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Author Topic: How did you last die?  (Read 2376012 times)

AzyWng

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Re: How did you last die?
« Reply #19920 on: January 01, 2018, 12:52:18 pm »

For some weird reason I think that moving backwards from a bullet moving towards me is a good way to dodge it.

And, similar to Touhou, I have an unfortunate habit of not using Blanks (similar to bombs) when I should use them, causing me to die while I still have blanks available.

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« Last Edit: January 02, 2018, 08:08:51 pm by AzyWng »
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milo christiansen

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Re: How did you last die?
« Reply #19921 on: January 01, 2018, 10:29:15 pm »

The stupid water serpent in King Arthur's Tomb got me over, and over again. Boss fights in general were kicking my a** up one side and down the other. At some point I opened the options menu by accident and noticed "Combat Mode: Mouse and Keyboard". I was using a game pad.

A quick tweak later, and suddenly target locking was working properly, and the boss went down without trouble. I hate games that were made for consoles, but the PC version has screwy controller support. Generally they are pretty rare, but when you find one it really sucks.

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Egan_BW

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Re: How did you last die?
« Reply #19922 on: January 01, 2018, 11:09:41 pm »

For some weird reason I think that moving backwards from a bullet moving towards me is a good way to dodge it.

And, similar to Touhou, I have an unfortunate habit of not using Blanks (similar to bombs) when I should use them, causing me to die while I still have blanks available.
You better prepare to use one of those bombs, because I'm about to throw a meteor swarm attack at you.
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auzewasright

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Re: How did you last die?
« Reply #19923 on: January 01, 2018, 11:13:07 pm »

Beaten up by a mob of drunks
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Rolan7

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Re: How did you last die?
« Reply #19924 on: January 02, 2018, 01:29:17 am »

Damn "archers".
Damn "DEFENDERS", with barely any prompt for their rapid-spear-thrust.
Not to mention the captains, who have a few abilities I can confidentally call "totaly BS".  Especially the one where they tackle you from offscreen with a decisecond prompt to dodge, and take their time beating the stuffing out of [over half your health].

But Losing is Fun, which is why I'm on the hard difficulty.  This game is better when they get some hard hits in.  Makes it more satisfying to hunt them down and make them pay (:<

Middle Earth:  Shadow of War.
(not encountering the hubbub about P2W, since I don't care about multiplayer and I'd reduce the difficulty if I wanted an easier game)

(Dark Souls is overrated rote memorization garbage)
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Draignean

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Re: How did you last die?
« Reply #19925 on: January 02, 2018, 02:14:08 pm »

[ABYSS WATCHERS]

Personally, I love the Abyss Watchers thematically, and their fight is a blast. Granted, I got slaughtered like a bitch for a while when I was going up against them for the first time.

Since you've got the first part of the fight pretty well down, I won't preach on that, but the trick to the second phase is a middle distance and side rolling. Most of his attacks get a massive linear range boost, so rolling back usually puts you in a secondary hitbox. Try to bait his jump attack, since it's fairly safe to side-roll and then get in a two-strike punish, then roll out out and reestablish the middle distance until he jumps again.
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Akura

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Re: How did you last die?
« Reply #19926 on: January 02, 2018, 05:47:13 pm »

Discovered that the trigger for the hard version of the Final Cave is not receiving the Iron Band, it's (probably) just giving Curly the mushroom. I was halfway through the Final Cave before I realized the mistake.

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NullForceOmega

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Re: How did you last die?
« Reply #19927 on: January 03, 2018, 12:00:17 am »

Personally, I love the Abyss Watchers thematically, and their fight is a blast. Granted, I got slaughtered like a bitch for a while when I was going up against them for the first time.

Since you've got the first part of the fight pretty well down, I won't preach on that, but the trick to the second phase is a middle distance and side rolling. Most of his attacks get a massive linear range boost, so rolling back usually puts you in a secondary hitbox. Try to bait his jump attack, since it's fairly safe to side-roll and then get in a two-strike punish, then roll out out and reestablish the middle distance until he jumps again.

