Speaking of Apocalypse...
After shooting down the latest round of UFOs (seriously, guys? Week 3, you send two high-end transports, and three of those pathetic, get-shot-down-by-passing-cops supporting craft as an escort?), I cleared the building I saw them infiltrate with only one serious injury.
Then I attacked the first downed UFO, and discovered they had spontaneously acquired both Vortex Mines
and Disruptor Shields.
Luckily, both vortex mines fell short (one hitting the roof of the UFO!), and I survived with no deaths.
Second UFO raid, I lose one guy to disruptor fire, but I'm still feeling pretty darn confident.
Then, we get an alert. From the Senate building. I quickly rally the 8 most-uninjured agents (3 androids, 5 humans), and split them into two squads of 4.
Squad 1 arrives and almost immediately gets trapped in a crossfire. On one side of the room, a stairway behind a blind corner leads to a second-floor hallway. On the other side of the room, there's a side door. The two sides, combined, contained roughly 6 Anthropods and 5 Skeletoids, all armed with superior weapons, several of them equipped with shields, and at least two of them kitted out with Vortex Mines. Squad 1 loses 3 men, with a fourth (an android) reduced to only a tiny sliver of his health bar after both a Devastator shot
and a glancing blow from a mine. Miraculously, he didn't suffer a critical wound (otherwise, he'd have died for certain), but he did spend most of the fight panicking in a corner before being ordered off the map.
Meanwhile, Squad 2 was held up by Multiworms and Poppers on the other side of the building. They finally arrived to relieve Squad 1 just a few scant moments after the second Vortex Mine, leaving almost nothing of Squad 1 to relieve. The first guy to poke his head around the corner takes a shot to the chest, and retreats to heal. The second guy to poke his head around the corner has said head blown clean off, dying instantly.
Realizing that the enemy in question is a shielded Anthropod, I flood the area with stun gas, hoping to choke him without having to deal with his shield (and, while I'm at it,
claim the shield!). As he's going down, he gets a solid hit on my grenadier, dropping him to single-digit health and applying a critical (read: bleed damage over time) wound. With his weakened health, my grenadier promptly succumbs to stun gas - and since you can't apply medical aid while unconscious, he's doomed to die long before waking up.
Except that last alien promptly passed out. Mission complete, before my downed trooper could bleed out; and once the mission ends, bleed damage is stopped.
Final result? Eight men entered the battlefield. Four died, and two were wounded to within a few pixels of death. The other two troops were also wounded by glancing attacks, leaving me with no healthy, experienced troops and a seriously over-capacity Medbay (a second is currently under construction - this one's been at 170+% for days!). And my physicists have probably another week or two before they even the odds (at which point, I'll be facing Dimension Missiles, or something else equally dreadful). Oh, and I just pissed off the Grav Ball League, which apparently influences the recruit rate for Human soldiers.
And I'm behind on my aerial research program.
This game is about to get
fun!
X-Com: Apocalypse, in case you didn't notice the intro.