Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: !!Bed!!  (Read 2645 times)

caknuck

  • Bay Watcher
    • View Profile
Re: !!Bed!!
« Reply #15 on: November 09, 2010, 09:41:57 am »

How can we mandate when our earth is turning?
How do we sleep while our beds are burning?
Logged
Quote from: Primary
*Kneels before Urist Dickpuncher*

lolghurt

  • Bay Watcher
  • [PREFSTRING:failures]
    • View Profile
Re: !!Bed!!
« Reply #16 on: November 10, 2010, 09:11:55 am »

I suggest using graphite instead, as IIRC it's immune to fire damage but flammable.
Where did you hear that?  Graphite should take damage from fire like any other flammable material.

Artifacts are supposedly immune from fire damage because artifacts can't be gradually destroyed.  Artifacts can be instantly destroyed by bridges or caveins or similar means, but don't wear out gradually.  Fire does damage gradually, essentially wearing the object away, so artifacts should be immune to fire and burn forever.  I haven't tested this myself and don't know if it actually works this way.
Magmawiki
Quote from: Magmawiki
Graphite is flammable on contact with magma but will never melt, meaning graphite on fire makes an excellent everlasting flame. This quality has applications in some fire-based traps.
Logged
Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: !!Bed!!
« Reply #17 on: November 10, 2010, 09:19:40 am »

Quote from: Magmawiki
Graphite is flammable on contact with magma but will never melt, meaning graphite on fire makes an excellent everlasting flame. This quality has applications in some fire-based traps.

I'll have to test this myself, but I'm pretty sure "doesn't melt" does not imply "burns forever without damage".  Objects which are on fire suffer accelerated wear which eventually destroys them, even if they don't melt.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

LilGunmanX

  • Bay Watcher
    • View Profile
Re: !!Bed!!
« Reply #18 on: November 10, 2010, 12:14:06 pm »

This cold be accomplished by using a modified version of what I call the "Dwarven Dragonfire Trap-Cannon." Keep in mind that I haven't actually tested this yet...
Here's the original:
 M
  • ===============================

{=}(g)[ale][ale][ale][ale][ale][ale][ale][ale][ale]
=================================

M = Magma
  • = Magam-safe Floodgate

{=} = Magma-safe floor-grate
== = Walls
[ale] = Alcohol-only stockpile
(g) = Pressure-plate with a goblin standing on it.

The concept works like this: there's a long, one-tile-wide hallway that goblins will be forced to walk down in large numbers, single file. Once the first goblin in line steps onto the pressure plate, magma will begin pouring down the floor-grate in front of him, effectively sealing that entrance to your fortress. But here's the clincher: there is a barrel of ale sitting on top of the floor grate. Once the magma touches the barrel ale of ale sitting on top of the floor grate (also known as the "trigger barrel,") it will predictably burst into flames, igniting every barrel next to it, causing a massive conflagration that extends down the entirety of the hallway; the magma in question harmlessly travels down the magma-safe floor-grate into a magma reservoir, where it can be reused or discarded at your leisure. Because the hallway is one-tile wide, and thus there will not be much room to escape to begin with, coupled with the fact that the hallway is crammed full of goblins, it is essentially guaranteed that every single goblin in the hallway at the time of ignition will be burnt to a crisp, leaving you with all of the Goblinite and none of the mess that comes with flooding an entire hallway with magma.

But you aren't killing goblins; you're killing nobles. Killing nobles en-masse is extremely complicated, and so the dwarffire cannon must be COMPLETELY redesigned.

Here's the redesigned version:

 M
  • ===============================

{=}(noble)[ale][ale][ale][ale][ale][ale][ale][ale][ale]
=================================


This design is much more complex than the first. Imagine the following: there's a long, one-tile-wide hallway that nobles will be forced to walk down in large numbers, obviously to reach their nobles-only dormitory, single file. Once the first noble in line steps onto the pressure plate, magma will begin pouring down the floor-grate in front of him, effectively sealing that entrance to your fortress. Here's where it gets tricky: there is a barrel of Elven strawberry wine sitting on top of the floor grate. Once the magma touches the barrel of ale expensive wine sitting on top of the floor grate (also known as the "trigger barrel,") it will predictably burst into flames, igniting every barrel next to it, causing a massive conflagration that extends down the entirety of the hallway; the magma in question harmlessly travels down the magma-safe floor-grate into a magma reservoir, where it can be reused or discarded at your leisure. Because the hallway is one-tile wide, and thus there will not be much room to escape to begin with, coupled with the fact that the hallway is crammed full of goblins nobles, it is essentially guaranteed that every single noble in the hallway at the time of ignition will be burnt to a crisp, leaving you with all of the !!Giant cave spider silk sock!! and none of the mess that comes with flooding an entire hallway with magma.
Logged

Ramiel.

  • Bay Watcher
    • View Profile
Re: !!Bed!!
« Reply #19 on: November 10, 2010, 03:43:51 pm »

I love the idea, but I'm pretty sure exploding alcohol doesn't do any damage yet.  The goblins/nobles would still take damage from the fire, but I doubt they'd die fast enough to prevent your fortress from becoming a !!fortress!!
Logged

lolghurt

  • Bay Watcher
  • [PREFSTRING:failures]
    • View Profile
Re: !!Bed!!
« Reply #20 on: November 11, 2010, 04:14:29 am »

I love the idea, but I'm pretty sure exploding alcohol doesn't do any damage yet.  The goblins/nobles would still take damage from the fire, but I doubt they'd die fast enough to prevent your fortress from becoming a !!fortress!!
except that they can no longer enter due to magma.
Logged
Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.

Ramiel.

  • Bay Watcher
    • View Profile
Re: !!Bed!!
« Reply #21 on: November 11, 2010, 09:24:39 am »

But the magma drains out through the floor-grate.
Unless you have a continuous stream of magma flowing; that should seal the fortress off, but you'd need a lot of magma.
Logged

lolghurt

  • Bay Watcher
  • [PREFSTRING:failures]
    • View Profile
Re: !!Bed!!
« Reply #22 on: November 12, 2010, 03:13:58 am »

But the magma drains out through the floor-grate.
Unless you have a continuous stream of magma flowing; that should seal the fortress off, but you'd need a lot of magma.
Dwarven infinite energy reactor using magma.
Logged
Quote from: acetech09 date=1343968486
It's probably made from baby bone, with a handle of baby leather. Probably uses the leg bones wound together for the handle, the pelvis for the handle/pick joint, and the pick is the spine.

But that's all in theory, of course. Not like I've made a pick out of my own 5 month old baby before.
Pages: 1 [2]