Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 646 647 [648] 649 650 ... 1576

Author Topic: How did you last die?  (Read 2401439 times)

HFS

  • Bay Watcher
  • Sealed Entity
    • View Profile
Re: How did you last die?
« Reply #9705 on: September 10, 2013, 04:02:07 pm »

"Operation Morbid Fall"

Huh.

That said, I attacked a loading dock of sorts, and then a massive counterattack of NOD vehicles spammed me to death.

Spoiler (click to show/hide)
Logged

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: How did you last die?
« Reply #9706 on: September 10, 2013, 04:47:31 pm »


Hardest difficulty, no reloading. Council mission, Bomb disposal. Rushing. Thinmen. Thinmen everywhere. Soldiers dead. Soldiers panic. More Soldiers dead. More Panic. More death. Everyone's dead. The end.

Spoiler: Game (click to show/hide)
I feel your pain so much right now.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Mageziya

  • Bay Watcher
  • OH NO, EVERYTHING'S DEAD!
    • View Profile
    • Derp
Re: How did you last die?
« Reply #9707 on: September 10, 2013, 05:28:02 pm »

"Operation Morbid Fall"

Huh.

XCOM's random mission name generator tends to be scarily prophetic. Also, the prophetic ones tend to be ones you forget to look at before starting the mission.

I feel your pain so much right now.
Bomb missions in Impossible mode are absurdly hard, since it's a conflict of game-play "styles". At this point I'm contemplating either skipping Bomb missions entirely till I get better tech or sending a squad full of rookies to them in future play-throughs.
Logged
Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: How did you last die?
« Reply #9708 on: September 10, 2013, 06:34:53 pm »


Hardest difficulty, no reloading. Council mission, Bomb disposal. Rushing. Thinmen. Thinmen everywhere. Soldiers dead. Soldiers panic. More Soldiers dead. More Panic. More death. Everyone's dead. The end.

Spoiler: Game (click to show/hide)

Love the names it comes up with. Zorba really did live up to his callsign of 'Doomsday.'

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: How did you last die?
« Reply #9709 on: September 10, 2013, 08:46:45 pm »

Coming in close to add another chunk to the orbital refueling station.  Jeb is sitting around in the station having just replaced bill a little over an hour ago thanks to my first spaceplane that actually managed to reach the refueling station, thanks to helpful bay 12 advice.

I send up a more normal rocket to deliver some kethane tanks, and winches. Part of a long overdue station expansion project.  I get in close and decide that since I rendezvous-ed manually I deserve the opportunity to watch how mechjeb docks, maybe I've been doing it wrong.

The moment I hit the docking autopilot mechjeb springs into action, crashing the station and the expansion's solar panels together, scattering both of them to the non existent winds, spins around doing a barrel roll smashing the expansion's other long solar panel over the station's fuel tanks (which fortunately don't explode), then pulls up taking out the station's other solar panel with the expansion's docking port.  All while saying it was trying to avoid a collision.   

At this point, I dunno if I was too close when I activated it or if mechjeb's autodocker is just a destroy everything you love button, or if it's simply a strategic solar panel eliminator.

As for the death, I don't know where they get their oxygen from but I bet it doesn't work too well without power.  Jeb is doomed.

Spoiler (click to show/hide)
« Last Edit: September 10, 2013, 08:49:42 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Sinlessmoon

  • Bay Watcher
  • [Trollinging Intensifies]
    • View Profile
Re: How did you last die?
« Reply #9710 on: September 10, 2013, 08:56:18 pm »

PTW.

kisame12794

  • Bay Watcher
  • !!Arc Welder!!
    • View Profile
Re: How did you last die?
« Reply #9711 on: September 10, 2013, 11:40:51 pm »

Kerbals don't actually seem to require oxygen. I'm sure a mod could add that though.
Logged
The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: How did you last die?
« Reply #9712 on: September 11, 2013, 06:03:41 pm »

I had that problem too.  It seems the game continues to simulate while it seems frozen.  Not only that it seems to freeze for less time when the encounter transition happens at lower time warp.  At 100x my game was frozen for a good 5 minutes, at 1x it didn't seem to freeze at all.

After the encounter transition it seems fine to go back into time warp as needed.   If I'm lurking the KSP forums properly it only seems to happen with the Mun.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

EnigmaticHat

  • Bay Watcher
  • I vibrate, I die, I vibrate again
    • View Profile
Re: How did you last die?
« Reply #9713 on: September 11, 2013, 07:22:49 pm »

"Operation Morbid Fall"

Huh.

XCOM's random mission name generator tends to be scarily prophetic. Also, the prophetic ones tend to be ones you forget to look at before starting the mission.

I feel your pain so much right now.
Bomb missions in Impossible mode are absurdly hard, since it's a conflict of game-play "styles". At this point I'm contemplating either skipping Bomb missions entirely till I get better tech or sending a squad full of rookies to them in future play-throughs.

I remember hearing in an interview somewhere that the devs named it Impossible because they thought it was borderline unbeatable.  Solomon said something about only 2 of them having beaten it.  That's probably why its so ridiculous and the most reliable strategies involve camping hard.
Logged
"T-take this non-euclidean geometry, h-humanity-baka. I m-made it, but not because I l-li-l-like you or anything! I just felt s-sorry for you, b-baka."
You misspelled seance.  Are possessing Draignean?  Are you actually a ghost in the shell? You have to tell us if you are, that's the rule

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: How did you last die?
« Reply #9714 on: September 11, 2013, 08:12:12 pm »

"Operation Morbid Fall"

Huh.

XCOM's random mission name generator tends to be scarily prophetic. Also, the prophetic ones tend to be ones you forget to look at before starting the mission.

