Arkham Horror Card Game. Forgotten Age.
Last week, we set up the 5th scenario (I think; it's the 2-parter), played through it, and realized we used the wrong locations. Then we did it again, with the right locations and the wrong act/adgenda. This week, we got through it, but our mage dying means we only got 4 of the 6 objectives. The game says to play again, with a harder start but with less time wasted finding out what your objective is. We mulliganed it, tried again, and got to a likely no-win condition after about 30 minutes out of a 1.5-hour game.
I want to like this campaign. It tries to make agility a useful stat, it has an exploration mechanic (great for a jungle expedition), and they...tried with the resources. They also punish you for playing with 4 players instead of 2 (fewer resources, so larger groups run out of stuff/can't have everything they want and need. Also the encounter deck has whole-group effects, so more people means it's more likely to get one of the cards that hits everyone, because everyone draws a card each round), this mission at least makes the encounters mostly linear so you waste large amounts of time going through a deck to find the ONE card out of 12 that is useful instead of exploration just having you branch out, and there are a lot of gotchas that you get no hint of beforehand.