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Author Topic: Roll to Strike the Earth!  (Read 32925 times)

FuzzyZergling

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  • Zergin' erry day.
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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #450 on: February 26, 2011, 01:46:04 am »

Do you think we could get a stone quern up?
Brew prickle berries.
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BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #451 on: February 26, 2011, 03:15:55 am »

Add another Layer to the growing tower of Thikut. Move the statues to the roof each time we go up

Also, FIND BEES
I want a Tower of bees, ASAP
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Innsmothe

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #452 on: February 26, 2011, 05:22:09 am »

I second for the SEARCH FOR BEEEES!!!!

The possibility of pain and honey, delicious.
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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #453 on: February 26, 2011, 06:21:43 am »

What kind of crappy fort doesn't have any hammers?
...do we have a forge? Can't check that right now since pfp
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #454 on: February 26, 2011, 12:48:40 pm »

Not only do you have a forge, you have bronze bars to make stuff out of.

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #455 on: February 26, 2011, 02:26:01 pm »

I've added the tower designations. I'm assuming deconstructions will happen first.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #456 on: February 26, 2011, 03:07:49 pm »

Also, Put those two statues outside the gates
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Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #457 on: February 26, 2011, 03:22:47 pm »

Could Baradine make me a Hammer?

Also, trouble finding the map again. Bluh xP
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #458 on: February 26, 2011, 04:02:24 pm »

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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #459 on: February 26, 2011, 04:10:10 pm »

STOCKS
Spoiler (click to show/hide)

ANIMALS
Spoiler (click to show/hide)

UNIT LIST
Spoiler (click to show/hide)

CALENDAR
Spoiler (click to show/hide)

Population of Cloisteredtombs: 11 Players, 2 NPC

Thanks for the map update, Shadow.

You'll need somebody to build a hive for your kidnapped bees to live in. Hives are built at the craftdwarf's shop, kiln, or forge out of stone/wood, clay, or metal, respectively.

If Baradine doesn't make the hammer I'll have the NPC Metalsmith do it.

Bowdown2q
Shadow
Frelock
ggamer
Darvi
Sneevil
Fuzzyzergling
Blastoise
TacoDan
Innsmothe
Baradine

If your name is in red, post to let me know you're alive.

BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #460 on: February 26, 2011, 04:15:20 pm »

Cue up a shitload of hives(At least Twenty). Begin creating these Hives. These Hives will go on the new floor of the tower. Three Hives will be maintained for the pure purpose of spliting.
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Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #461 on: February 26, 2011, 04:28:30 pm »

Yaaay. Should we decorate the tower? I'm sure I could make some spikes if it were already implemented in the game. A good tower should menace with spikes.
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #462 on: February 26, 2011, 05:05:06 pm »

Yeah, I'll allow decoration of constructions. I fully expect EVERYTHING to menace with spikes now.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #463 on: February 26, 2011, 05:09:42 pm »

Erm, lemme see. We only have 2 bauxite and 2 Microcline respectively, so those are out. In fact we are low on most types of stone 'cept for sandstone, and that stuff makes for bad spikes.

Oh well, that can wait until the tower's done.

Construct Tower.
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #464 on: February 26, 2011, 05:29:40 pm »

Got a bit of Jet, which would make for interesting spikes. Although now I've got a color swatch in my head trying to figure out what color would go good with Sandstone.
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