I'm having a problem where every time I get in a hit the watcher immediately starts attacking again.  This is probably my timing being bad, but it makes dealing any damage to the second phase nearly impossible.  I can kite that damned thing around forever, but that doesn't win fights.  I have to actually hit it at some point, and every time I do I get hit myself.

I know about backstabbing and have managed to successfully pull off a backstab once, after which the damned thing just arbitrarily ripped me in half.  If my hands would actually do what I tell them to this would probably be much easier.

Edit with more death:  Switched from Ithryll straight sword to standard longsword, reduced Watchers to half health in second phase, suddenly hit by stunlocking combo from nowhere and killed.

Dark Souls 3.
« Last Edit: January 03, 2018, 09:20:00 am by NullForceOmega »
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Akura

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Re: How did you last die?
« Reply #19928 on: January 03, 2018, 05:53:18 pm »

"You feel a black wind blow through you. All of your weapons have been reduced to level 1!"

*2.1 seconds later according to the timer*

"You have died. Would you like to retry? ->Yes / No"

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JimboM12

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Re: How did you last die?
« Reply #19929 on: January 04, 2018, 12:01:42 pm »

rant incoming, take cover!

i've been on a winning streak, breaking into tier 9, using either general hux or admiral thrawn (both are high tier cards) but every time i fight fucking rey i lose due to the overpowered mary sue specialness. this can be countered but i'll say why i dont after i explain a bit.

admiral thrawn gets a stacking damage buff for all his units and his autoattack can summon 2 normal stormtroopers every once in a while. his special is a damage/speed buff to nearby units. his unique unit is a bodyguard (governor pryce, for you starwars rebels fans) who occasionally generates energy, which is used to play cards.

general hux has a passive where his nearby units get a power increase whenever he uses his special and he has no special autoattack. his special is to order nearby units to attack a specific target, getting a speed boost to chase/engage faster. his unique card is that nameless officer we keep seeing follow him in the movies, and this guy bodyguards (follows the player rather than rush down a lane) and his ability is to summon 2 pretty strong first order executioners whenever you use hux's special. this has amazing synergy cuz the guys spawn right before the buffs and order is applied so they come out buffed and swinging.

both are tactician types who aren't very tanky, they reward strategy, good timing, and good lane play. both also rely on organic units, as they are usually good price/strength ratio and the best specialists are organics, as is both guys special units. both these homeboys are balanced in that smart play can deny them an opening to rush a wave into and also a wave can be easily countered with only one wave clear card, either a airstrike by xwings (3 energy, best at what it does at its price point in the game) or a grenadier (not as effective cuz as its a unit it can be counterkilled)

rey, however, is tanky as fuck, has a strong sweeping melee attack, can stand still to deflect ranged attacks, when standing still she regenerates health, and can convert units. namely, she can convert her biggest counters (inorganic units (mostly vehicles) with melee backup to disrupt her deflection). her special unit is a area nuke that also stuns. so it can kill fodder and stun her big counterers, who she can then convert or destroy. she can convert every 40 seconds for reference. that sounds long but when combined with laneplay and her abilities its not long at all. it's also instant. there's no grand 2 second cast time to interrupt, she runs in, converts, and runs out.

what this means is i can't send in a wave; melee units to disrupt her block and ranged infantry/vehicles to take her out and push the lane. she converts my melees and then sits there deflecting my units attacks back at them while their former comrades chop them up. the lightside also received a new unit; a 7drop (kinda expensive but for this card, not expensive enough) vehicle unit that summons 2 walkers that are both around 75% as strong as a light tank. every lightside deck worth their salts gonna run this as their heavy hitter unit and with good reason. but with rey's advantages it veers into broken territory.

