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Author Topic: Water reactor  (Read 2992 times)

Uzu Bash

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Re: Water reactor
« Reply #15 on: November 12, 2010, 02:14:30 pm »

I'm not sure but...if I'm looking at what I think I'm looking at, that's a much smaller scale and more poorly contained than the model I had in mind.
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Hyndis

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Re: Water reactor
« Reply #16 on: November 12, 2010, 02:25:34 pm »

You can scale up the same basic design as large as you want, or as small as only 1 pump and 1 waterwheel.

Either way you do need a water intake, as small amounts of water will be lost due to evaporation. Without a small intake the reactor will eventually run dry.
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gtmattz

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Re: Water reactor
« Reply #17 on: November 12, 2010, 02:26:59 pm »

Make sure to actually click the link for the reactor POI on the left, as hyndis' link takes you to the dorms for some reason.

Hyndis's reactor room is a good example of a properly expanded 'v-reactor' design, I see nothing about it that should cause problems, and I am not sure what you mean about small scale, that design uses 50 water wheels, that is a crapton of power (5200 sounds about right from looking at it), and containment? well the reservoir under the pumps is enclosed, so it works off a fixed amount of water, so there is no real danger of flooding.
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Quote from: Hyndis
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Hyndis

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Re: Water reactor
« Reply #18 on: November 12, 2010, 02:38:55 pm »

Make sure to actually click the link for the reactor POI on the left, as hyndis' link takes you to the dorms for some reason.

Hyndis's reactor room is a good example of a properly expanded 'v-reactor' design, I see nothing about it that should cause problems, and I am not sure what you mean about small scale, that design uses 50 water wheels, that is a crapton of power (5200 sounds about right from looking at it), and containment? well the reservoir under the pumps is enclosed, so it works off a fixed amount of water, so there is no real danger of flooding.

I'm not sure why the POI's aren't working. :(

If you look at the underside of you can see that it draws water from the underground lake. I can open or close that. The water will flow from the underground lake into the reactor room. Flooding is impossible, both due to water pressure and due to the evaporation space between the lines of reactors. All access to the reactor room is from above, two full levels above the waterline. Absolute worst case scenario is complete flooding one level above the waterline, but all I need to do is open up the flow and the extra water will be forced back into the underground ocean via water pressure.

All control levels are also located above any possible flooding. This reactor is needlessly massive. All of the pumps in my fortress only use up about 1500ish power in total, so 5200 power is vastly in excess of what the pumps need.
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Hyndis

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Re: Water reactor
« Reply #19 on: November 12, 2010, 02:43:21 pm »

Just noticed, the reactor isn't actually 5200 power, its only 5000 power. You can see that I walled off the fortifications on the edge of the map for drainage, because I didn't actually need them, and water would be needlessly flung off the map by the pumps on the edge which would cause the reactor to rapidly go dry from flinging water through those fortifications.

Deconstruct those walls and there will be space for two more waterwheels.
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Uzu Bash

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Re: Water reactor
« Reply #20 on: November 12, 2010, 02:51:58 pm »

The link and the 'reactor room' menu item both point to the same map, same origin and orientation. It's the tileset I can't decypher, so I took the red square outline as the point of reference. Wtf are you trying to show, here?

EDIT: Alright, if you really feel the need to use Flash to display what's just an image, instead of many truly internet-native formats you could choose that do simply that, any Flash utility includes a crop function so we can see just what you're pointing out. If you're just trying to show off your whole layout so the rest of us have to bite our tongues about how crappy it is, then please find any of the other internet tried-and-tested methods of whoring your work.
« Last Edit: November 12, 2010, 02:56:53 pm by Uzu Bash »
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Hyndis

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Re: Water reactor
« Reply #21 on: November 12, 2010, 02:56:26 pm »

Yes, the POI's direct linking isn't working all that well. :(

I can't figure out how to directly link to the water reactor POI. :(
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Shoku

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Re: Water reactor
« Reply #22 on: November 12, 2010, 02:59:21 pm »

Sticking water wheels in a line behind a pump is in most cases completely ineffective but it's hard to see why if you don't understand what pumps actually. They're not pushing water out the tile immediately behind them and forcing all other water to scoot forward, no. What they do is look for the first open tile connected to the body of water behind them (same level or lower) and just teleporting units of water there. Thus any pump moving a lot of water is going to cause the wheels behind it to think that there's no moving water under them, simply because there is not.

The V reactor design gets around this by making water move diagonally, which is not considered connected by the pump. The water thus actually moves itself from one tile to another and works the pumps.

Now you might imagine a straight line that has diagonal movement every three tiles, and while that would indeed get each wheel turning it work work very far before the water level drops to unusable heights and the amount of connection required makes it a large hassle for little payoff.
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Uzu Bash

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Re: Water reactor
« Reply #23 on: November 12, 2010, 03:13:02 pm »

I think you've just introduced an even greater confusion in terms.

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Crossroads Inc.

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Re: Water reactor
« Reply #24 on: November 12, 2010, 03:23:45 pm »

Has anyone ever succesfully made "Indoor plumbing?" I have tons of copper to make copper pipes and I want to know if I can use pipes to put wells into common areas all through the fort.  Largely as my primary water source is on the other side of the map.
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Hyndis

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Re: Water reactor
« Reply #25 on: November 12, 2010, 03:37:27 pm »

Pipes are only used for pumps.

A sewer system is easy to make. Just dig below the main level of your fortress. You can build paved roads or construct rock block roads to prevent tower cap growth clogging up the plumbing.
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Hyndis

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Re: Water reactor
« Reply #26 on: November 12, 2010, 04:13:33 pm »

EDIT: Alright, if you really feel the need to use Flash to display what's just an image, instead of many truly internet-native formats you could choose that do simply that, any Flash utility includes a crop function so we can see just what you're pointing out. If you're just trying to show off your whole layout so the rest of us have to bite our tongues about how crappy it is, then please find any of the other internet tried-and-tested methods of whoring your work.

There are multiple levels, something which is not all that easy to display in a single image. Furthermore, DFMA is one of the main DF websites out there for uploading maps.

I am not sure what provoked your hostility. The tileset is the Mayday tileset, which is part of the DF lazynewbie pack that also has all other useful utilities bundled together.

If your objection is that the URL didn't go directly to the water reactor room, then that is something going on with the website. The URL's directly to a POI do not seem to be functioning at the moment.
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gtmattz

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Re: Water reactor
« Reply #27 on: November 12, 2010, 04:23:55 pm »

EDIT: Alright, if you really feel the need to use Flash...

That is not Hyndis' personal website, that is the Dwarf Fortress Map Archive, a place where all DF players can upload the exported images of their fortress...  Maybe you should get a little more in-tune with the community before being so pompous about things...
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

gtmattz

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Re: Water reactor
« Reply #28 on: November 12, 2010, 04:36:14 pm »

I think you've just introduced an even greater confusion in terms.

I am not sure what you mean by this, Shoku explained fairly well exactly why many peoples reactor designs do not work as they think they should.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

Uzu Bash

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Re: Water reactor
« Reply #29 on: November 12, 2010, 05:22:00 pm »

I am not sure what you mean by this, Shoku explained fairly well exactly why many peoples reactor designs do not work as they think they should.
You may be right. Then you could explain:
Quote
Sticking water wheels in a line behind
what he might have meant by 'behind'. I imagine he meant at the uptake end, but not quite why he would've considered that side rather than, you know, the side the water pressure is output from.
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