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Author Topic: How to Raise Happiness  (Read 1839 times)

Sowelu

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Re: How to Raise Happiness
« Reply #15 on: November 10, 2010, 06:32:42 am »

Blocks do indeed raise the room's value enormously causing plenty of happiness.  When I made my soap fortress, those dwarves were the most blissful they'd ever been in their lives.

Oh, and having a good architect to construct architectury-things can give another new happy moodlet.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Alastar

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Re: How to Raise Happiness
« Reply #16 on: November 10, 2010, 07:07:00 am »

I like functional things over pointless luxuries... like a dwarf shower and improving room value with gratuitious weapon traps. Apparently, a 2-tile cell is fit for a king if it contains spinning doom, which is at the same time a horrible exploit and perfectly dwarfy.
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Uzu Bash

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Re: How to Raise Happiness
« Reply #17 on: November 10, 2010, 10:41:46 am »

Roads are a good way to increase architecture value, meet reqs for capital, train architects in general, and if you want to really exploit, build them in narrow strips so that every tile they walk along increases their chance of a happy thought.
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nordak

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Re: How to Raise Happiness
« Reply #18 on: November 10, 2010, 11:08:03 am »

High value weapon traps will cheer up any dwarf, kill baby snatchers and eliminate berserk dwarves... Why not build one in the entrance to every room?  Will also bring you great amounts of amusement when a dwarf sleeps on one....
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Exerpt from townbrush.txt by Internet Kraken:

"Nobody wants to live in Townbrush, and for good reason. Almost everyone that has come to Townbrush has been eaten, stabbed, crushed, drowned, hacked, incinerated, or beaten to death with an octopre skin backpack. When we're not under siege, we're being attacked by Forgotten Beasts. And when we're not being attacked by Forgotten Beasts, there's probably a zombie whale crushing someone to death in the dining room."

gtmattz

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Re: How to Raise Happiness
« Reply #19 on: November 10, 2010, 12:11:32 pm »

Your entire fort can be filled with miasma and the dwarves can be sleeping in mud, but if you have a single 1 tile meeting area and good booze/food, your dwarves will be permanently ecstatic after a short period of time.  Especially if you give them occasional breaks from work so that all dwarves are crammed around the meeting area.
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Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

chewie

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Re: How to Raise Happiness
« Reply #20 on: November 10, 2010, 12:19:39 pm »

Look at his personal preferences. If possible catch the animal he likes and place it near his bed/a point he is visiting often. May help a bit.
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Acperience

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Re: How to Raise Happiness
« Reply #21 on: November 10, 2010, 12:58:39 pm »

No offense meant but:

-Quit playing with those silly humans (optional)
-Turn cave-ins off in the  data > init > d_init file
-Find a better embark

Honestly the conditions in the current embark seem terrible.  :-\ (unless you're trying for a challenge, which I'm assuming you're not since you're still not sure how to raise happiness quickly)
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Sowelu

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Re: How to Raise Happiness
« Reply #22 on: November 10, 2010, 05:06:49 pm »

Since I was thinking about the topic, some more details on how happiness works.  It's kind of like moodlets in Sims 3.  Each happiness effect is boolean, and lasts for a certain time, specifically, a year (at least this is how it worked in older versions).  If your dwarf eats in a legendary dining room, he gets some massive bonus that will last for the next year, and get renewed if it happens again during that time.  But making it 2x as valuable doesn't help, because it's still the "legendary dining room" effect.  Seeing a "tastefully arranged" object is nice because it's a distinct bonus.  "Admired own awesome shiny thing" is likewise a distinct bonus, and enjoying mist is neat because--again--distinct bonus (though it's kind of small).  Getting Legendary+10 engravers to engrave every surface is nice, but it will only impact room value bonuses; there are lots of other shiny things to get.  Having extremely high skill-cooks is also a great boon, because good dishes are morale boosters.

You can assign the dwarf a tomb, which gets room value modifiers, though they won't get the moodlet immediately.  And I believe that "admired tastefully arranged" and "admired own tastefully arranged" are different moodlets, so put a nice statue both inside and outside their room.

If you want exact values, there are some outdated values from 40d at the bottom of this page on the wiki.  Though they might still be mostly-accurate numbers. 
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Zidane

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Re: How to Raise Happiness
« Reply #23 on: November 10, 2010, 06:26:41 pm »

The best way is to put a waterfall in his room, don't worry about drainage, that's the intended side effect.
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Give cats natural metallic armor and throw them in your danger room.  Also allow their mouth and tail to grasp (shield in mouth, weapon in tail xD)  Have a cat based military.  You know, do the same with all tame animals xD send in the cats as shock troops to disrupt the archers

caknuck

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Re: How to Raise Happiness
« Reply #24 on: November 10, 2010, 10:52:46 pm »

One thing that hasn't been mentioned is to check a dwarf's preferences. If they like cows for their haunting moos, then cage one up in their bedroom. If they like bismuth bronze, for instance, then using that material for their furniture will jack up the room's value and the effect of the "Admired own armor stand..." modifier.

If you don't mind idling dwarves, then you can always sequester the unhappy in a "re-education burrow" with their friends and family members (with all labors turned off) to max out on the "Talked with a friend/spouse" modifiers. Dumping masterwork food into the burrow never hurts, either.
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Quote from: Primary
*Kneels before Urist Dickpuncher*

Uzu Bash

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Re: How to Raise Happiness
« Reply #25 on: November 10, 2010, 11:07:11 pm »

If they like cows for their haunting moos, then cage one up in their bedroom.
That's good advice, but you get more use out of the cow if you put it somewhere more highly trafficked but near enough to their bedroom that they'd come aross it. Then more than one dwarf who likes cows will be exposed to it as well.
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