Poor Communication Kills is the trope I embody the most with things like this (yet ironically, I'm a much better communicator for jobs I sign up for when I freelance; Funny that.). As a result, everybody exploded; again, and again.
I'm giving myself the codename "Achilles's Heel" since I'm really that terrible at communicating in a group. Being a gamer that doesn't usually read game manuals (which naturally comes to bite me in the ass), and being teamed up with programmers and engineers (who can actually communicate with each other, no problem), I feel like I should wear a dunce cap everytime I play.
Games like this makes me wish I can pause time to think things through, and take my time to get my crap together, and hell, even rewind/backtrack time where statements are made and such; kinda like those magic stopwatches and such from fiction.
EDIT:
I don't know how much better I would fare being the one working with the bomb, however. Since I can see the big picture better than my siblings when we play, I would clear some of the lesser info ASAP first (# batteries, as much of the serial # possible (the main one, not other devices on the bomb), etc.) before I do ANYTHING involving puzzles/disarmings. Minimize the questions that need to be asked before anything gets touched.
By that observation, at least, my brothers aren't that much better at communicating than I am (they're more detail-oriented and smaller picture, which ends up needing more questions asked, since time is a luxury, this isn't efficient); or at least, the order of operations we go through are vastly different from one another. In this case, I'm more visually attuned and big picture, and would get the unchanging stuff away first when I describe stuff.