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Author Topic: DF 31.17 Adventure Mode Impressions  (Read 32368 times)

Pirate

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Re: DF 31.17 Adventure Mode Impressions
« Reply #330 on: November 14, 2010, 08:16:32 am »

On the
Never got home. Protip: Don't walk on ice, EVER.

Stupid daybreak.
Also don't swim when it's cold ;)
Quote
and there is probably nothing that is a real threat to them.
I had the same idea when I was ambushed by 50+ goblins with an axelord :).
Each time my party gets ambushed by goblins most of my companions gets killed or heavily wounded, and I come out without a scratch (if you don't count arrows sticking from various parts of my body :P). And I haven't encounterd more than 25 goblins so far.
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Leafsnail

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Re: DF 31.17 Adventure Mode Impressions
« Reply #331 on: November 14, 2010, 09:09:51 am »

Is it possible to have keyboard macros on this version?  I was just thinking this because then a right, left macro would be all I needed to train up my crutch walking :P.
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Flaede

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Re: DF 31.17 Adventure Mode Impressions
« Reply #332 on: November 14, 2010, 09:47:46 am »

Is it possible to have keyboard macros on this version?  I was just thinking this because then a right, left macro would be all I needed to train up my crutch walking :P.

It is so cool that crutches work.

Does anyone know if splints are also useable?
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Leafsnail

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Re: DF 31.17 Adventure Mode Impressions
« Reply #333 on: November 14, 2010, 09:51:54 am »

Just as well they work, otherwise my left footless adventurer wouldn't be able to walk :P.

Incidentally, the loss of this foot isn't mentioned on the wounds screen, while my TORN APART NAIL ON MY FIFTH TOE, RIGHT FOOT is.
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Toybasher

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Re: DF 31.17 Adventure Mode Impressions
« Reply #334 on: November 14, 2010, 12:24:43 pm »

MY only gripe is that broken bones cause WAAAAAAAY too much pain.

Like a "Superhumanly" tough with "Superhuman" willpower (toughness decressed pain in 40D but since the 2010 willpower also helps) who cracked a rib passes out about 8 times.

IRL I ONCE broke my wrist and I have a VERY low pain tolerance but I never fainted, was in ALOT of pain however.

Even weirder lost limbs cause EXTREMELY little pain for my adventurers yet once they crack a finger or knee they basicly turn into "Supercowardly" tough wimps who cant take a simple broken rib.

Its annoying when your doing good only to crack a toe and pass out about 8 times before someone walks up to you and kills you or whatever.

Anyone else have this problem?
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forsaken1111

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Re: DF 31.17 Adventure Mode Impressions
« Reply #335 on: November 14, 2010, 12:53:21 pm »

I AM URIST AMAZINGADVENTURER, BEHOLD MY GLORY.

*The goblin lasher lashes your ring finger, right hand, breaking the bone!*

Oh god the pain, I cannot bear it! *Passes out*
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Leafsnail

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Re: DF 31.17 Adventure Mode Impressions
« Reply #336 on: November 14, 2010, 12:56:01 pm »

Yeah, my guy passed out from a broken nail on his toe, but was fine after his other foot was cut off.
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Toybasher

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Re: DF 31.17 Adventure Mode Impressions
« Reply #337 on: November 14, 2010, 01:23:45 pm »

Yeah, my guy passed out from a broken nail on his toe, but was fine after his other foot was cut off.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=2115

Bug report, can you also make a note?
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Cthulhu

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Re: DF 31.17 Adventure Mode Impressions
« Reply #338 on: November 14, 2010, 01:26:46 pm »

Did anyone else notice heroic titles now use proper words?  You don't get stuff like "the baby of whales" anymore.
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Shoes...

TheMasterTurtle

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Re: DF 31.17 Adventure Mode Impressions
« Reply #339 on: November 14, 2010, 01:31:27 pm »

One of my allies (who is a peasent) got STABED IN THE HEART and is still alive.
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KaelGotDwarves

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Re: DF 31.17 Adventure Mode Impressions
« Reply #340 on: November 14, 2010, 01:41:30 pm »

I'm just reading replies on the new release and it seems like this:
wrestling = easy mode = hold them still so they can't evade insta-kill or strangle and then insta-kill
head shot = skull through brain insta-death
broken bone = passing out from pain/future death
lose a limb = blood loss but you get over it if you don't lose more limbs/blood
stabbed in the heart = bruised heart, no big.

I guess the numbers need tweaking, like the head needs a smaller brain size or a jaw to ensure that every head hit isn't insta-kill. And limb loss should be worse than broken bones until you have longer time to get over it.

Akigagak

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Re: DF 31.17 Adventure Mode Impressions
« Reply #341 on: November 14, 2010, 01:47:22 pm »

I've had plenty of headshots where the person on the receiving end wasn't insta-killed, it really depends on the skill and attributes of the person doing to beat down.

Get hit in the head will mess you up, though, as it should.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
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TheMasterTurtle

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Re: DF 31.17 Adventure Mode Impressions
« Reply #342 on: November 14, 2010, 01:47:54 pm »

My army of peasents just raped a cyclops liveing a tree house (they sorrounded the cyclops and then proceeded to bite him repeatedly) :)
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forsaken1111

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Re: DF 31.17 Adventure Mode Impressions
« Reply #343 on: November 14, 2010, 01:48:32 pm »

Especially against larger creatures. We beat on an unconscious ogress's head for about 10 real-time minutes before she succumbed to death. Mostly it was bruising and tearing the fat and skin.
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Sean Mirrsen

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Re: DF 31.17 Adventure Mode Impressions
« Reply #344 on: November 14, 2010, 02:25:53 pm »

I've had several instances of kicks to the head ending up as grazing scratches, I can only presume with toenails. Unless you've buffed your strength to max and/or are going against much weaker creatures like elves or kobolds, you won't have guaranteed kills from a strike to the head.

I do concur that strangling followed by coup de grace is a bit overpowered at the moment, but it is very much fun, and is still not much easier to perform (the strangling part, that is) than it was a few versions ago.
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