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Author Topic: Roll to Strike the Earth!  (Read 33357 times)

Innsmothe

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #345 on: January 20, 2011, 06:49:37 pm »

...Nice. :o

Prays to every god in existence to never become wounded enough to receive 'treatment'.
And as a debt of honour I offer Signun my crafts or any other activity he will have me do, even with the ultimate payment of my life.
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #346 on: January 20, 2011, 06:56:49 pm »

Prays to every god in existence to never become wounded enough to receive 'treatment'.
Why not? I had a doctor with only one hand (no other wounds) and he performed pretty well. I like to imagine he had some sort of prosthetic scalpel. Pretty badass if you ask me.
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Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #347 on: January 20, 2011, 06:57:24 pm »

Stop crafting mugs, go back to mechanisms.
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All generalizations are false....including this one.

Innsmothe

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #348 on: January 20, 2011, 06:59:34 pm »

Prays to every god in existence to never become wounded enough to receive 'treatment'.
Why not? I had a doctor with only one hand (no other wounds) and he performed pretty well. I like to imagine he had some sort of prosthetic scalpel. Pretty badass if you ask me.

That...would not work...no dexterity for delicate work.. ???
Then again...when are dorfs delicate?
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #349 on: January 20, 2011, 07:19:22 pm »

Prays to every god in existence to never become wounded enough to receive 'treatment'.
Why not? I had a doctor with only one hand (no other wounds) and he performed pretty well. I like to imagine he had some sort of prosthetic scalpel. Pretty badass if you ask me.

That...would not work...no dexterity for delicate work.. ???
Then again...when are dorfs delicate?
Precisely.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #350 on: January 20, 2011, 08:21:26 pm »

I'll get the mining handled tonight. I guess I won't bother mining out the tiles I would have mined before, but please try to find out exactly what sets mining rates if you haven't already.

Mining done, and jeweler's shop is up. Wow, that is a lot of mining. I'll add more designations tomorrow.

When the section under the shops is done, I recommend putting in a stockpile for stone and a stockpile for cloth/thread. Also, is the bridge up or down?
« Last Edit: January 21, 2011, 01:12:55 am by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #351 on: January 21, 2011, 04:40:24 pm »

Harvest/plant.
My internet died, so I may not be posting with any consistency. Sorry.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #352 on: January 21, 2011, 05:37:29 pm »

Okay, I have my designations set up for another workshop area. I will designate a dining hall next week.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

ggamer

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #353 on: January 22, 2011, 05:19:52 pm »

continue to assist mining

Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #354 on: January 22, 2011, 08:35:50 pm »

decorate the stone mugs with bone
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Taco Dan

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #355 on: January 22, 2011, 08:54:31 pm »

Rest and mourn my toe.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #356 on: January 23, 2011, 10:54:33 pm »

14th Felsite, Late Spring 200

Bowdown2q: Rodicurst Onyxbone, Chief Medical Dwarf
Taco Dan: "Dan the Man" Cowbridges, Swordsdwarf
Spoiler (click to show/hide)

Frelock: Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

FuzzyZergling: Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Shadow: Kib Koganobul, Miner

Spoiler (click to show/hide)

Baradine: Signun Robermeng, Weaponsmith

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Blastoise: Thikut Itdunkul, Militia Captain

Spoiler (click to show/hide)

Innsmothe: Deathblack Masonbrew, Gemcutter

Spoiler (click to show/hide)

ggamer: Gaaben Timbershields, Miner
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Darvi: Darvi "Stonehead" Lammor, Mason
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Sneevil: Tulon Lensstream, Hunter

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NPC Metalsmith, Milker

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I seem to have missed a Stocks update. I shall rectify that situation on the morrow. Also, you are out of wood.

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #357 on: January 24, 2011, 12:22:35 am »

Okay, I've done the mining. I'm not sure where the native copper ends, but given the amount of the stuff I added to the stocks I'm assuming it wasn't more than one 3x3 room's worth, and set the walls accordingly.

Also, has anyone actually gotten around to finishing the Loom and Clothier's shop?

In addition to mining:

Recommend to expedition leader placing stone, gems, and thread stockpiles on the east room of ground -3. Also remind them of available rooms for beds.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Innsmothe

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #358 on: January 24, 2011, 05:20:50 am »

In the name of rovol I go out and guard the hunting party and smite one of the easier dangers stalking the land as a sacrifice.

That or I decorate something with the gems to honour both our inglorious leader and Rovol. Probab;y one of Darvi's magnificent coffins.
« Last Edit: January 24, 2011, 05:57:48 am by Innsmothe »
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #359 on: January 24, 2011, 05:54:06 am »

Finish the last 2 coffins and start helping with the construction of the tower
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