Mass Effect. Kinda irritating that the dialogue options almost never match up with what Shepherd ends up saying.
IMO, Shepard is a master of conciseness and brevity when delivering a point. For me, the dialogue options give the general gist of what the speaker's
intent is, instead of just saying what he's saying (because by then, that's cutting so far into concise, that Shepard would be speaking...a handful of words as a response
)
So I'm a real busy person nowadays \o/
But free time = time spent on laptop, because that's where the majority of my work is (due to movie editing and making. A really important movie to be sent to sponsors, it seems ._.)
So I hit up Steam and play a gift that a friend gave me (dear goodness I've a ton of gifts that...my whole account is purely gifts alone
So thankful.), and then try one of the games in a multi-game...game.
Meatboy.
I forgot how annoying the traction or friction is here as I played it before as a flash game on Kongregate. It's like there's a total
less friction with the main character, that movements on this platformer is made...difficult, especially given that the character = nearly 1 tile, and in most of the
early middle to later levels, the platforms are either 1 tile in width, or 2 tiles. So jumps = SLIIIIDE > ded.
Because there are traps everywhere that wouldn't make sense if it was a logical game
(We have salt slides.)
It's fun, but
gah. The slipperiness doesn't help at times. It does, however, make you
very mindful of the power you put in a single key tap.
...So I guess precision and fine motor control is developed.
Doesn't help that I had to spend an hour in-between-breaks doing
one darn level because of those 1 tile platforms.
Meatboy @ The Basement Collection