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Author Topic: DF 31.17 Adventure Mode Impressions  (Read 32359 times)

alexandertnt

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Re: DF 31.17 Adventure Mode Impressions
« Reply #360 on: November 15, 2010, 07:33:43 am »

Quote
"You bite the Midnight Freak in the lower body, tearing the muscle and spilling her reeking guts!"
:o

... ... Awesome update!! Love the aimed attacks!
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

HebaruSan

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Re: DF 31.17 Adventure Mode Impressions
« Reply #361 on: November 15, 2010, 08:38:50 am »

I wandered around trying to find the entrance to the cave (...) never having found the cursed entrance to the Cyclops' lair.
Are you using the guide box in the upper left of the screen? The top row generally leads you directly to the nearest lair if you walk the direction it says. Look for down ramps. I had trouble finding them as well at first, but after noticing that box, it's been pretty much a straight shot every time.
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Kaelem Gaen

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Re: DF 31.17 Adventure Mode Impressions
« Reply #362 on: November 15, 2010, 08:50:17 am »

It's great 'specially the "Player houses" I just took over a Quest Wolf's lair,  I also like that the General stores actually have a selection, I've bought buckets, barrels with booze, a pick.

Anyone see a bed for sale yet at a general store? or do I have to do a fortress make/abandon

Sean Mirrsen

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Re: DF 31.17 Adventure Mode Impressions
« Reply #363 on: November 15, 2010, 08:52:37 am »

Quote
"You bite the Midnight Freak in the lower body, tearing the muscle and spilling her reeking guts!"
:o

... ... Awesome update!! Love the aimed attacks!
Indeed. I've seen "filthy" guts, and "foul" guts, as well.
This update is very much fun to play.

Currently, my adventurer, the second I've created for this version, is battling for the life of his companions against a horde of goblins. With the right hand incapacitated by a smashed nail, he's currently swinging around a bronze scimitar with his left, onto which a shield is also clasped. Just now, I've fended off a trio of goblins that went after me, and saved the life, if momentarily for his wounds are severe, of one of my accompanying axemen, by stabbing the head off a macegoblin and kicking the nose of another through the back of its head. It's seriosuly epic now.

Btw, how long ago was the companion screen implemented? It's actually damn useful.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: DF 31.17 Adventure Mode Impressions
« Reply #364 on: November 15, 2010, 08:55:59 am »

It was implemented just now. I wish you could give them simple commands to "stay" or "move" though.
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Yoink

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Re: DF 31.17 Adventure Mode Impressions
« Reply #365 on: November 15, 2010, 08:59:29 am »

Wow. Speaking of the companions screen, I'm laughing pretty hard...
I have almost 20 companions on there at the moment, as the lord of the human civilization decided to entrust my one-armed, boastful knife-goblin with command of an army to go slay the night creatures terrorizing the land...
Seriously, who elected this dude?!?? Ohwait.

You should read my post(s) in the 'What's going on in your adventure' thread, you should atleast get a chuckle from it all.
:P
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Sean Mirrsen

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Re: DF 31.17 Adventure Mode Impressions
« Reply #366 on: November 15, 2010, 09:27:28 am »

It was implemented just now. I wish you could give them simple commands to "stay" or "move" though.
Just being able to tell which direction they're in is already greatly helpful. As well as showing all status without accessing the description screen. I've yet to understand what the icons to the right of the direction mean - for example, a minus. It doesn't seem like it means combat, but that's the best guess I got.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

toupz

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Re: DF 31.17 Adventure Mode Impressions
« Reply #367 on: November 15, 2010, 09:51:53 am »

When is the next version out, does anyone know approx?
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Yoink

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Re: DF 31.17 Adventure Mode Impressions
« Reply #368 on: November 15, 2010, 10:01:49 am »

Dude, this one just came out!!
The only thing (really badly) wrong with it is the lack of buildings for different races!
:P
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

toupz

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Re: DF 31.17 Adventure Mode Impressions
« Reply #369 on: November 15, 2010, 10:04:03 am »

And the odd sleeping bug that saves you from drowning in a river xD
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Yoink

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Re: DF 31.17 Adventure Mode Impressions
« Reply #370 on: November 15, 2010, 10:11:29 am »

Oh. Well. Drowning is annoying anyway. POWER TO THE SLEEPING BUG!!
:P The shop bug is kinda bad, although it hasn't happened to me.   
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

toupz

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Re: DF 31.17 Adventure Mode Impressions
« Reply #371 on: November 15, 2010, 10:24:46 am »

THere doesn't seem to be a shop bug i think it's a misconfusion, sometimes i realise i stole an item by mistake cause i picked it up and forgot to pay for it then i think it's a bug, i check out inventory and see $$ oshit not bug xD
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Pirate

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Re: DF 31.17 Adventure Mode Impressions
« Reply #372 on: November 15, 2010, 10:41:55 am »

How hard is it to find 'large' iron armor pieces ? I didn't have much trouble to find iron armor for a dwarf (except for legwear and mails).
I assume steel is out of reach right now. Not to mention adamantine.
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toupz

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Re: DF 31.17 Adventure Mode Impressions
« Reply #373 on: November 15, 2010, 10:48:11 am »

I only found steel shields and swords on my chars but no such thing as steel armor damn i wished, iron armor i wish too i can only manage full sets of bronze
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Rumrusher

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Re: DF 31.17 Adventure Mode Impressions
« Reply #374 on: November 15, 2010, 11:14:20 am »

It was implemented just now. I wish you could give them simple commands to "stay" or "move" though.
Just being able to tell which direction they're in is already greatly helpful. As well as showing all status without accessing the description screen. I've yet to understand what the icons to the right of the direction mean - for example, a minus. It doesn't seem like it means combat, but that's the best guess I got.
From I think it means experience, from what I can tell, I have a gem setter who has atleast five Pluses next to it and she only did was follow me around.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
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