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Author Topic: Dwarf Fortress 0.31.17 Released  (Read 70271 times)

AbacusWizard

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Re: Dwarf Fortress 0.31.17 Released
« Reply #30 on: November 11, 2010, 03:49:26 pm »

That sounds awesome!

...but, um, it still isn't working on Mac OS 10.4.11. Same old error message I've been getting since 0.31.13. Any news on that front?
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Dwarf

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Re: Dwarf Fortress 0.31.17 Released
« Reply #31 on: November 11, 2010, 04:02:46 pm »

If you got a PPC: DF has dropped PPC support from .13 on.
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Quote from: Akura
Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

calrogman

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Re: Dwarf Fortress 0.31.17 Released
« Reply #32 on: November 11, 2010, 04:11:35 pm »

If you got a PPC: DF has dropped PPC support from .13 on.
And on top of that, versions .12 and earlier aren't available due to licensing issues.
« Last Edit: November 11, 2010, 05:44:16 pm by calrogman »
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USEC_OFFICER

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Re: Dwarf Fortress 0.31.17 Released
« Reply #33 on: November 11, 2010, 04:13:10 pm »

"We got a waggon full of booze, half a bag full of plump helmet spawn, its dark outside, and night creatures are in."
"Let's roll."
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Dwarf

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Re: Dwarf Fortress 0.31.17 Released
« Reply #34 on: November 11, 2010, 04:15:25 pm »

If you got a PPC: DF has dropped PPC support from .13 on.
And on top of that, versions .13 and earlier aren't available due to licensing issues.

Wait what? Licensing issues?
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Quote from: Akura
Now, if we could only mod Giant War Eagles to carry crossbows, we could do strafing runs on the elves who sold the eagles to us in the first place.

NSQuote

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Re: Dwarf Fortress 0.31.17 Released
« Reply #35 on: November 11, 2010, 04:17:05 pm »

PRAISE BE THE MINERS TOADY
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Jusman

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Re: Dwarf Fortress 0.31.17 Released
« Reply #36 on: November 11, 2010, 04:17:44 pm »

Has anyone seen dwarves or elves yet? All I've seen so far is humans, even when I don't start as a human adventurer. This is with 3 different worlds too so i don't think elves and dwarves gotten completely wiped out
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Arceius

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Re: Dwarf Fortress 0.31.17 Released
« Reply #37 on: November 11, 2010, 04:33:40 pm »

*Start Adventurer Mode* *walk until night falls* *encounter hordes of boogeymen* *FFFUUUNNN*
Total Time Taken: 8) 5 Minutes 8)

Ah, I miss getting brutally ripped to shreds by random monsters whilst wondering about  . Those boogeymen are worse than wolves, millions of the jerks :o. As always Toady, we salute you.
/salute
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Domenique

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Re: Dwarf Fortress 0.31.17 Released
« Reply #38 on: November 11, 2010, 04:41:53 pm »

Am i the only one that can't access the main site? Because I can't download DF right now :(.
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MetalSlimeHunt

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Re: Dwarf Fortress 0.31.17 Released
« Reply #39 on: November 11, 2010, 04:59:43 pm »

So, I found a night creature's lair. This one guy was scattered all over it, mostly cooked and prepared. That was unnerving, to say the least.

As far as I can tell, "Sleep!" is the last in the sleep depravation chain, but I was killed by Bogeymen not too long after, so perhaps it isn't.

Oh, and the "You feel uneasy." meassage makes random encounters much more nerve wracking than before. Once, I went looking for whatever it was and came back to find my travelling companion surrounded by dead Giant Jaguar. Once, I went looking for my attacker-to-be and found nothing, which was creepy as all hell.
« Last Edit: November 11, 2010, 05:10:19 pm by MetalSlimeHunt »
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Sergius

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Re: Dwarf Fortress 0.31.17 Released
« Reply #40 on: November 11, 2010, 05:08:54 pm »

When I talk to a peasant, the game refers to me as my profession, instead of my name.


Talking to the Peasant Getak X

You begin a conversation with the Peasant Getak X
Pikeman: Hello Getak
Getak X, Peasant: It is good to see you.
Getak X, Peasant: Don't travel alone at night, or the bogeyman will get you.

etc.

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LoSboccacc

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Re: Dwarf Fortress 0.31.17 Released
« Reply #41 on: November 11, 2010, 05:10:04 pm »

wait, something's fishy:

aren't aimed attack supposed to use specific skill + fighting skill to roll the attack chance/damage?

so why it shows the same chance for slashing with sword (as a competent swordman) and biting (as a dabbling biter) for the same part?
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Flaming Dorf

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Re: Dwarf Fortress 0.31.17 Released
« Reply #42 on: November 11, 2010, 05:10:44 pm »

Oh my god! This is exactly what adventure mode needed. The night creatures and castles are nice additions, but what really sells this version are the small improvements - improved character customization, new travel map, NPCs remembering you... this is truly marvelous.
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[PERMITTED_JOINT:100] (It's a maximum number per day. This is the elven setting)

Eagle_eye

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Re: Dwarf Fortress 0.31.17 Released
« Reply #43 on: November 11, 2010, 05:14:10 pm »

This definitely makes the game much much harder...  :o
starting on peasant I have yet to successfully kill anything without having my skull kicked in.
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RevReese

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Re: Dwarf Fortress 0.31.17 Released
« Reply #44 on: November 11, 2010, 05:18:55 pm »

The last five releases have been a day or two after I finally get time to have a marathon session!

Thanks again Toady for keeping me on my toes and making me nervous and excited of a new release every time I indulge!  ;D

Something makes me think I will be busy again for the next few days...   ;)




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