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Author Topic: Roll to Strike the Earth!  (Read 32957 times)

Frelock

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #360 on: January 24, 2011, 12:56:05 pm »

Re-commence massacre of the forest.
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FuzzyZergling

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #361 on: January 24, 2011, 02:07:59 pm »

Do we have any free barrels?
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #362 on: January 24, 2011, 06:06:48 pm »

STOCKS
Spoiler (click to show/hide)

ANIMALS
Spoiler (click to show/hide)

UNIT LIST
Spoiler (click to show/hide)

Population of Cloisteredtombs: 11 Players, 2 NPC

Map's up to date now, and in retrospect I should have hidden the vein in the darkspace. Oh well, since I didn't do it then I did it now, with a lesson learned for the future.

I've gotten started on cataloging the created wealth of Cloisteredtombs, so I'm going to show my work to make sure it isn't terribly terribly wrong. Sandstone Mugs with Wolf Bone Decorations (no quality on either) are worth 10(base) * 1(material) * 1(quality)+ 10(decoration) * 2(material) * 1(quality)= 30 dorfbucks. Riiiiiight?

I'll also point out that not only are there bedrooms dug out, there are free beds to put there! And with personal space comes the ability to own more things than you can carry around on your person. Any dwarf can claim a piece of property for himself, first come first served. It is worth noting that unless you explicitly claim/equip an item, that item is just chilling in a stockpile or workshop or wherever it was dropped.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #363 on: January 24, 2011, 06:10:03 pm »

So no empty barrels?

I'll take the room beside the big room (the  dining hall, right?)
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #364 on: January 24, 2011, 06:53:42 pm »

That room is meant as a stockpile room for the workshops above it.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #365 on: January 24, 2011, 07:20:18 pm »

Empty barrels are listed in Stocks under Furniture. You have 14.

I believe Darvi meant the 2x2 next to the ad hoc hospital.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #366 on: January 24, 2011, 07:26:08 pm »

That's the one. Northern row, first from the east.
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BlastoiseWarlorf

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #367 on: January 24, 2011, 07:42:51 pm »

I want My Room In My Tower, SO Ill wait till the tower is done.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #368 on: January 24, 2011, 08:38:40 pm »

Oh, okay. The wording sounded like you wanted the stockpile room, all to   yourself. As in "I want the dining room (really the proposed stockpile   room) next to the hospital ("room next to big room")".

Hey, if this ever becomes a barony and you are baron, a suitable room will be provided. Until then, no sleeping with the rocks.

Also, I guess I'll take the room furthest along the left on the south row. Doors would come in handy. Actually:

Build a bauxite Mason's workshop on the top right corner of the new workshop area. Then resume mining.

Also, Monk, are all the stone floors the right colour for their material, since I'm still not sure where that realgar, rutile, and other stones came from.
 
UPDATE: Dining Hall and Mason's shop designations on map.
 
« Last Edit: January 24, 2011, 09:16:34 pm by Shadowfury333 »
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #369 on: January 24, 2011, 09:58:20 pm »

Darvi immigrated with the pretty stones. So if anybody feels like making a BRIGHT BLUE statue, feel free :D

The tower is being roofed, so unless you plan to stick a bed in somewhere you may want to make the tower higher. Actually, that'd be a good place for a legit hospital, if you can figure out how to get a well in/around there.

Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #370 on: January 25, 2011, 12:18:26 am »

As a long term, if we could get a pump stack from the ocean routed to a overground pipe (or underground with constructed walls) it could work
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Taco Dan

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #371 on: January 25, 2011, 01:24:32 pm »

I request that my toe have a proper burial! Just kidding.
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Shadowfury333

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #372 on: January 25, 2011, 02:18:39 pm »

Okay, but it is traditional that the toe be buried with his owner, who will be poisoned and set into a statue to guard the coffin. Also, all the cats are to be placed in the coffin with the toe.
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Currently Building: Purplesaber (pit mine/anthill/80 z-level wound in the earth)

Former Projects: Roughnesschants(multi-level aboveground city)

Best summary of Dwarf Fortress:
I'm fairly certain every path in the game leads to some sort of massive execution.

Darvi

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #373 on: January 25, 2011, 05:54:06 pm »

Nah, just take a coffin, reserve it for him and put the toe in there as a placeholder. I bet that he's going in there  piece by piece.
"Damn, I lost an arm! Oh well, put it in the coffin. Oh crap, now my foot too!..."
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monk12

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Re: Roll to Strike the Earth! Migrants Welcome!
« Reply #374 on: January 25, 2011, 09:55:00 pm »

Nah, just take a coffin, reserve it for him and put the toe in there as a placeholder. I bet that he's going in there  piece by piece.
"Damn, I lost an arm! Oh well, put it in the coffin. Oh crap, now my foot too!..."

It's only a flesh wound. C'mon, I'll bite your knees off.
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