts i sent out, and i even managed to keep my roman ship i stole. damn thing cost me the lives of seven spin doctors, who are apt the only real defense against super agents. and soldiers like to shoot them so they arent always around when i need them
so i was set back about 45 to sixty minutes of rebuilding and cautious wealth grinding