DAY 1: NIGHT
You establish a mined perimiter, and tear down a lot of the shrubs, gaining 1 Fortification Supplies.
The goats are a little unhappy at being hauled up a ladder, but dont seem to care once on the catwalk.
kilakan: the pump station is locked (FIN0:4), but you managed to jiggle the lock enough to open it. Inside, you find 1 Electrical Supplies, and a dead hooker. The decomposition is rather severe. (COU:3)
Scood: you combine some chemical supplies in an attempt to make an explosive. (CHEM0:5) You manage to create an explosive compound, consuming 1 Chemical Supplies, gaining 1 Exposive Powder. You could probably engineer a case for it to produce a mine or grenade.
As you hunker at the top of the water tower, a lone zombie wanders up to one of the low spots, and steps right on a mine. Its body ceases to be, but the sound alerts a group of zombies on the street. They turn as one, stare, and charge. They gallop on all fours, screaming and wailing, hurling themselves forward at a terrifying pace. The first line is blown to bits by the mines, but more come. They crash into the base of the water tower like a wave, mostly severed limbs, but a few still standing. One twists, snapping its head around fast enough to kill to a living man, and then stares straight up at you. Its eyes burn like hellfire as it hurls itself at the ladder, screeching an inhuman battlecry.
JacenHanLovesLegos: (GUNS0:2) Your .22 bullet misses by a long margin.
Scood: (GUNS2:6) you snap up from your chemistry, swining around your P90 with one hand, and squeeze off a single round. The bullet streaks straight into the zombie's NECK, tearing off its head. The body plumets from the ladder, crushing a few others.
The zombies keep trying, but the pile at the ladder is in the way, and they fail to make any progress. As he sun rises, they shriek and scatter.
Summary: SURVIVED!
-1 Chemical Supplies
+1 Explosive Powder
-1 .22LR ammo
-1 5.57NATO ammo
Land Mines Lost
+1 Fortification Supplies
+1 Electrical Supplies
-27 Food (3*9)
-* Water (3*9)(water tower)
Monk12 +1MP
Equipment Summary:
21 Food
23 Water
9 Medical Supplies
13 Pain Drugs
2 Psych Drugs
3 Mechanical Supplies
1 Fortification Supplies
1 Chemical Supplies
1 Exposive Powder
1 Goat (FLuffy)
1 Dog (Volt)
1 pet???
1 Cat (TABBY)
1 Machette
1 Quarterstaff
1 Longsword
1 SPAS 12
8 Shotgun Shells
1 .44 Revolver
6 .44 ammo
2 Semi-Auto Pistol
39 .22LR ammo
1 Hunting Rifle (scoped)
1 FN P90
1 .50 Magnum
15 .50 ammo
4 Frag Grenade
1 Hunting Crossbow (scoped)
5 Crossbow bolts
1 Winchester
67 5.57NATO rounds
2 Oxygen Tanks
0 Landmines
1 Van (75% fuel)
DAY 2: DAWN.
Pay no attention to the 'you are here' star. Turns out I forgot to do it in Illustrator, so I cant move it (whups). You're at the water tower. Still at 9 Nav. You've looted most of the hospital and the gun store.
http://i26.photobucket.com/albums/c106/bowdown2q/citymapcircles1.gif