You can always try and disable/ dismember their weapon arm. If you want to steal their weapons, i guess you could just do it from the wrestling menu, just like before.
Although that will apparently take a decent wrestling skill now, as enemies can easily avoid you grabbing them now.
Maybe some kind of world gen option would help, so you can turn off bogeymen attacks completely, make them only show up rarely, make them only show up in evil areas, or the current frequency.
I think that is an option in the same file you change for things like skipping the intro and screen ratio.
Man. All this stuff is awesome. but I should not be able to bite six things, one with each of my teeth.
"Who are you?"
"I'm the goddamn pac-man."
This
is gonna would be my sig if no one else
uses used it.
Is there any point to recruiting peasants compared to armed guards? I figured they would be my first companions, but none would join me since I had no reputation. After my first kill, I just went and got lashers and pikemen from the keeps. Am I doing it wrong?
Well, recruiting miners will finally give you access to a pick without having to piss off a whole civilization stealing one or trick a monster into killing someone with one.
Uhhh, I just managed to recruit a shopkeeper. And I can trade with him whenever he's in his shop. Well, that's interesting. Too bad I don't know how to get him to stop following me. So I guess he'll just follow me until he dies. Good thing he didn't really have anything interesting anyway.
That sounds more like a bad thing; if he dies you can go take his stuff, assuming you beat everyone else to it.
Is anyone else getting a bug where it says unarmed human soldiers are blowgunner, even though they don't use blowgun?
And what happens if you don't ask permission to stay in someone's house before sleeping? I slept in a fortress without asking permission (which I couldn't get because asking the soldiers wasn't an option), but nothing bad happened.