Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 27 28 [29] 30 31 32

Author Topic: Roll to Strike the Earth!  (Read 32951 times)

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #420 on: February 05, 2011, 06:34:04 pm »

There are no loose bags in the fortress; I recommend making some cloth and then some bags so you can process those Quarry Bushes.

Hey Shadow, have any other designations to make for mining?

Could've sworn I split off the -1 workshops; I'll have it fixed next update.

As far as the pond goes, it takes pretty much an entire phase of running to get to the river and back with a bucket. So, if you dispatch a useless NPC with a bucket it'll take 14 phases to get the pond filled with clean water.

Unless otherwise specified, I'll just assume that Vismil gets interred in a random coffin stuck in a random corner.

bowdown2q

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #421 on: February 05, 2011, 06:48:13 pm »

Yeah, alright. Any NPCs who dont have anything better to do can fill the well

Shadowfury333

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #422 on: February 06, 2011, 04:58:10 am »

I will make a few more designations tomorrow.

UPDATE: Designations made
« Last Edit: February 06, 2011, 05:46:19 pm by Shadowfury333 »
Logged
Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

monk12

  • Bay Watcher
  • Sorry, I AM a coyote
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #423 on: February 07, 2011, 10:48:05 pm »

1st Hematite, Early Summer 200

FOOD AND BOOZE DEPLETION: -13 each

Summer has arrived!

The Burial of Vismil Blackhoof
Spoiler (click to show/hide)

Bowdown2q: Rodicurst Onyxbone, Chief Medical Dwarf
Taco Dan: "Dan the Man" Cowbridges, Swordsdwarf
Spoiler (click to show/hide)

Frelock: Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

FuzzyZergling: Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Shadow: Kib Koganobul, Miner

Spoiler (click to show/hide)

Baradine: Signun Robermeng, Weaponsmith

Spoiler (click to show/hide)

Innsmothe: Deathblack Masonbrew, Gemcutter

Spoiler (click to show/hide)

ggamer: Gaaben Timbershields, Miner
Spoiler (click to show/hide)

Darvi: Darvi "Stonehead" Lammor, Mason
Spoiler (click to show/hide)

Sneevil: Tulon Lensstream, Hunter

Spoiler (click to show/hide)

Job Manager

Spoiler (click to show/hide)

Apologies for the lateness, 'twas a good Super Bowl. Although that last field goal cost me $50...

 Stocks et al tomorrow!

Shadowfury333

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #424 on: February 08, 2011, 12:00:39 am »

I've added the mining for this week, and changed the map so that every level is a section. This will make it easier to edit within a level, though editing across levels (i.e. for channels) will be a bit harder. Editing the map as a whole is still possible, however.
Logged
Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #425 on: February 08, 2011, 12:04:42 am »

Guard The Fortress!
Logged

Innsmothe

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #426 on: February 08, 2011, 04:24:25 am »

"Might as well get some 'exp' whilst I am here."

Slaughter the children of the elfen horde!
Logged
"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #427 on: February 08, 2011, 05:36:09 am »

Whut? Elves? Where?
Logged

Innsmothe

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #428 on: February 08, 2011, 09:58:26 am »

Whut? Elves? Where?
Tha trees boy! They be crafy, they will uproot themself's and kill us all inna night!
Logged
"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Baradine

  • Bay Watcher
  • Just some guy
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #429 on: February 08, 2011, 10:02:06 am »

Make some chainmail, out of whatever I can
Logged

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #430 on: February 08, 2011, 10:13:00 am »

Make bags from cloth. If time, process quarry bushes.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #431 on: February 08, 2011, 04:04:51 pm »

Build the tables, throne and cabinets.
Logged

BlastoiseWarlorf

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #432 on: February 09, 2011, 03:33:48 am »

While guarding, Make sure the trees dont try anything crafty.

(It would be so ironic if we were attacked by Ents.)
Logged

Innsmothe

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #433 on: February 09, 2011, 05:09:58 am »

While guarding, Make sure the trees dont try anything crafty.

(It would be so ironic if we were attacked by Ents.)
Ironic, but fun. :D
Logged
"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Shadowfury333

  • Bay Watcher
    • View Profile
Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #434 on: February 09, 2011, 06:58:34 pm »

Mine out whatever Gaaben Timbersheilds doesn't mine out of the current designation, then build tables and chairs in the mason's shop at -3.
Logged
Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.
Pages: 1 ... 27 28 [29] 30 31 32