now, the way to counter her is with inorganics she cant convert. sounds alright, right? wrong. separatist cards (other than vehicles) are some of the worst in the darkside catalog. the trade federation battledroids are only a 2 drop for 6 units, but they're weak as shit and move slowly; easy pickings for a wave clear or regular units. the magnaguard and the spiderdroids fall into a similar category. the super battle droids would be cool as they're a bit stronger than death troopers (those black armored dudes who kicked ass in rogue one), except they're one more energy expensive then they should be considering all other strong infantry cards are 3 and they're 5. what about vehicles, jimbo? welp, for one they're universally expensive (cheapest decent one is 5), you'll only ever get one except for the deviation i mentioned above, and they're slow. great for pushes, both independent and supported. not great when their support turns around and blasts them. not great also when they're alone and rey runs up there and cuts it in half. you think that'd be an opportunity but then she runs down and converts your wave.

whatabout using a strong duelist melee hero? vader's pimping but here's the rub; any damage you do in a skirmish can easily be healed by her backing off infront of her turret; letting her passively protect the turret, regenerate and switch to laneplay while she heals and let's the cooldown on her ability tickdown. meanwhile you only have 2 healpacks to heal off of which both drag you out of the lane.

sorry for the rant but it pains me to see such obvious brokeness in a game that had a good balance for a while. (let's not delve into yoda, the other metabreaker just now. he's a bit easier to counter. a bit.).

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« Last Edit: January 04, 2018, 01:10:17 pm by JimboM12 »
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Jopax

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Re: How did you last die?
« Reply #19930 on: January 04, 2018, 03:23:00 pm »

Got the transport that was carrying my ACU sniped out of the sky because I wasn't paying attention while ferrying it to the enemy side of the map to hopefully establish a beachhead there. Apparently they had a dedicated air player and T3 interceptors while I was still spamming T1 ones :V

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EnigmaticHat

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Re: How did you last die?
« Reply #19931 on: January 04, 2018, 04:15:06 pm »

If you ever play against someone named Sorvolge (edit: or possibly lethargic if its his steam name) that's my brother.  He's been playing since the beginning and you're... probably not going to beat any team he's on.  This is the same person that in CoD: MW I once watched run through an open area constantly firing and getting kills, blindly picking up guns off the ground instead of reloading because he didn't care what he got since he knew how to use every gun in the game.  He tends to pick one game and play it obsessively rather than play a bunch of different games casually like I do.

I mention this because in team games he loves air oriented strats, especially as Aoen.  If anyone ever rushes you with 300 T3 Aoen Gunships at a time when they probably shouldn't have that many, that would be him (he likes their built in SAM launchers).
« Last Edit: January 04, 2018, 04:16:53 pm by EnigmaticHat »
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SmithE

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Re: How did you last die?
« Reply #19932 on: January 05, 2018, 07:41:28 am »

ahah,cool theme! Killed me in the last game of the enemy. And I was in the first place!!!
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NullForceOmega

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Re: How did you last die?
« Reply #19933 on: January 07, 2018, 08:49:09 am »

Had the Abyss Watchers down to about three hits left, when my controls decided that they weren't going to function anymore.  Went from almost full health to dead in a single combo.

DS III

This is by no means the first time my controls have simply stopped responding to commands while playing this game.  I don't know if it has something to do with the idiotic action-queuing (dear hells that is the stupidest spelling of a word of all time) or if it hates my wireless keyboard, but this is getting really, agonizingly painful.  I don't have this problem with any other games that I own.
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Sirus

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Re: How did you last die?
« Reply #19934 on: January 07, 2018, 10:00:14 am »

Walking down a hallway. See an open room at the end. Nothing visible. I wait a couple of turns. Nothing moves. I edge forward. Nothing. Wait more. Nothing. I take another step...

Game lags for roughly two seconds, then I'm kicked out to the death screen. A quick check of the logs tells me that there must have been eight or more stone/lightning giants lurking just out of LOS, and every single one of them smashed me with their strongest attacks in the same instant.

Being a squishy summoner, I stood no chance at all. I'm not sure even a tank could have survived that barrage.

Tales of Maj'Eyal
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