I sign up for a 4v4 game, playing with my Red Dragons (North Korea + China) deck. Allies are Eastern Bloc, USSR and unrestricted Redfor, enemies are American armoured, Commonwealth, France and Unrestricted Blufor(Always a worry, unrestricted blufor is easily the best deck in the game.). I take the center, leaving my allies to hold the flanks.
It doesn't start too badly; I'm up against the American Armoured, with assistance from the French (AA and Recon only), and while I lose one of my fighters to said AA (Lucky shots from a Crotale blob) the rest of my units make it to their positions and start firing. I've brought SU-100s (WW2 Soviet TD, pawned off on the North Koreans. Surprisingly accurate, but not much punch), Chon'Ma Ho IVs (North Korean Tank based on the soviet T-62. Reloads slow, but has nice punch and really good accuracy for a redfor tank) and a ZTQ-62G (Chinese Recon Tank. Similar to the Chon'Mas, but with less armour and more vision). The SU-100s can't do anything vs the Abrams push, as their guns can't hope to penetrate that armour at range, but they distract the enemy and keep their frontal armour facing away from my other tanks, which flank into a forest and start hitting the Abrams and Crotales in the side. They easily make back their points, and the points of the destroyed fighter, before they're destroyed. Using this time, I set up a defensive group of Ban-Tank Fagot squads, (North Korean ATGM infantry using the Soviet Fagot missile launcher. You take them for the name, you keep them because they're actually good) and they start putting missiles into any Abrams brave enough to show its' face. Which seems to be most of them, and they explode rather nicely when hit by enough missiles. I use a sniper team to scout out the few that made it into cover, and they soon die of Fagot too. I have been pushed back from the middle sector of the map by this armour rush, but victory in this gamemode is gained by blowing up the enemy, and I'm ahead on that score. I continue holding on, frequently using exceedingly cheap units to destroy far more expensive units (North Korean Reservists with PPSh SMGs and RPG-2s killed a lot of American Riflemen, their transports and a Recon Bradley, paying for themselves something like 9 times over), but my allies on the flanks fail. Hard. I frequently have to point out exceedingly obvious things to do, and despite my best efforts, we get pushed back. 2 of my teammates promptly leave, which means I have control of their units as I'm first on the list of players for my side. Of course, they invariably have terrible and terribly positioned units, and I can't salvage this game. We're pushed back everywhere except the center, which holds off every assault with ease until we're hit from the rear. Eventually the enemy manage to kill enough of the awful units I've inherited to hit the points limit (8k), and we lose.
Kinda annoyed, as if my allies had been anywhere near average at the game, it's quite possible we could have won. Those Nato assaults were pretty damn terrible, they frequently overextended and outran their AA and if I'd had the spare points to deal with 2 fronts, I could probably have held one off alone.