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Author Topic: Dwarf Fortress 0.31.17 Released  (Read 69498 times)

Dbuhos

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Re: Dwarf Fortress 0.31.17 Released
« Reply #135 on: November 12, 2010, 07:54:26 am »

Oh god. YES.

Thanks you Toady, you are the most awesome developer I've ever seen.
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Rumrusher

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Re: Dwarf Fortress 0.31.17 Released
« Reply #136 on: November 12, 2010, 08:19:10 am »

-well lets see this update-
*sees new stuff to do in adventurer mode*
Dang looks like I have to test .17 to see if I can plop out a child for a female adventurer.
*DL's .17 and spend days figuring out how. :'(*
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LilGunmanX

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Re: Dwarf Fortress 0.31.17 Released
« Reply #137 on: November 12, 2010, 08:23:29 am »

W H A T A H O R R I B L E N I G H T TO H A V E A C U R S E ! ! !
Also: DO NIGHT CREATURES SHOW UP IN DORF MODE? PLEASE TELL ME YES, THEY SOUND SO COOL BUT I'M JUST NOT THE ADVENTURE MODE TYPE.

COME ON DOES ANYONE KNOW THE ANSWER TO THIS? SERIOUSLY I'VE GOTTA KNOW!
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Eagle_eye

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Re: Dwarf Fortress 0.31.17 Released
« Reply #138 on: November 12, 2010, 08:28:13 am »

It appears they do not. Also, try not to use capslock so much...
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Raziel_Blaze

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Re: Dwarf Fortress 0.31.17 Released
« Reply #139 on: November 12, 2010, 08:52:42 am »

Thank you Toady One.
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greycat

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Re: Dwarf Fortress 0.31.17 Released
« Reply #140 on: November 12, 2010, 08:55:07 am »

W H A T A H O R R I B L E N I G H T TO H A V E A C U R S E ! ! !
Also: DO NIGHT CREATURES SHOW UP IN DORF MODE? PLEASE TELL ME YES, THEY SOUND SO COOL BUT I'M JUST NOT THE ADVENTURE MODE TYPE.

COME ON DOES ANYONE KNOW THE ANSWER TO THIS? SERIOUSLY I'VE GOTTA KNOW!

YOU COULD TRY PLAYING THE GAME AND SEEING FOR YOURSELF.

(No, I don't know.)
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kylcarte

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Re: Dwarf Fortress 0.31.17 Released
« Reply #141 on: November 12, 2010, 09:25:15 am »

Quote
(*)allowed labors to be toggled by category

Thank the maker.
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TomiTapio

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Re: Dwarf Fortress 0.31.17 Released
« Reply #142 on: November 12, 2010, 10:33:05 am »

Hooray Toady! Glad to have all those minor fixes and tweaks. And Bandits!

First test adventurer: sleeping outdoors was quite safe, like three times. Ooh, there's drowsiness now, what penalties does it give?
Then a hostile humanoid used a whip to send adv's skull through brain. I see the whips are still really powerful.
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EmeraldWind

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Re: Dwarf Fortress 0.31.17 Released
« Reply #143 on: November 12, 2010, 10:59:34 am »

Check their weapons, closely, it shows their kills.

I would do that... but I forgot to mention my adventurer didn't survive the human ambush.

I wasn't expecting to be ambushed by humans so close to the fort.  A couple of my party members got away because I died though.
I was checking their Legends screen entries. There were only 7 of us and 7 of us appear as becoming heroes to our civ. Though that info is kind of hard to look up, but I wrote down our names and checked each one. And not one of us is given the credit of killing the troll. I tried looking for a troll in Historical Figures that died in the year I was playing, but that in mostly scrolling through a endless list and couldn't find him.  In the end, I was thinking maybe you need to report significant kills like that to be given credit or maybe the troll played possum.  Or possibly I had a single party member who wasn't marked as a hero of our civ and that person finished it off.  Either way I kind of wish there were other ways sorting info in the Legends mode. In entities, being able to search by birth year, death year, and race would be nice.  If I could limit the list to trolls I could have an easier time.  I also wish that party members would appear as related persons in your character's entry or possibly give character parties an entry under entities. Because there was no way to tell if someone was a party member or not.

Not complaining though, I love it.  But I figure if no one mentions these things no one will know.  I had a lot fun and a lot of 'fun' playing last night. I got a good laugh too. It was almost a whole new experience considering how adventurer mode was previously.  I was raving to friend how awesome the new features were. I sent my friend a long in-character email of my character's life and death. Now off to adventure some more!
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Kearn

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Re: Dwarf Fortress 0.31.17 Released
« Reply #144 on: November 12, 2010, 11:12:10 am »

Is b12g down again?
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smjjames

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Re: Dwarf Fortress 0.31.17 Released
« Reply #145 on: November 12, 2010, 11:14:19 am »

Nope, working just fine for me.
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Dogun

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Re: Dwarf Fortress 0.31.17 Released
« Reply #146 on: November 12, 2010, 11:20:32 am »

This is the first time I've ever actually enjoyed adventurer mode!

My only real problem is I don't know how to find shops. I've played a few games at this point and only found one. Also, exploring fortresses is really time consuming.
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Kearn

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Re: Dwarf Fortress 0.31.17 Released
« Reply #147 on: November 12, 2010, 11:40:31 am »

Nope, working just fine for me.

weird, won't come up for me
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dwarfguy2

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Re: Dwarf Fortress 0.31.17 Released
« Reply #148 on: November 12, 2010, 11:49:51 am »

HELL YES.
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DG

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Re: Dwarf Fortress 0.31.17 Released
« Reply #149 on: November 12, 2010, 12:08:29 pm »

This is the first time I've ever actually enjoyed adventurer mode!

My only real problem is I don't know how to find shops. I've played a few games at this point and only found one. Also, exploring fortresses is really time consuming.

You find shops in towns, not hamlets or forts. Towns show up on the travel map as + signs.
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