Yeah. I still remember my first chrysalid map in XCOM Enemy Unknown.
Previously, on XCOM: Our troops have finally started steamrolling through the enemy. So far, it seems this alien attack can be held back. It seems in a few months we might even counterattack!
Today, on XCOM: The squad was sent to a town under attack. The sniper covered two entire streets from full cover. Two assaults went in to clear the first large building, while a rookie stayed somewhat behind to cover their backs, should anything come.
Well it came. At blinding speed and with a load of health, while the civilian counter just dropped.
And yeah, a cyberdisk alone is pretty devestating. Why the hell does it even gain half cover for flying in the open?
Then there's that ghost town mission. Luckily, I was way more careful and my sniper also had almost full map coverage. I got a bit scared when a chrysalid decided to somehow spawn not far from him, but it was fine in the end. I dunno if I lost someone or not.
Damn, now I need to play XCOM again... Did they fix the enemies spawning in your face bug, by the way? (Enemy squads had set places to "patrol", which meant they teleported to them sequentially. Even if you were standing there, so long as you didn't spot them previously. I had a group of elite mutons teleport into my squad and with their free move instantly wipe out half my team, that's when I said 'f**k that, I'm savescumming')