Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Kudarteskom: Community Fortress  (Read 3329 times)

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #15 on: November 14, 2010, 02:22:56 pm »

Can't play on weekends (oddly enough...) but I'll get you all on Monday
Logged

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #16 on: November 15, 2010, 10:22:46 am »

17th Moonstone, 100 - Warden Dreamglazed

An emissary from the Mountainhome stopped by today, bringing word from the glorious Queen (may her beard grow long). Her majesty is pleased with the work I've been doing here (of course she is! How could she not be?) and let me know that we are to expand operations. 

We had a kobold thief in a few days ago, to my amusement.  What could he think of stealing in a prison?  Everything is kept under lock and key... my lock and my key. I'm sure he'll go skittering back to his homeland awash in shame, for how could a pathetic creature breach the walls of the Immortal Jail?

Hm... Walls...

On second thought, I'll have to work on that bit.
« Last Edit: November 16, 2010, 04:35:05 pm by Naina »
Logged

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #17 on: November 15, 2010, 11:09:01 am »

29th Opal, 100 - Derm Relicsaint, Soulchopper

Finally my axe has tasted blood hewn flesh cleaved a soul splintered bone! The skeletal raccoons that wander the forest are no more.  The fell beasts who would ambush me were returned to dust as I valiantly struggled with the fearsome creatures.  Their snarling claws and gnashing teeth were no match for my stalwart resolve as I charged their nest, scattering them to the four winds. Bravely did I endure their assault, and honestly did my axe strike true until the fiends were put to rest once more. I can only hope that my assault on the forces of darkness do not go unnoticed by the Lady Warden.

Perhaps then I will tell her that beyond the fair-hewn walls of my bedroom lies a cavernous pit, stretching across the bowls of the earth.  I've requested Love Machine to craft me an extra door; the drafts were horrible.

29th Opal, 100 - Love Machine
Ran into a few skeletal raccoons today as I was putting up the walls.  Luckily, Derm was nearby, hauling a piece of wood.  Actually, lucky Derm's wardogs were nearby. They took out the beasts while the 'Soulchopper' was hauling some wood.
Logged

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #18 on: November 15, 2010, 05:46:26 pm »

Pffft. I laughed.

Also yay I (Even by proxy) Killed something!
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #19 on: November 16, 2010, 08:36:16 am »

14th Felsite - Warden Dreamglazed
By the good Queen's arms (may Armok water her lands with the blood of her enemies)! Finally I have some muscle around this place! The Mountainhome sent 20 guards with only 4 prisoners, finally giving me the forces I need to start some solid defenses.  I was getting uneasy having more prisoners than guards - this will tip the forces in my favor.
I've put Derm in charge of the new guards, he was eyeing a skeletal deer on the far side of the river. Hopefully this will distract him so he doesn't get a hoof through the brain.
Some notable prisoners came with this bunch (and not so notable). I've heard of the one they call 'Fingers McShifty'... something about trading with elves.  Armok knows we don't banter with that kind of rabble. He'll be put to good hard work here, no time for tree hugging!

New additions:
Spoiler (click to show/hide)

15th Felsite - Di Kingdomsquake
I had my first patient in the hospital today: a marksdwarf by the name of TallPanzer.  Seems Derm broke the new guard's nose during training.  What a welcome... I patched him up as best I could, but he'll probably have a crooked nose for the rest of his life. I fear that more incidents like this are bound to happen.  Better heat up the tar...
Logged

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #20 on: November 16, 2010, 09:04:50 am »

events of 1st Hematite, 101

"No no no! You knaves!" Derm voice carried through the stone halls. "Swing down, then over! Like this!" He brought his copper battleaxe down in a graceful arc, missing the guard in front of him by mere centimeters. The rest of his squad held their invisible axes aloft and tried to mimic Derm's movements.  One guard looked puzzled and managed to hit himself in the forehead with his empty hands.  "No! BE the axe! Feel it's weight in your hands..." Derm shouted.  "Um, sir?" a brave recruit ventured, raising his hand. "We can't feel the weight of the axe.  You're the only one with a weapon..."  Derm blinked twice, just now realizing that his recruits were devoid of actual arms... and armor... and, in once case, clothes.  "Err..." Derm growled. "Perhaps we'll work on dodging."

"I know he's the best fighter we've got here," Di tried to explain to the Warden. "But I think Derm may be a bit too, um, overzealous, training the new guards. He's broken two noses and four fingers in the past month."
"That's nothing! He needs to get used to breaking bones, that's what the skeletal deer are made from."
"But he's using the prisoners as target practice for the marksdwarfs! And about the new prisoner, Bayar..."
"Should be in his cell growing plump helmets. Who said he could unlock my cells! I'll have a word with the Soulchopper!" The Warden stormed out of her office and was bowled over by a dwarf racing around the halls. Without even a second glance, Bayar gave the Warden a wild-eyed look. "Rocks! Rocks is what I need for tribute to the Queed! That will get me out of here, and I can drink some tasty beer!" Bayar cackled maniacally and dashed down the hall.
"Doctor, what in Armok's name was that?" the Warden struggled to her feet.
"I tried to tell you, Warden," Di said. "Bayar's gone fey.  Speaking in rhyme, stealing from all over the fortress.  Thinks he'll earn his pardon by placating the Queen with a remarkable gift."
"Hmph.  If he makes something useful, perhaps I'll consider parole."
« Last Edit: November 16, 2010, 09:08:10 am by Naina »
Logged

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #21 on: November 16, 2010, 10:33:43 am »

9th Galena - Chief Medial Officer Di Kingdomsquake

Derm had the recruits out tangling with the deer again, and my fears were realized.  Two guards were struck down, another lost his left hand and one has a broken foot. Derm just laughed at his fallen comrades: "That's what they get for wanting to use swords instead of the true weapon of all dwarfs - the axe." I'm starting to fear for the safety of all my charges. Though I cannot regrow lost limbs, I was able to successfully treat the poor fellow with the broken leg.  He's hobbling along now in a splint, but Derm's working him as hard as ever.

