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Author Topic: Conquer the Kingdom Turn 8 submit order by DEC 16  (Read 13153 times)

Neyvn

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Re: Conquer the Kingdom SIGNUPS 2slots remaining
« Reply #30 on: November 13, 2010, 04:24:42 pm »

Redmoor boarders 7 county's and two sea zones... I think I am in the most trouble...
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Nirur Torir

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Re: Conquer the Kingdom SIGNUPS 2slots remaining
« Reply #31 on: November 13, 2010, 04:32:28 pm »

I somehow failed to notice a few more people then I thought. This calls for a map!

Not done with shading in GIMP, because I'm lazy.

Spoiler (click to show/hide)
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warhammer651

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Re: Conquer the Kingdom SIGNUPS 2slots remaining
« Reply #32 on: November 13, 2010, 04:33:29 pm »

Actually, I've already done the player map. Haven't uploaded it yet in case we get any last minute player applications
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Doret

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Re: Conquer the Kingdom SIGNUPS 2slots remaining
« Reply #33 on: November 13, 2010, 04:33:41 pm »

Name: The Neutral Trade Guild of Southcastle
County: Southcastle, I think it is still open.
Color: I believe the Trade Guild's color should be Rust.
Backstory: Years ago, before the death of the king a group of traders decided that they could make more money if they unified as a guild. This guild was called the Neutral Trade Guild, and was first started in Southcastle. The trade Guild puts money and their leaders' lives above all else. The trade guild's name might say neutral, but they are extremely biased to those who are against them, or those who are poor. In recent years the Trade Guild has begun hiring armed guards, and now that there is a chance for one of the Guild leaders to become king they Will conquer, buy, and kill if necessary.
« Last Edit: November 13, 2010, 04:48:20 pm by Doret »
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warhammer651

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Re: Conquer the Kingdom SIGNUPS 2slots remaining
« Reply #34 on: November 13, 2010, 04:36:55 pm »

You sure you want to start sandwiched between two other factions? There's still plenty of room left on the southwestern island after all
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Nirur Torir

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Re: Conquer the Kingdom SIGNUPS 1 slot remaining
« Reply #35 on: November 13, 2010, 04:46:10 pm »

I feel that we have more then enough people on the main continent already, but feel that the southern continent is well suited for four players.
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NewsMuffin

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Re: Conquer the Kingdom
« Reply #36 on: November 13, 2010, 05:03:01 pm »

Name: The Reverent Saints
County: GreyWall
Map color: White
Backstory: The Reverent Saints are usually fanatics of religion, believing in the one true god. They were some of the first people to settle in this fair land. Their leader is named Lady Renigald, and is of royal blood. Their fortresses are made out of pure marble, and their armor is pure white with a large red cross in the center.
Are you sure you wish to start directly adjacent to somebody else?
I wouldn't have it any other way.
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V-Norrec

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Re: Conquer the Kingdom SIGNUPS 1 slot remaining
« Reply #37 on: November 13, 2010, 05:04:55 pm »

Can I move my faction down to Coastmeadow?  I'd like a piece of that easily had Southern Island pie.   (mmmm pie.)

warhammer651

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Re: Conquer the Kingdom SIGNUPS 1 slot remaining
« Reply #38 on: November 13, 2010, 05:06:33 pm »

Okay guys, I just recieved a few messages asking me to clear up how trade works, So I thought I'd post a simple explanation.

First, You need a merchant to set up a trade route. When setting up a trade route you can chose to either trade with other players or other countries (the rivals alluded to in the backstory paragraph. basically, its trading with me)

Trade with other countries gives you money, and very little else. maybe a small group of mercenaries if you're exceptionally lucky

Trade with other players is a bit different. When you set up a trade route with other players, you can basically buy and sell agents, troops, ships, and counties. That's pretty much the only way to make money off of those, but they're dead useful if you're in an alliance/coalition/ just playing the odds

@ V-Norrec: sure, I'll move you down there pronto
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warhammer651

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Re: Conquer the Kingdom SIGNUPS CLOSED
« Reply #39 on: November 13, 2010, 05:12:11 pm »

Sorry for the doublepost, but I have an Important announcement

SIGN UPS ARE NOW CLOSED. EVERYONE WILL RECEIVE THEIR STARTING INFORMATION TOMORROW MORNING AND THE GAME WILL BEGIN

CURRENT MAP
Spoiler (click to show/hide)
« Last Edit: November 13, 2010, 07:48:20 pm by warhammer651 »
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V-Norrec

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Re: Conquer the Kingdom SIGNUPS CLOSED
« Reply #40 on: November 13, 2010, 05:15:45 pm »

Well I guess I'm still in Fayden as I'm orange, oh well, nobody right next to me, that works OK for me.

Nirur Torir

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Re: Conquer the Kingdom SIGNUPS CLOSED
« Reply #41 on: November 13, 2010, 05:16:01 pm »

But teal didn't ask to be moved.
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Luke_Prowler

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Re: Conquer the Kingdom SIGNUPS CLOSED
« Reply #42 on: November 13, 2010, 05:19:55 pm »

You fools shall be destroyed, your blood spilled and your skulls decorating my throne
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Fanofgaming

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Re: Conquer the Kingdom SIGNUPS CLOSED
« Reply #43 on: November 13, 2010, 05:31:46 pm »

Hey, what the hell? I picked Vertston, darn you!
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warhammer651

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Re: Conquer the Kingdom SIGNUPS CLOSED
« Reply #44 on: November 13, 2010, 07:45:14 pm »

Shit, I moved the wrong colors.
In my defense, it was a rush job done as I was heading out to dinner. I will fix it up shortly
EDIT: Okay that little screwup should be fixed now.
« Last Edit: November 13, 2010, 07:48:53 pm by warhammer651 »
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