Do near-deaths count? Kind of like how the Darwin Awards includes honorable mentions for those that perform stupid acts but aren't removed from the gene pool?
You can trigger your own traps in Silent Storm. How did I find this out? There we are, silently 'nading a new backdoor into a German household. A HE grenade made a hole just big enough to crawl through. We take out some of the Nazis in front and I send my engineer/leader to the new backdoor to plant a mine. He needs more engineering experience and I need a bigger hole in the wall.
Did I check to see what the mine's explosion level was? No. Did I check to see how much damage it would do to the structure? No.
Next turn, Elf is upstairs using her
knifelockpick to open a door. Apparently the mine took her attacking the door to mean "MUST GO BOOM NOW!" It proceeds to explode in my engineer's face, dropping him into the basement, conveniently in the very room my medic was going to shoot the door off of in order to access its sweet, sweet loot. Casualties: 0. Injuries: just the engineer that planted the mine.
Perhaps making my leader an engineer was a bad idea. If the leader dies, it's game over.
And we died. Surprisingly, it wasn't the leader's fault. Through some horrid moves on my part (namely, sending the sniper and medic along with the scout into a blind area) I lost three of my six members and lost the desire to continue the mission. I'll try again later.