28th Limestone - Chief Medical Officer Di Kingdomsquake

Though it's never been recorded before, I begin to wonder if the fey moods are perhaps contagious? A guard went fey and kicked Bayar out of his workshop. Is there perhaps an unknown vector that is transmitting these moods?  No one knows why Prisoner 203 was transferred to Kudarteskom - all I know of him was that he was a convict long before he came here. Could someone have wanted to avoid the madness that is going around the fort? I think I shall have to run some experiments on Prisoner 203.  So far, the moods have turned out well, but still I suspect... something.

Logged

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #22 on: November 16, 2010, 10:53:57 am »

12th Sandstone - 'Fingers' McShifty

Thank you, ónul. Thanks for twigging the sheriff to me back in Mountainhome. Thanks for that little squeak Obok ratting out my fence so I couldn't afford a nice bribe. Oh, and we musn't forget thanks for getting me out of my nice, comfortable prison cell and transferring me to the back end of nowhere with a Warden who's loopy like she's three weeks sober. I mean come on, can't you help out just a little? I tried to convince her straight off the wagon that this was all just a misunderstanding, but the wench is too far gone building her 'Immortal Jail' that she threw me right in a cell. So much for that.

The real joke's on the Warden, though, once she figured out I'm the only one in here with a lick of engineering skill. All of a sudden it's "Prisoner 701, do this" and "Prisoner 701, go there" Ahh, fresh air again, and I pretty much have my run of this joint. Shaping up to be something special, I'll give it that. Especially since I installed a secondary lever to the main drawbridge in my cell.  Never hurts to have an ace up your sleeve.
« Last Edit: November 16, 2010, 04:34:42 pm by Naina »
Logged

treguard of dunshelm

  • Escaped Lunatic
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #23 on: November 16, 2010, 11:39:20 am »

Haha, great! I really like your writing, especially the dwarves dialogue.
Logged

Di

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #24 on: November 16, 2010, 02:44:37 pm »

Excellent writing. Especially amazing is that you have every dwarf's story merge together into one highly intriguing.

About the medical issues, have you got any soap yet? I had one almost healthy dwarf drop dead suddenly due to infection once. It would be shame if that happens to Derm for example.
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Durin Stronginthearm

  • Bay Watcher
  • I can only love spaceships
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #25 on: November 16, 2010, 03:43:05 pm »

Fingers is already getting up to no good I see...excellent!

Any chance you could go into his relationships and look up his deity please? I wanna know more about the obviously non-interventionist ónul...
Logged
Quote from: Bill Hicks
I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out

Keita

  • Bay Watcher
  • Easily Confused
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #26 on: November 16, 2010, 04:11:44 pm »

Requesting a dwarf convict please: name of Metal, skill inany metalworkinf/forging. Got into trouble when he bludgend a dwarf to death with a metal lute as they had the nerve to tell Metal the music was to loud.
Logged
Gravity is a government conspiracy to keep us down

bayar

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #27 on: November 16, 2010, 04:12:59 pm »

looking good so far. Could you post a description of the artifacts created ? Thankies  :D
Logged

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #28 on: November 16, 2010, 04:30:52 pm »

Unfortunately, ónul doesn't have much of a portfolio, but 'Fingers' thoughts section listed him as a doubly ardent worshiper. I have an idea cooking for that that I think will turn out... amusingly.
Spoiler (click to show/hide)

Here are the two artifacts created: Bayer made the toy axe and a guard made the millstone:
Spoiler (click to show/hide)
.

An interesting thing to note: Bayer has points in Masonry and Engraving. He went fey pretty much as soon as he walked on the map and claimed a craftsdwarf workshop.  I said phooey. He made the toy axe and came out as a legendary *Engraver*.  Doesn't have a lick of stonecrafting skills. I wonder if that has something to do with the ability of engravers to carve slabs?
Logged

Naina

  • Bay Watcher
    • View Profile
Re: Kudarteskom: Community Fortress
« Reply #29 on: November 17, 2010, 10:18:10 am »

23 Timber, 101 - 'Fingers' McShifty

Oh, what's that Warden? You need these dogs trained? I can do that, no problem. Oh, you need some leather bags? Don't worry, I've got that covered. Oh him? That guys is only *claiming* to be a master leatherworker. I know him from back in the mountainhome, he was just a hauler. There's an awful lot of rock to be hauled near the masons' workshops, did you know that Warden? Yeah, can you imagine how quickly they'd work if they didn't have to go traipsing all over the fortress? And it would keep them in their cells pretty much constantly... Why yes, I suppose that *is* a good idea! Good thing you thought of it. Hey, you look pretty bogged down with all that paperwork, Warden, why don't you let me file it for you.

Yeah, I filed it all under 'W' for 'well'. Cause that's where I tossed the papers. Pfft, every warden's the same. It's just a matter of the right word at the right time. And speaking of which, I think it's time for me to go have a chat with the Soulchopper. Something tells me we're going to have so much in common...

Metal:
Spoiler (click to show/hide)
Logged
Pages: 1 [2] 3