I feel your pain so much right now.
Bomb missions in Impossible mode are absurdly hard, since it's a conflict of game-play "styles". At this point I'm contemplating either skipping Bomb missions entirely till I get better tech or sending a squad full of rookies to them in future play-throughs.

I remember hearing in an interview somewhere that the devs named it Impossible because they thought it was borderline unbeatable.  Solomon said something about only 2 of them having beaten it.  That's probably why its so ridiculous and the most reliable strategies involve camping hard.
I've read a similar interview, but I think that it was more along the lines of them being surprised that it was even beaten, and they did mean for impossible to be quite literally impossible. 


On my side I was in a battle with the Khergits.  I had approximately 30 Rhodok Sharpshooters, 20 Nord Huscarls, and 20 Swadian knights.  They had less then 70 troops.  My Sharpshooters were the first to engage, and quickly started getting kills.  I charged their flank, and quickly got two kills, while my knights started getting kills themselves.  Then, all of a sudden, I fall off my horse unconscious, for it appears that Commander Sheperd had taken almost 100 damage from a couched lance.  And then I took maybe 20 casualties or so from retreating.  And then since the Khergits had all horsemen, they were able to catch us before we could flee, and the auto-resolve handed them the victory despite me still having a clear advantage in not only numbers but training as well.
Spoiler (click to show/hide)
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

itisnotlogical

  • Bay Watcher
  • might be dat boi
    • View Profile
Re: How did you last die?
« Reply #9715 on: September 11, 2013, 11:28:57 pm »

To this point, I'd managed to only shoot two people with actual bullets (besides when necessary to get dog tags), entirely on accident each time. My finger slipped while holding up a Marine in the Tanker, and I accidentally winged a guard with the SOCOM when he discovered me unexpectedly.

Of course, the third time's the charm, so I accidentally blew a guard's head off while trying to hold them up with the AK. I thought it would be better than risking being seen with the M9 out, but I guess not.

MGS2. This nonlethal Normal run is turning out to be surprisingly easy, considering how ball-bustingly difficult Hard mode was even without any self-imposed challenges.
Logged
This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: How did you last die?
« Reply #9716 on: September 11, 2013, 11:32:23 pm »

I try to break every guard's neck that I can to save M9 ammo and avoid having to put them to sleep every three minutes or so (if I've got something to do in a room), but sometimes that's not possible on the higher difficulties and you just have to shoot everyone in a room.
Logged

itisnotlogical

  • Bay Watcher
  • might be dat boi
    • View Profile
Re: How did you last die?
« Reply #9717 on: September 11, 2013, 11:47:10 pm »

I try to break every guard's neck that I can to save M9 ammo and avoid having to put them to sleep every three minutes or so (if I've got something to do in a room), but sometimes that's not possible on the higher difficulties and you just have to shoot everyone in a room.

I usually cap everybody with the M9, then go around shooting them all dead and hiding the bodies. I'm doing a non-lethal run though, so I've discovered that it's usually safe to leave them asleep in a corner somewhere while you do your business. I don't know about Extreme, but it works on Normal and most places on Hard as well. The part with Emma crossing the bridge is gonna be tough though, since I don't know if Snake's kills go on to your counter or not.
Logged
This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: How did you last die?
« Reply #9718 on: September 11, 2013, 11:56:38 pm »

I usually cap everybody with the M9, then go around shooting them all dead and hiding the bodies. I'm doing a non-lethal run though, so I've discovered that it's usually safe to leave them asleep in a corner somewhere while you do your business. I don't know about Extreme, but it works on Normal and most places on Hard as well. The part with Emma crossing the bridge is gonna be tough though, since I don't know if Snake's kills go on to your counter or not.
I used to do that, but holding a guy up and then breaking his neck or just knocking him down or off a railing is my preferred method nowadays, and I usually leave lots of guards alive now that I've realised I really don't need to get rid of all of them (or any at all really) if I just need to get to the next connecting bridge. A lot of struts you can get through without raising your pistol or stopping to wait for guards to pass.

Snake's kills don't count. Just use your PSG-T and call Snake ASAP. He's really handy to have around and it's quite difficult indeed to beat that part alone. Is it safe to assume you've been doing all the bosses nonlethal as well?
Logged

itisnotlogical

  • Bay Watcher
  • might be dat boi
    • View Profile
Re: How did you last die?
« Reply #9719 on: September 12, 2013, 12:01:20 am »

I usually cap everybody with the M9, then go around shooting them all dead and hiding the bodies. I'm doing a non-lethal run though, so I've discovered that it's usually safe to leave them asleep in a corner somewhere while you do your business. I don't know about Extreme, but it works on Normal and most places on Hard as well. The part with Emma crossing the bridge is gonna be tough though, since I don't know if Snake's kills go on to your counter or not.
I used to do that, but holding a guy up and then breaking his neck or just knocking him down or off a railing is my preferred method nowadays, and I usually leave lots of guards alive now that I've realised I really don't need to get rid of all of them (or any at all really) if I just need to get to the next connecting bridge. A lot of struts you can get through without raising your pistol or stopping to wait for guards to pass.

Snake's kills don't count. Just use your PSG-T and call Snake ASAP. He's really handy to have around and it's quite difficult indeed to beat that part alone. Is it safe to assume you've been doing all the bosses nonlethal as well?

Mmhm. I've only fought Fatman and Olga to this point though (Fortune doesn't really count). I think this may be the first time I've beaten Fatman with a punch; I didn't even know that those took away from his stun bar.
Logged
This game is Curtain Fire Shooting Game.
Girls do their best now and are preparing. Please watch warmly until it is ready.
Pages: 1 ... 646 647 [648] 649 650 ... 1576