Remembered why Guns of Icarus pisses me off.
Fly a Goldfish in a 2v2, with a ramming loadout, heavy flak in front and two flamethrowers. It does decently against the enemy Junker, despite never hitting shots except at extreme close range and the level one engi constantly hogging the main gun. Pretty sure both our kills were carried out via gravity and ramming damage.
Anyway, we get handily locked out of close range with the enemy Galleon because its loaded up with Hwacha rockets. This makes sense; its been my opinion ever since they fixed the projectile glitch in beta that the Galleon is on a whole different level compared to all the other ships. Strongest armor AND three guns, two of which are medium, all with the same firing arc? Yes please. So I switch my ship to the Innocent Trader Ship, my galleon. Flamer in back, minigun to left, and a Hwacha and heavy flak on each side. Or so I thought, turns out each type was on the same side, so to fight on our strong side people needed to hit with Heavy Flak.
I gave them what had to be literally ten minutes with the left side facing enemy ships, and we hit less than a dozen flak shots total. The only one who spent any time bottom deck was one of our engis. I would call out "we're running away, repair the engines" and then watch as everyone ignored me and the engines died from Kerosene/Tar/the fact that the enemy Spire's gunner can actually aim their flak cannon.
Now this might be partially my fault, I'm a fairly micromanaging pilot who constantly adjusts elevation and speed. Its also possible I didn't understand the flak's arc as IRRC its pretty narrow. Or maybe they nerfed heavy flak. But back when I played regularly and it was called medium flak it was like a 4 shot kill on a Goldfish, and it wasn't THAT hard to aim.