I have been in love with that website since before he posted Thief 2. My favorite "LPer", long before I had any idea there was a "scene". And it's very different normal LPs, actually just a walkthrough that shows how to hilariously defy the developer's intent. Even the Ultima ones are great, and I've never even played those...
Death: I was leading the Sisters of Battle against the uh, presumably tainted, Imperial Guard. Unused to the units, I was mainly using Seraphim squads. They have jetpacks like assault marines, but uh... no swords, just regular bolters. Still they made quick work of infantry, and their melta-bomb-like action ability made short work of Imperial sentinels (AT-STs). It was rather slow going, but I destroyed their across-the-map artillery and a lot infantry/sentinel bases along the west edge. The jetpacks were helpful for intercepting Baneblade shipments, too.
But as the alert level rose they started fielding waves of ogryns and gunships. And tanks, lots of tanks. I took out two BAAAANEBLAAAADES, and was going to finally summon a living saint, when my strategic points started decaying.
That map has very few strategic points, just saying >:
Dawn of War: The bad one Soulstorm
Clearly should have used more Celestials for their meltas, and penitent engines. And the freakin living saint. Now I know~
Penitent engines are creeeepy though