STOCKS
Buildings
Ground Level
Fungiwood Wagon
Bauxite Butchers Shop
Bauxite Tannery
Fungiwood Craftdwarfs Shop
Bauxite Smelter
Bauxite Metalsmiths Forge
Bauxite Wood Burner
Bauxite Mechanics Shop
Bauxite Carpenters Shop
Saguaro Rib Wood Farmers Workshop
Bauxite Mason's Shop
Sandstone Archery Target
Sandstone Still
Sandstone Kitchen
Sandstone Soap Makers Workshop
-2
Sandstone Craftdwarfs Workshop
Furniture
Sandstone Table B- owned by Rodicurst
Sandstone Throne B- owned by Rodicurst
Sandstone Table B-Hospital
Sandstone Coffer B-Hospital
Sandstone Statue (Thikut+Wolves)
+Sandstone Lever+ [linked to bridge]
Loose Barrels- 15
Food
Booze- 183
Dwarven Wine: 101 (across 5 barrels)
Dwarven Ale: 9 B
Dwarven Rum: 39 (across 2 barrels)
Dwarven Beer: 19 B
Prickle Berry Wine: 15 B
Meat/Fish- 143
Dog Sweetbread: 10 B
Prepared Mule Eye B
Prepared Mule Heart B
Mule Meat B
Prepared Horse Lung B
Prepared Horse Eye B
Prepared Horse Heart B
Horse Meat B
Prepared Donkey Lung B
Prepared Donkey Eye B
Cave Fish: 35 (across 4 barrels)
Hoary Marmot Meat: 14 (across 2 barrels)
Hoary Marmot Fat: 13 (across 2 barrels)
Hoary Marmot Brain: 2 B
Hoary Marmot Lungs: 4 B
Hoary Marmot Intestines: 2 B
Hoary Marmot Liver: 2 B
Hoary Marmot Tripe: 2 B
Wolf Meat: 39 (across 3 barrels)
Wolf Fat: 39 (across 3 barrels)
Hedgehog Meat B
Deer Meat B
Deer Fat B
Prepared Deer Brain B
Prepared Deer Heart B
Prepared Deer Lung: 2 B
Prepared Deer Intestine B
Prepared Deer Liver B
Prepared Deer Kidney: 2 B
Prepared Deer Tripe B
Prepared Deer Sweetbread B
Prepared Deer Spleen B
Plants- 4
Hide Root: 4 B
Quarry Bush: 18 (across 2 barrels)
Other- 23
Cow's Cheese: 23 B
Seeds- 48
Plump Helmet Spawn: 7 B
Rock Nuts: 8 B
Pig Tail Seeds: 11 B
Cave Wheat Seeds: 13 B
Stone
Common- 75
Bauxite: 3
Sandstone: 97
Chert: 1
Gems- 4
Dendritic Agate: 4
Ore- 0
Galena: 0
Bars
Bronze Bars: 19
Copper Bars: 3
Charcoal: 0
Lead Bars: 1
Wood
Larch: 4
Fungiwood: 2
Cedar: 5
Pine: 1
OTHER
Soap: 1
Crutch: 3
Bucket: 1
Cave Spider Silk Thread: 2
Lye: 4
Splint: 4
Hoary Marmot Bone Bolts: 5
Hoary Marmot Bone Helm: 2
Hoary Marmot Bone Gauntlets (pair)
Hoary Marmot Teeth
Hoary Marmot Bones: 4
Hoary Marmot Skull: 2
Hoary Marmot Leather: 2
Mutilated Deer Corpse
Sandstone Mechanisms: 3 (+1+, -2-)
Wolf Bones: 33
Wolf Skull: 3
Wolf Leather: 3
Deer Leather
Deer Bones: 13
Deer Skull
White Sand
Cave Spider Silk Cloth
Mismatched Clothing: 1 full set
Copper Mail Shirt
Rock Mugs: 9
Fields:
Plump Helmet: 7th Felsite
Prickle Berry: 21st Felsite
Pig Tails: 10th Felsite
Quarry Bush: 14th Hematite
ANIMALS
Burro the Donkey, Stray Donkey Female
Stray Cat, Male
Stray Cat, Male
Stray Cat, Female
Stray Dog, Male
Stray Dog, Female
War Dog, Female- Pet of Vismil Blackhoof
UNIT LIST
Rodicurst Onyxbone, Chief Medical Dwarf
Competent Diagnostician 1890/2600
Adequate Surgeon 1190/1800
Adequate Suterer 1190/1800
Adequate Wound Dresser 1190/1800
Novice Bone Doctor 500/1100
Novice Carpenter 760/1100
Dabbling Building Designer 30/500
Dabbling Mason 120/500
Novice Record Keeper 890/1100
Dabbling Organizer 120/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, including your basic TOGA
Modul "Tweak" Mostsilver, Mechanic
Proficient Mechanic 3620/4500
Competent Siege Engineer 1800/2600
Adequate Building Designer 1100/1800
Adequate Wood Cutter 1410/1800
Dabbling Stonecrafter 90/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, -Bronze Battleaxe-
Tulon Lensstream, Hunter
Adequate Butcher 1310/1800
Skilled Marksdwarf 2800/3500
Adequate Ambusher 1110/1800
Dabbling Archer 300/500
Novice Tanner 560/1100
Novice Bonecrafter 620/1100
Dabbling Cook 30/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, Copper Crossbow, Quiver (2 Copper Bolts)
Fuzz Oiledsparce, Farmer
Adept Grower 4760/5600
Proficient Brewer 3620/4500
Dabbling Cheese Maker 90/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing
Khan Blacklight, Metalsmith
Competent Armorer 1800/2600
Competent Weaponsmith 1830/2600
Adequate Furnace operator 1430/1800
Novice Wood Burner 890/1100
Novice Miner 500/1100
Dabbling Building Designer 60/500
Dabbling Mason 60/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing
Kib Koganobul, Miner
Professional Miner 8360/9500
Adequate Mason 1100/1800
Adequate Woodcutter 1100/1800
Novice Wrestler 500/1100
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, Copper Pick
Omo Powerballs, Milker
Proficient Milker 3500/4500
Adequate Armour User 1100/1800
Adequate Fish Dissector 1100/1800
Novice Thresher 500/1100
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing
Thikut Itdunkul, Militia Captain
Skilled Marksdwarf 2900/3500
Novice Archer 800/1100
Adequate Dodger 1100/1800
Novice Wrestler 545/1100
Dabbling Hammerdwarf 90/500
Novice Blowgunner 500/1100
Novice Record Keeper 500/1100
Dabbling Mason 30/500
HEALTH: Lower Left Arm, Inhibited, Treated.
