Dragon's Dogma has a fairly in-depth bestiary thing going on, and the combat's sort of like a mix between Dark Souls and Shadow of the Colossus--protracted, difficult fights, a strong emphasis on knowing the strengths/weaknesses/behavioral patterns of enemies, climbing up monsters to stab weak points, &c. Ogres are big, tough, and like to eat humans. Part of their lore is that they prefer eating women; in combat that translates to them consistently aggroing on female party members when other monsters might not.
In this case I was standing back with my magic-user pawn peppering its head with arrows while my hired warrior pawns beat the crap out of its shins, but it charged straight for me to get the grapple, and I didn't dodge-roll away in time.
It's one of the few games where the aesthetic parts of character design actually matter. Your height and weight determine your carrying capacity, movement speed, how much stamina you use (and how quickly you recover it), and how much you naturally resist knockback. Your gender affects interactions in the world. For example, there's one quest where you encounter an all-female group of bandits while searching for a stolen book; if you have a male party member, they attack you on sight, but if you dress male party members in gender-specific female clothing they won't.
Take my character, I initially started as a Strider (basically the thief class), and my character is 64kg, so she's in the second-fastest moving and stam-recovering weight class, but also in the second-highest stamina-using weight class, can only carry half as much as a 110kg character, and gets knocked around pretty frequently--no standing up to charges with a raised shield, gotta dodge instead.
Pretty damn fun system, honestly.
But yeah, being wimmenz means orges try to bite your head off first. Unless you get a full party of women, then just let your pawns take the grapples and recover them afterwards. :V