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Author Topic: Roll to Strike the Earth!  (Read 32978 times)

FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #330 on: January 17, 2011, 07:29:38 pm »

Harvest, plant, then set up workshops.
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #331 on: January 17, 2011, 09:26:49 pm »

STOCKS
Spoiler (click to show/hide)

ANIMALS
Spoiler (click to show/hide)

UNIT LIST
Spoiler (click to show/hide)

Population of Cloisteredtombs: 11 Players, 2 NPC

Map's up to date now, more of the copper vein will be revealed as mining is done. I feel like I was going to say something else, but it escapes me for now. Ah well.

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #332 on: January 17, 2011, 10:04:56 pm »

Map's up to date now, more of the copper vein will be revealed as mining is done. I feel like I was going to say something else, but it escapes me for now. Ah well.

Did it have anything to do with differing miner skill levels making a difference to how many stone we get from mining, depending on who digs out what? I think it can be safely assumed that we are going to, whenever possible, have the highest skilled miners take more valuable stone (like metal and gems) while newer miners would just mine base stone.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

ggamer

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #333 on: January 17, 2011, 11:12:16 pm »

Assist any mining efforts.

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #334 on: January 18, 2011, 12:54:17 am »

Okay, I've added my new designations for a stockpile room under the shops. The ramps lead to the center of the two cross shaped wall formations.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #335 on: January 18, 2011, 02:11:15 am »

can we get a well going? even just a pond with a well on it, in the hospital, so we don't run the risk of HORRIBLE infection?

We should move those workshops inside, before another zombie attack. Also, coffins, or at least slabs.

Innsmothe

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #336 on: January 18, 2011, 03:52:03 am »

By the way, can Khan please make me an axe or a breastplate (maybe both)? It's terrifying to be in a place where you can be violated by a zombie sunfish. >.>
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #337 on: January 18, 2011, 05:32:05 am »

can we get a well going? even just a pond with a well on it, in the hospital, so we don't run the risk of HORRIBLE infection?

We should move those workshops inside, before another zombie attack. Also, coffins, or at least slabs.
[q.]*select mason*[a.][n.][r.]
 
There, infinite coffins :P
By the way, can Khan please make me an axe or a breastplate (maybe both)? It's terrifying to be in a place where you can be violated by a zombie sunfish. >.>
Yeah, need a hammor too!
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Sneevil

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #338 on: January 18, 2011, 11:55:29 am »

craft bone bolts
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Taco Dan

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #339 on: January 18, 2011, 02:49:19 pm »

Noooo! My toe! I will miss you second toe... :(
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #340 on: January 18, 2011, 09:51:48 pm »

Noooo! My toe! I will miss you second toe... :(

It had a good run.

Unless otherwise specified, I will assume that the most skilled miner will be the one excavating economic stones.

bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #341 on: January 19, 2011, 01:08:00 am »

[i'll be unavailable due to TONSILLECTOMY for 2-3 days. The following is pretty much going to happen regardless of other events. I will cancel anything for medical emergency tho.] Imma try to heal everybody, make a well in the hospital, and keep our stocks updated. I'd like to set up a meeting area - if I have the time, I'll demand more thrones/tables and set them up. Also, adding beds so (#beds = #dorfs) and (#cabinets = #dorfs). They can set up their own rooms.

BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #342 on: January 20, 2011, 01:22:05 am »

Perserve more history, by making a statue of a Zombie sunfish, with many bolts sticking out of its head, as Dan srikes the final blow. AFter this is done, put both statues in a corner on the ground floor of the tower, for later use. Then Continue work on the tower
« Last Edit: January 20, 2011, 02:15:32 pm by BlastoiseWarlorf »
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #343 on: January 20, 2011, 06:20:20 pm »

10th Felsite, Late Spring 200

The Pig Tail crop is ready for harvest!

COMPLICATION: Animal Migrations!

The previous animal populations flee the map!
To the east, a fox sneaks out of The Future Jungles, hunting vermin.
To the north, a giant eagle soars above The Dutiful Barb.
To the south, a Zombie Hammerhead Shark begins patrolling the shore of the Sea of Eels.

Bowdown2q: Rodicurst Onyxbone, Chief Medical Dwarf
Taco Dan: "Dan the Man" Cowbridges, Swordsdwarf
Sneevil: Tulon Lensstream, Hunter

Spoiler (click to show/hide)

Frelock: Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

FuzzyZergling: Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Shadow: Kib Koganobul, Miner

Spoiler (click to show/hide)

Baradine: Signun Robermeng, Weaponsmith

Spoiler (click to show/hide)

Blastoise: Thikut Itdunkul, Militia Captain

Spoiler (click to show/hide)

Innsmothe: Deathblack Masonbrew, Gemcutter

Spoiler (click to show/hide)

ggamer: Gaaben Timbershields, Miner
Spoiler (click to show/hide)

Darvi: Darvi "Stonehead" Lammor, Mason
Spoiler (click to show/hide)

NPC Metalsmith, Milker

Spoiler (click to show/hide)


Good news, everyone! In preparing to list the mining rates of our various miners, I found that the dwarf I've been performing SCIENCE on is abysmally clumsy. Shortly thereafter, I found that agility makes an enormous difference in mining rates. Shortly thereafter that, I found that you should be mining faster. On the plus side, I learned something about the game mechanics, and THIS time I saved my work.

Bad news for Dan, I finished the Infection table! Take a look!

SYMPTOMS:
Mild- Blisters, Bruising, Cough, Dizzines, Drowsiness, Pain, Swelling, Numbness, Roll for additional infection, Roll for more severe symptom
Severe- Bleeding, Fever, Impaired Function, Nausea, Oozing, Pain(moderate), Exhaustion, Localized Paralysis, Roll for additional infection, Roll for more severe symptom
Critical- Necrosis, Severe Pain, Extended Paralysis, Unconsciousness, Vomiting Blood, Roll for additional infection

And this is why doctors amputate limbs in Ye Goode Olde Dayes

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #344 on: January 20, 2011, 06:45:19 pm »

I'll make six coffins to be precise. If we lose more people than that then chances are that we won't be able to collect their corpses anyway.

Quote
To the south, a Zombie Hammerhead Shark begins patrolling the shore of the Sea of Eels.
Oh EFF!


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