EQUIPMENT: Mismatched Clothing, Copper Crossbow, Groundhog Leather Quiver(6 Bronze Bolts)
Dan the Man Cowbridges, Swordsdwarf
Dabbling Fighter 400/500
Competent Swordsdwarf 2080/2600
Dabbling Dodgeer 90/500
Competent Armor User 1950/2600
Adequate Shield User 1100/1800
Adequate Butcher 1130/2600
Dabbling Carpenter 180/500
HEALTH: Lower Left Arm Inhibited, Bruised Brain, Second True Rib Broken, Third True Rib Broken, Upper Body Minor Wound, Second Toe Left Foot Mangled, Third Toe Left Foot Broken
EQUIPMENT: Mismatched Clothing, Copper Sword, Copper Breastplate, Groundhog Leather Cap, Rhesus Macaque Leather Waterskin (full)
Signun Robermeng, Weaponsmith
Proficient Weaponsmith 3500/4500
Skilled Swordsdwarf 2600/3500
Novice Armor User 500/1100
Dabbling Wood Burner 30/500
Dabbling Furnace Operator 120/500
HEALTH: Exceptional
EQUIPMENT: Mismatched Clothing, Saguaro Training Sword, Copper Breastplate
Population of Cloisteredtombs: 8 Players, 3 NPC
Well now, I've been far too lax in actually existing online. This week, I'll blame [spins wheel] Society! It is society's fault. So, I guess I'll start in order.
Exactly how much punishment can this [zombie] take?
Zombies are kind of touch and go in 2010, since strictly speaking they don't need their blood to flow or organs to function to live. According to Toady, there is an HP system in place until undeath makes more sense, but there is virtually no information (that I found) that gives more detail than that. So, when it comes to zombies, I'm saying that you need to get most of their body broken (to the point of immobility) OR you need to sever the head. So, when fighting zombies you want slashing attacks more than blunt or piercing, because slashing attacks have a greater chance to sever limbs.
By the way, why did I use 5 sandstone? I count one for the workshop, 3 for the 9 mugs, and 1 missing.
Short answer, because I can't count. You used FOUR sandstone.
GGAMER:
Unfortunately, Picks are much more valuable than you remembered. For example, a copper pick rings up at 44 points. Alternatively, you can bring a bit of Malachite for 6 points which can be forged at Cloisteredtombs for a Copper Pick. For the Bismuth Bronze pick, 2 pieces of Malachite, a piece of Cassiterite (6) and a piece of Bismuth (3) would run you 21 points. You'll arrive in tomorrows update. Also, got a gender on that dog?
INNSMOTHE:
Given the recent events of Cloisteredtombs, I got a good lol out of your name. Dwarven Mohawks don't faze me, although I'd stay away from open magma pools if I were you
As far as mining, the teletype is pretty easy to get a grasp of- basically it spaces out all your characters so they occupy the same amount of space. The button is next to the subscript button, underneath the Font Face tab. Try screwing around with it sometime, and welcome to Cloisteredtombs.
DARVI:
As a migrant, I'd like to mention that if the dog is your personal pet its free. I
THINK that pets cannot be the target of jobs (train, milk, butcher)- I'll snoop around and find out one way or another. As far as your common stone, if you have no preference I'll make a table of stones that aren't brown and roll on it five times. Welcome to Cloisteredtombs, enjoy your stay.
The Map should be up to date as far as masonry is concerned- anybody continuing work on the tower will be building scaffolding to get at the roof. I also added the harvest date of the various fields, since I haven't gotten ambitious enough to reflect that countdown on the map yet. I'll be doing some more organizing of the stocks, at the very least providing a useful format for the
Vendor Trash Valuable Trade Goods. All you migrants arrive tomorrow, and will be reflected in the corresponding stocks update.
FAKEEDIT: Dammit, I forgot the hospital table/coffer. I'll get it tomorrow, I need sleep now.