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Author Topic: Roll to Strike the Earth!  (Read 33462 times)

BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #375 on: January 26, 2011, 09:08:10 pm »

That Pipe, However, Would involve getting close to a Zombie Shark. And Also, Expanding the tower is a preety good Idea, Except if a Buildingdestroyer2 comes along and decides to bring down the whole tower.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #376 on: January 26, 2011, 10:59:52 pm »

Buildingdestroyer 2 would only concern it if pillars were used to construct it, AFAIK. Constructions are invulnerable, unless that is being changed for this RtD.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #377 on: January 27, 2011, 12:03:32 am »

(I think you missed the loom and cloth shop. Unless those are the craftsdwarves shops?)
Brew plump helmets, plant spawn. If time, finish workshops, then process pig tails into thread, make thread into cloth.
« Last Edit: January 27, 2011, 01:34:00 am by FuzzyZergling »
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #378 on: January 27, 2011, 12:30:55 am »

Loom and cloth shop are under construction, but no one has finished building them. Stocks indicate no shops complete.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #379 on: January 27, 2011, 05:09:13 pm »

17th Felsite, Late Spring 200

COMPLICATION: It has stopped raining.
I also forgot the biweekly booze depletion- I'll assess it next update.

Bowdown2q: Rodicurst Onyxbone, Chief Medical Dwarf
Taco Dan: "Dan the Man" Cowbridges, Swordsdwarf
Spoiler (click to show/hide)

Frelock: Modul "Tweak" Mostsilver, Mechanic

Spoiler (click to show/hide)

FuzzyZergling: Fuzz Oiledsparce, Farmer

Spoiler (click to show/hide)

Shadow: Kib Koganobul, Miner

Spoiler (click to show/hide)

Baradine: Signun Robermeng, Weaponsmith

Spoiler (click to show/hide)

Blastoise: Thikut Itdunkul, Militia Captain

Spoiler (click to show/hide)

Innsmothe: Deathblack Masonbrew, Gemcutter

Spoiler (click to show/hide)

ggamer: Gaaben Timbershields, Miner
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Darvi: Darvi "Stonehead" Lammor, Mason
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Sneevil: Tulon Lensstream, Hunter

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Job Manager

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Yeah, nobody has finished the workshops. It has been a busy few weeks for the only Grower.

BuildingDestroyer 2 cannot destroy Constructions. They will, however, actively seek and destroy everything else.

Speaking of the tower, it's finished! Well, the stairs need to be deconstructed before horrible monstrosities climb onto the roof, but yeah that is hardly anything.

Drops on this weeks mining will be accounted for after the mining is updated. You can peek at where the jet is, and it would make my job a bit faster if you said how much jet actually gets dug out. No biggie if you don't bother.

BARADINE is in danger of becoming an NPC- he's got a week to show himself, and I'll be firing off a pm.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #380 on: January 27, 2011, 05:10:38 pm »

Deconstruct stairs and complete construction of workshops
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #381 on: January 27, 2011, 06:04:47 pm »

Mining complete, workshop done.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Baradine

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #382 on: January 27, 2011, 06:12:19 pm »

Ah, sorry about the absence.  Stupid Internet.

Um, Create Charcoal and smelt with any metal like material.
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FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #383 on: January 27, 2011, 06:12:55 pm »

Finish planting, process pigtails into thread.
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ggamer

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #384 on: January 27, 2011, 07:12:14 pm »

DIG

bowdown2q

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #385 on: January 27, 2011, 09:18:16 pm »

Heal, and if anything needs to be constructed, help out. Including workshops.

BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #386 on: January 28, 2011, 04:38:57 am »

Before the deconstruction of the stairs leading to he roof, place the two statues in corners. The whole world shall Hail Cloisteredtombs Glory
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Innsmothe

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #387 on: January 28, 2011, 05:15:28 am »

I did have an axe made for me   :P

And

More decoration, this fortress will be FABULOUS!!!!

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"That which does not kill me, can only make me stranger." -Dana, Creator of Ozzy & Millie.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #388 on: January 28, 2011, 10:13:49 pm »

STOCKS
Spoiler (click to show/hide)

ANIMALS
Spoiler (click to show/hide)

UNIT LIST
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CALENDAR

Spoiler (click to show/hide)

Population of Cloisteredtombs: 11 Players, 2 NPC

Noticed that I did not list XP gain for a few of you- rest assured that it has been added to your character. Various bits of stone have been added to the stockpiles. Additionally, Darvi used more than 2 sandstone to make 2 coffins and 7 floors :D

No worries about the delay, Baradine- if I may suggest, you can queue up a slew of actions at a time and I'll parse them down into phase-sized chunks. Makes it less of a big deal if you miss an update since I know how to NPC you.

In other news, I've consolidated various time related things onto a single list- the Calendar. Biggest things there are medical treatments, harvests, regular stockpile depletions and (when we get there) anticipated arrivals of Caravans.

I have also added a place to list rooms/objects owned by a particular dwarf that are not carried on their person. Thus far Shadow and Darvi are the only ones who have decided to claim a room and get NPC haulers to put stuff in it.

Think that covers things.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #389 on: January 29, 2011, 08:08:56 am »

Quote
No worries about the delay, Baradine- if I may suggest, you can queue up   a slew of actions at a time and I'll parse them down into phase-sized   chunks. Makes it less of a big deal if you miss an update since I know   how to NPC you.
Nice. In that case, add furniture hauling for the bedrooms to my queue.
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